After that he wore a uniform of sorts: old T-shirt, cutoffs or gym shorts, hightop tennis shoes ("to keep the rats off my ankles") and round purple mountain-climbing goggles with leather bellows on the sides to block out peripheral light. He was planning such a costume as I left his room. More painfully, he was beginning to question whether he could live in such a place for even one semester, let alone four. He did not know that the question would be decided for him, and so he felt the same edgy uncertainty that nagged at me.

Some people, however, were quite at home in the Flex. At about this time, below D Tower in the bottom sublevel, not far from the Computing Center, several of them were crossing paths in a dusty little dead end of a hallway. To begin with, three young men were standing by the only door in the area, taking turns peering into the room beyond. The pen lights from their shirt pockets illuminated a small windowless room containing a desk, a chair and a computer terminal. The men stared wistfully at the latter, and had piled their math and computer textbooks on the floor like sandbags, as though they planned a siege. They had been discussing their tactical alternatives for getting past the door, and had run the gamut from picking the lock to blowing it open with automatic-weapon bursts, but so far none had made any positive moves.

"If we could remove that window," said one, a mole-faced individual smelling of Brut and sweat and glowing in a light blue iridescent synthetic shirt and hi-gloss dark blue loafers, "we could reach in and unlock it from inside."

"Some guy tried to get into my grandma's house that way one time," recalled another, a skinny, long-haired, furtive fellow who was having trouble tracking the conversation, "but she took a sixteen-ounce ball-peen hammer and smashed his hand with it. He never came back." He delivered the last sentence like the punchline to a Reader's Digest true anecdote, convulsing his pals with laughter.

The third, a disturbingly 35-ish looking computer science major with tightly permed blond hair, eventually calmed down enough to ask, "Hey, Gary, Gary! Did she use the ball end or the peen end?" Gary was irked and confused, He had hoped to impress them by specifying the weight of the hammer, but he was stumped by this piece of one-upsmanship; he didn't know which end was which. He radiated embarrassment for several seconds before saying, "Oh, gee, I don't know, I think she probably used both of 'em before she was done with the guy. But that guy never came back."

Their fun was cut short by a commanding voice. "A sixteen-ounce ball-peen hammer isn't much good against a firearm. If I were a woman living alone I'd carry a point thirty-eight revolver, minimum. Double action. Effective enough for most purposes." The startling newcomer had their surprised attention. He had stopped quite close to them and was surveying the door, and they instinctively stepped out of his way. He was tall, thin and pale, with thin brown Bryicreemed hair and dark red lips. The calculator on his hip was the finest personal computing machine, and on the other hip, from a loop of leather, hung a fencing foil, balanced so that its red plastic tip hung an inch above the floor. It was Fred Fine.

"You're the guy who runs the Wargames Club, aren't you," asked the blond student.

"I am Games Marshall, if that's the intent of your question. Administrative and financial authority are distributed among the leadership cadre according to the Constitution."

"The Wargames Club?" asked Gary, his voice suffused with hope. "What, is there one?"

"The correct title is the Megaversity Association for Reenactments and Simulations, or MARS," snapped Fred Fine. Still almost breathless, Gary said, "Say. Do you guys ever play 'Tactical Nuclear War in Greenland?'"

Fred Fine stared just over Gary's head, screwing up his face tremendously and humming. "Is that the earlier version of 'Martians in Godthaab,' "he finally asked, though his tone indicated that he already knew the answer.

Gary was hopelessly taken aback, and looked around a bit before allowing his gaze to rest on Fred Fine's calculator. "Oh, yeah, I guess. I guess 'Martians in Godthaab' must be new." "No," said Fred Fine clearly, "it came out six months ago." To soften the humiliation he chucked Gary on the shoulder. "But to answer your question. Some of our plebes– our novice wargamers– do enjoy that game. It's interesting in its own way, I suppose, though I've only played it a dozen times. Of course, it's a Simuconflict product, and their games have left a lot to be desired since they lost their Pentagon connections, but there's nothing really wrong with it."

The trio stared at him. How could he know so much? "Uh, do you guys," ventured the blue one, "ever get into role-playing games? Like Dungeons and Dragons?"

"Those of us high in the experiential hierarchy find conventional D and D stultifying and repetitive. We prefer to stage live-action role-playing scenarios. But that's not for just anyone." They looked timidly at Fred Fine's fencing foil and wondered if he were on his way to a live-action wargame at this very moment. For an instant, as he stood in the dim recess of the corridor, light flickering through a shattered panel above and playing on his head like distant lightning, his feet spread apart, hand on sword pommel, it seemed to them that they beheld some legendary hero of ancient times, returned from Valhalla to try his steel against modern foes.

The mood was broken as another man suddenly came around the corner. He brushed silently past Fred Fine and nearly impaled Gary on a key, but Gary moved just in time and the new arrival shoved the key home and shot back the deadbolt. He was tall, with nearly white blond hair, pale blue eyes and a lean but cherubic face, dressed in cutoffs and a white dress shirt. Shouldering through them, he entered the little room.

Fred Fine reacted with uncharacteristic warmth. "Well, well, well," he said, starting in a high whine and dropping in pitch from there. I had Fred Fine in one of my classes and when in a good mood he really did talk like Colonel Klink; it took some getting used to. "So they haven't caught up with you and your master key yet, eh, Virgil? Very interesting."

Virgil Gabrielsen turned smoothly while stepping through the doorway, and stared transparently through Fred Fine's head. "No," he said, "but I have plenty of copies anyway. They aren't about to change every lock in the Plex on my account. The only doors this won't open are in the hazardous waste area, the Administration Bloc, Doors 1253 through 1778 and 7899 to 8100, which obviously no one cares about, and Doors 753, 10100 and the high 12,500's, and I'm obviously not going to go ripping off vending-machine receipts, am I?" At this the three friends frowned and looked back and forth. Virgil entered the room and switched on the awesomely powerful battery of overhead fluorescent lights. Everything was somewhat dusty inside.

"No rat poison on the floor," observed Fred Fine. "Dusty. Still keeping the B-men out, eh?"

"Yeah," said Virgil, barely aware of them, and began to pull things from his knapsack. "I told them I was doing werewolf experiments in here."

Fred Fine nodded soberly at this. Meanwhile, the three younger students had invited themselves in and were gathered around the 'terminal, staring raptly into its printing mechanism. "It's just an antique Teletype," said the blue one. He had already said this once, but repeated it now for Fred Fine. "However, I really like these. Real dependable, and lots of old-fashioned class despite an inferior character menu." Fred Fine nodded approvingly. Virgil shouldered through them, sat before the terminal and, without looking up, announced, "I didn't invite any of you in, so you can all leave NOW.' They did not quite understand.


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