"Thank you, but your magic wouldn't work on me." Bareris remembered how another Burning Brazier had labored in vain to save Tammith after one of Xingax's creations bit her head off. Like every memory of his lost love, it brought a stab of pain. "Anyway, my wounds will close on their own in a little while."
After the Brazier took his leave, Jhesrhi approached. Looking down a little, avoiding eye contact, she said, "I snatched my hand away from you."
"I remember."
"I would have yanked it away no matter who was holding it."
And evidently that was as much of an apology or an expression of acceptance and trust as Bareris was going to get. Which was fine. He didn't need Aoth's troops to be his friends. He just needed them to fight.
chapter five
9 Mirtul, The Year of the Dark Circle (1478 DR)
Over the years, Aoth had grown used to spotting things from far away that other people failed to notice even at short range, and this was evidently such an occasion. On a ridge a half mile distant, men in mottled green, tan, and brown clothing lay motionless on their bellies, watching the great column that was the zulkirs' army marching north with its mercenary contingent still in the lead. Griffon riders soared almost directly above the necromancers' spies but evidently hadn't seen them.
Aoth blew his horn to snag the riders' attention, then pointed at the watchers with his spear. His aerial scouts took another look at the ridge, then readied their bows and swooped lower.
"You and I could have killed those men ourselves," Jet grumbled.
"I'm a commander now," Aoth replied. "I'm not supposed to slaughter with my own hands every enemy who wanders into view. It would look peculiar."
Still, he wouldn't have minded the exercise. It might have taken his mind off the sad spectacle of the land spread out before him.
It didn't surprise him, exactly. During the ten years of the zulkirs' war, he'd watched the conflict steadily ruin the land. Blue skies gave way to gray. Green fields withered or fell to weeds and tares as relentlessly as estates and towns fell to besiegers and marauders. Contaminated by the residue of malign sorcery, the soil and rivers spawned blight, disease, and monstrosities even when no wizard was trying to call them forth. And Aoth had heard that, after driving his rivals out, Szass Tam hadn't exerted himself unduly to repair the damage, for reasons that were finally apparent. The lich had been too busy building Dread Rings and otherwise preparing for the Unmaking.
As a result, much of Lapendrar remained a wasteland, either barren or given over to pale, twisted scrub the like of which Aoth had never seen before. No one was maintaining the roads-vegetation encroached everywhere, and at certain points, sinkholes had swallowed the roads, or rain had washed the highways away-evidence that the great merchant caravans no longer traveled the length and breadth of the kingdom. Crumbling ruins dotted the rolling plain, which rose gradually as it ran up to the towering cliffs called the First Escarpment.
Although the province wasn't all desolation. Periodically, Aoth sighted a plantation still growing normal food for those Thayans who still required it. But even there, it was zombies, not living slaves, who toiled mindlessly in the fields when their masters, in all likelihood, had already fled the invaders' approach.
He'd told Bareris the truth. He hadn't missed Thay, not after the first few years in exile, anyway. He'd lived a better life elsewhere than he ever had here. But even so, the realm had been home in a way that no other place would ever be again, and a land of contentment and prosperity for many even if its neighbors thought it wicked to the core. It was… unpleasant to see it so corrupted and diminished.
"What's wrong?" asked Jet, sensing his sour mood.
"I left my kingdom behind, and it turned into this."
"Did you have a choice?"
"Not really."
"Could you have done anything about it if you'd stayed?"
"Almost certainly not."
"Then you're rebuking yourself over nothing. Stop it!"
Aoth smiled. "Your grandmother would have told me exactly the same thing."
"That's because griffons are wise, and humans have a talent for stupidity. Look! Are those more enemy scouts?"
Aoth peered and decided, no, the four men and two women probably weren't, because they were gaunt, haggard, and ragged. Three were poorly armed, and the others carried no weapons at all. Most tellingly of all, they made no effort to conceal themselves as they advanced on the column with its trail of hanging dust.
Outriders trotted to intercept them. Bareris swooped down on his griffon, perhaps to vouch for the newcomers and make sure the horsemen did them no harm.
"Those are rebels," said Aoth.
Over time, more such folk came to join the column. Flying high above the army, Aoth observed them all, but even his spell-scarred eyes failed to recognize their feverish excitement until he and Jet set down on the ground again.
Malark murmured the final words of the incantation, and magic whispered through the air. He considered casting the same spell yet again, then decided against it. It was important that no one stumble across the bare little room in which he'd stashed his supplies, but surely three layered charms of concealment were sufficient.
And if his refuge was secure, he might as well start hunting.
He drew on the scaly, yellow gauntlets with the barbed, black claws. He scarcely needed such weapons to kill in hand-to-hand combat, but some enchanter had flayed the hide from a demon's hands to make them, and the Abyssal taint still clinging to them should provide a different sort of obscurement.
His leather-and-crystal headband enabling him to see in the darkness, he skulked from the room into the maze of chambers and tunnels beyond, moving warily even though he doubted anyone else was around. Not here. Below him, so rumor said, lurked fearsome creatures, some that had dwelled there since the dawn of time and some that Szass Tam had placed, perhaps to contain the others. Above were storerooms, conjuration chambers, dungeons, and vaults, excavated by the long-vanished builders of the Citadel, that the current inhabitants had turned to their own purposes. But this level was a sort of empty borderland, deep enough that no one had bothered to exploit it yet but higher than the lairs of the monstrosities.
Malark found a staircase and climbed.
After a time, a faint, wavering, greenish gleam, the unmistakable light of perpetual torches, warned him he was nearing the deepest of the occupied levels. He left the stairs and stalked onward. Soft chanting led him into an ossuary, where hand bones arranged in intricate floral designs adorned the walls of one room, foot bones another, and vertebrae a third.
A necromancer stood with staff raised and eyes closed in the final chamber, the one decorated with grinning skulls. Perhaps the wizard admired Szass Tam, for like the lich, and in defiance of the usual Mulan preference for heads as hairless as any naked skull, he'd grown a goatish little chin beard.
"Hello," Malark said.
The necromancer's eyes popped open, and he faltered in his chanting. Malark felt something, some invisible entity the conjuring had held in its grasp, wriggle free like a fish escaping a net.
"Your Omnipotence," the bearded wizard said. He started to lower himself to his knees.
"Please," Malark said, "don't do that. You don't want to abase yourself before a man who means to kill you."
Straightening up, the necromancer peered at Malark as if he assumed his fellow Red Wizard was joking, but he wasn't quite sure enough to laugh. "Master?"