"Incredible," someone yelled, "you conquered Stalingrad and Moscow and defeated D-Day and landed in Scotland and Argentina all at the same time!"

At this point Chip Dixon, who had refused to concede, stood up and blew most of the little cardboard squares away in a blizzard of military might. Fred Fine was angry but controlled. "Chip, ten demerits for that. I ought to bust you down to Second Looie for that display. Just for that, you get to put the game away. And organize it right." Chastened, Chip and two of his admirers set about sorting all of the pieces of cardboard and fitting them into the appropriate recesses in the injection-molded World War II carrying case. Fred Fine turned his attention to Virgil.

"A tremendous victory." He drew his fencing foil and tapped Virgil once on each shoulder as Virgil looked on skeptically. "I name you a Colonel in MARS. It's quite a jump, but a battlefield commission is obviously in order."

"Oh, not really," said Virgil, bored. "It's more a matter of a good memory than anything else."

"You're modest. I like that in a man."

"No, just accurate. I like that."

Fred Fine now drew Virgil aside, away from the dozen or so wargame aficionados who were still gaping at one another and pounding their heads dramatically on the walls. The massively corpulent Consuela was helped down from her eleven-hour perch by several straining MARS officials, and began to roll toward them like a globule of quicksilver.

"Virgil," said Fred Fine quietly, "you're obviously a special kind of man. We need men like you for our advanced games. These board games are actually somewhat repetitive, as you pointed out. Want a little more excitement next time?"

Virgil drew away. "What do you have in mind?"

"You've heard of Dungeons and Dragons?" A gleam came to Fred Fine's eye, and he glanced conspiratorially at Consuela. "Sure. Someone designs a hypothetical dungeon on graph paper, puts different monsters and treasure in the rooms, and each player has a character which he sends through it, trying to take as much treasure as possible. Right?"

"Oh, only in its crudest, simplest forms, Virgil," said Consuela. "This one and his friends prefer a more active version." "Sewers and Serpents," said Consuela, nodding happily. "The idea is the same as D & D, but we use a real place, and real costumes, and act it all out. Much more realistic. You see, beneath the Plex is a network of sewer tunnels."

"Yeah, I know," said Virgil. "I've got the blueprints for this place memorized, remember."

Fred Fine was taken aback. "How?"

"Computer drew them for me."

"Well, we'd have to give you a character who had some good reason for knowing his way around the tunnels."

"Like maybe, uh," said Consuela, eyes rolled up, "maybe he happened to see a duel between some hero who had just come out of the Dungeon of Plexor"– "That's what we call the tunnels," said Fred Fine.

– "and some powerful nonsentient beast such as a gronth, and the gronth killed the hero, and then Virgil's character came and found a map on his body and memorized it."

"Or we could make him a computer expert in TechnoPlexor who got a peek at the plans the same way Virgil did "Excuse me a sec, but what do you do for monsters?" asked Virgil.

"Well we don t have real ones. We just have to pretend and use the official S & S rules, developed by MARS through a constitutional process over several years. We maintain two-way radio contact with our referee, Consuela, who stays in the Plex and runs the adventure through a computer program we've got worked out. The computer also performs statistical combat simulation."

"So you slog around in the shit, and the computer says you're being attacked by monsters, and she reads it off the CRT and says that according to the computer you've lost a finger, or the monster's dead, that sort of thing?"

"Well, it's more exciting than you make it sound, and the Dungeon Mistress makes it better by amplifying the description generated by the computer. I recommend you try it. We've got an outing in a couple of weeks."

"I don't know, Fred, it's not my cup of tea. I'll think about it, but don't count on my coming."

"That's fine. Consuela just needs to know a few hours ahead of time so she can have SHEKONDAR– the computer program– prepare a character for you."

Virgil assented to everything, nodded a lot, said he'd be getting back to them and hurried out, shaking his head in amazed disgust. Unlikely as it seemed, this place could still surprise him.

My involvement with Student Government was due to my being faculty-in-residence. I served as a kind of minister without portfolio, investigating whatever topic interested me at the moment, talking to students, faculty and administrators, and contributing to governmental discussions the point of view of an older, supposedly wiser observer. As I had no idea what was going on at the Big U until much later, my contributions can't have done much good. I did visit the Castle in the Air on several occasions, anyway, and whenever I did I was presented with a visual display in three stages.

The first was a prominent mural on the wall of the Study Lounge, clearly visible through the windows from the elevator lobby. Even if I had been visiting one of E12's other wings, therefore, I couldn't have failed to notice that E12S was a wing among wings. Here, as described, the Castle was painted in yellow– not a typical color for castles, but much nicer than realistic gray or brown. The Castle, stolen directly from a book of Disney illustrations, floated on a cloud that looked like a stomped marshmallow, not a thunderhead, Seemingly too meager to support its load. Below, more Disney characters frolicked on an undulating green lawn, a combined golf course/cartoon character refuge with no sand traps, one water hazard and no visible greens. The book of illustrations was not large, and each character was shown in only one or two poses which had to be copied over and over again in populating this great lawn. Monotony had rendered the painters somewhat desperate– what was that penguin doing there? And why had they included that evil gray wolf, wagging his red tongue at the stiff cloned Bambis from behind a spherical shrub? But most agreed that the mural was nice– indeed, so nice that "nice" was no longer adequate by itself; in describing it, Airheads had to amplify the word by saying it many, many times and making large gestures with their hands.

The second stage of the presentation was the entryways – two identical portals, one at the beginning of each of the wing's two hallways. Here, at the fire doors by the Study Lounge, the halls had been framed in thick wooden beams– actually papier-mбchиd boxes– decorated with plastic flowers and welcoming messages. The fire doors themselves had been covered with paper and painted so that, when they were closed, I could see what looked like a stairway of light yellow stone rising up from the floor and continuing skyward until further view was blocked by the beam along the ceiling.

Going through these doors, and therefore up the symbolic stair, I found myself in a light yellow corridor gridded with thin wavy black lines supposed to represent joints between the great yellow building-stones of which the Castle was constructed. These were closely spaced in the first part of the hallway, but the crew had found this work tedious and decided that in the back sections much larger stones were used to build the walls. Here and there, torches, fake paintings, suits of armor and the like were painted on the walls.

Each individual room, then, was the province of the occupants, who could turn it into any fantasy-land they wanted. One or two of them painted murals on paper and pasted them to their doors. These murals purported to be windows looking down on the scene below, an artistic challenge too great for most of them.


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