Grom's red eyes glittered. "Tell me what you would have me do, and why."

Ner'zhul smiled, the death mask on his face making it a rictus.

"There is something I need you to find."

CHAPTER FOUR

“Warsong, attack!"

Grom held Gorehowl high, letting the sunlight play along its blade. Then he leaped forward, swinging the axe in a great arc, the hol­low space behind the haft shrieking as the blade cut through the air. Behind him his warriors waved and swirled and swung their own weapons, creating the un­settling shrieks and whistles and whoops for which the clan was named. Many began to sing as well, chanting tunes that were less about the words than about the rhythms, the pulse-pounding beats that fired their blood and at the same time made their enemies quail.

Except that, this time, the enemy wasn't quailing — in part because many of them were too unaware to do so.

The first foe came within range, bellowing some­thing inarticulate. Gorehowl caught him in the neck, slicing smoothly through flesh and bone and tendon. The head flew off, mouth still open in a shriek, the foam at its lips now joined with bloody spittle. The green body collapsed, though it made a feeble attempt to swing its hammer even as it fell. Blood spattered on Grom's face like warm red rain. He grinned, his tongue snaking out to lick it from his lips. One less Bonechewer to worry about.

All around him the Warsong warriors were carving into the Bonechewer clan. Normally the Bonechewer orcs were crazed enough to strike fear into any heart, but Grom had prepared his warriors. "They are like wild beasts," he had warned them. "They are savage and strong and know no fear or pain. But they have no sense, either, and they do not coordinate or even con­sider. They simply attack on instinct. You are the better fighters. Focus your minds, watch your flanks, work with your brothers, and we will sweep through them like a wind through the grass, laying waste to all before us." His people had cheered, and so far it seemed they were remembering his words. But he wondered how long they could go before their own bloodlust took control, pushing aside all rational thought and causing them to abandon strategy just as their Bonechewer cousins had.

He felt it himself, that sweet hot feeling that quick­ened his pulse and made him thrum with energy As Gorehowl split a charging Bonechewer from shoulder to hip, Grom felt the joy and rage swirling within him, dulling his mind, charging his senses, threatening to sweep him away on a tide of raw exultation. He wanted to surrender himself, to give in to the song of combat, to lose himself in the thrill of death and de­struction and victory.

But he would not. He was Grom Hellscream, chief­tain of the Warsong. He had his duty. And he would re­quire a clear head to fulfill it.

A flurry of activity caught his eye. A massive orc lifted one of his warriors and hurled him bodily at a cluster of Warsong, then grabbed one of the fallen and wrenched an arm free to use as a gore-dripping club. This was the one Grom sought. Swift as thought, he closed the distance between them, cutting down any Bonechewer in his way and shoving his own warriors aside as well. At last he was facing the crazed orc with only a single body-length between them.

"Hurkan!" he bellowed, swinging Gorehowl in front of him both to clear a space and so its shrieking would cut through the combat sounds all around them. "Hurkan Skullsplinter!"

"Grom!" the Bonechewer chieftain shouted back, holding high the limb in his hands. It still spasmed slightly "Look, I have one of your orсs! Part of him, anyway!" Hurkan laughed uproariously, spittle flying from his mouth.

"Call off your warriors, Hurkan!" Grom demanded. "Call them off or we will kill every last one of them!"

Hurkan raised the severed arm high in response, and around him many of his warriors stilled to hear what their leader had to say. "Do you think we fear death?" Hurkan asked with surprising calm.

"I know you don't," Grom replied. "But why throw your lives away here, fighting your own kind, when you could instead spend them slaughtering humans on Azeroth?"

That made the Bonechewer chieftain tilt his head. 'Azeroth? The portal fell, Hellscream — or don't you re­member?" He grinned, a nasty expression that revealed his many broken teeth. "Not that you were ever al­lowed to set foot on that other world, of course."

Grom's head pounded and his vision turned red for a moment. He desperately wanted to wipe that sneer off Hurkan's face, preferably with Gorehowl's blade. But he knew his fellow chieftain was deliberately goad­ing him, and used that knowledge to help resist the fury that so wanted to boil to the surface.

"You weren't either," he retorted, though he had to grit his teeth not to shout the words or simply spit them. "But now we will get our chance. Ner'zhul says he can open the portal again. The Horde will return to that world and conquer it at last."

Hurkan laughed, a rough sound that started low and rose to a shrill cackle. "Ner'zhul! That withered old shaman! He gets us into this mess, then runs off and hides — and now he wants us to dance at his command, all over again? What do we gain from it all?"

"The chance to kill humans — many of them," Grom answered. "The chance to win glory and honor. The chance to claim new lands, lands still rich and fertile." He gestured around them. Nagrand was still lush and green, unlike most of Draenor, perhaps because the battle-crazed Bonechewer clan had not bothered much with warlocks. Even so, Grom knew the Bonechewer clan was as desperate for new foes to conquer as any orcs would be.

'What would we have to do?" Hurkan asked. He was still holding the severed arm of one of Grom's warriors. Grom narrowed his eyes. Perhaps this was a break of sanity in the storm of madness that whirled around the Bonechewer leader. He had lost a few good warriors today, and if he could bring Hurkan in line without losing more he would be well pleased. He would see no more of his people ripped to pieces if he could help it.

"Two things. First, pledge yourself and your clan to Ner'zhul," Grom replied. "Follow his orders, and fight alongside the other clans rather than against them."

Hurkan grunted. "Give us something else to fight and we'll leave the rest of you alone," he promised.

"You'll have more than enough foes to keep you busy," Grom assured him. He shifted his grip on his axe; he didn't think the next request would be so will­ingly granted. "There is one other thing. Ner'zhul wants that." And he pointed.

Hurkan looked down, puzzled, but his expression changed to a frown when he realized Grom was indi­cating the skull hanging around his neck. An orc skull, bleached from years of exposure. Deep gouges were visible in the bone.

The Bonechewer chieftain scowled. "No. He cannot have this." He rested one hand protectively over the or­nament. "It is not just any skull. It is Gul'dan's skull!"

"Are you so certain?" Grom replied, hoping to plant the seed of doubt. "I was told he died on Azeroth."

"He did," Hurkan said. "Torn apart by demons, they say, on an island he raised from the sea itself. Killed by his own power and pride." He guffawed. "But at least one of the warlocks with him survived. He escaped the temple they had found there. On his way out, he found Gul'dan's remains — ripped to shreds, he said." The Bonechewer leader shrugged. "Even dead they had power, or so the warlock thought. Especially the head. So he took it with him." He laughed. "Looks like Gul'dan got to return to Draenor after all!"

"How did you get it?" Grom asked.

Again Hurkan shrugged. 'A warrior killed the war­lock and took it from him. I killed the warrior and claimed it myself. Or perhaps there were others in be­tween. No matter. Once I saw it and learned whose skull it was, I knew it must be mine. And it is." He grinned again. 'And I will not part with it. Not for Ner'zhul, not for anyone."


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