If he died now, the girl did too, because he'd said that. He wasn't going to die. He waited, saw awareness—of many things—flicker and ripple in the other man's blue eyes. Then he steered Gyllir forward at an angle with his knees and he stabbed Gurd's horse with a leaning, upward thrust just above the waterline.

Gurd cried out, pulled at reins uselessly, waved his sword—for balance more than anything—slipped from the tilting saddle.

Bern saw him, weighted with chain mail, up to his chest in water, fighting to stand. His dying horse thrashed again, kicked him. Bern actually had a moment to think about pitying the man. He waited until Gurd, fighting the weight of his armour, was almost upright in the waves, then he angled Gyllir again, smoothly in the sea, and he drove his sword straight into the captain's handsome, bearded face just below the nosepiece. The blade went through mouth and skull bone, banged hard against the metal of the helm at the back. Bern jerked it out, saw blood, sudden and vivid, in the water. He watched the other man topple into white, foaming surf. Dead already. Another angry ghost.

He dismounted. Grabbed for the drifting sword, better by far than his own. He took hold of Gurd by the ringed neckpiece of his armour and pulled him from the sea, blood trailing from the smashed-in face. He threw the two swords ahead of him, used both hands to drag the heavy body up on the strand. He stood above it, dripping, breathing hard. Gyllir followed. The other horse did not, a carcass now, in the shallow water. Bern looked at it a moment, then walked back into the sea. He bent and claimed the dead man's shield from the saddle. Walked back out onto the stones again.

He looked over at the crowd gathered between sea and walls, and then up at the soldiers on the ramparts above the open gates. Many of them up there this sunlit summer morning. A captain riding out, claiming the fight: worth watching, to see what he did to the challenger who'd offended him. They'd seen.

Two men were walking out through the gates. One lifted a hand in greeting. Bern felt the anger still within him, making a home, not ready to leave.

"This man's armour," he called, lifting his voice over the deeper voice of the tumbling sea behind him, "is mine, in Ingavin's name."

It wouldn't fit him but could be altered, or sold. That's what mercenaries did. That's what he was now.

At the margins of any tale there are lives that come into it only for a moment. Or, put another way, there are those who run quickly through a story and then out, along their paths. For these figures, living their own sagas, the tale they intersect is the peripheral thing. A moment in the drama of their own living and dying.

The metalsmith, Ralf Erlickson, elected to return to his birthplace on Rabady Isle at the end of that same summer after ten years on the Vinmark mainland, the last four of which had been spent in the town outside the walls of Jormsvik. He'd made (and saved) a decent sum, because the mercenaries had needed his services regularly. He'd finally decided it was time to go home, buy some land, choose a wife, beget sons for his old age.

His parents were dead, his brothers gone elsewhere—he wasn't certain where any more, after ten years. There were other changes on the isle, of course, but not so many, really. Some taverns had closed, some opened, people dead, people born. The harbour was bigger, room for more ships. Two governors had succeeded each other since he'd left. The new one—Sturla One-hand, of all people—had just begun serving. Ralf had a drink or three with One-hand just after arriving. They traded stories of a shared childhood and divergent lives after. Ralf had never gone raiding; Sturla had lost a hand overseas… and made a small fortune.

A hand was a fair trade for a fortune, in Ralf's estimation. Sturla had a big house, a wife, land, access to other women, and power. It was… unexpected. He kept quiet about that thought, though, even after several cups. He was coming home to live, and Sturla was the governor. You wanted to be careful. He asked about unmarried women, smiled at the predictable jests, made a mental note of the two names Sturla did mention.

Next morning he went out from the walls, walking through remembered fields to the women's compound. There was an errand he'd promised to do. No need to ask directions. The place wouldn't have moved.

It was in better repair than he recalled. Sturla had told him a bit about that: the stoning of the old volur, emergence of a new one. Relations, the governor had allowed, were good. The witch-women had even taken to bringing food and ale for the harvesters at end of day. They never spoke, Sturla had told him, shaking his head. Not a word. Just walked out, in procession, a line of them, carrying cheese or meat and drink, then walked back. In procession.

Ralf Erlickson had spat into the rushes on the governor's floor. "Women," he'd said. "Just their games."

One-hand had shrugged. "Less than before, maybe." Ralf got the feeling he was taking credit for it.

The details of the town's reciprocation were evident as he approached the compound. The fence was in good condition; the buildings looked sturdy, doors hanging properly; wood was stacked high already, well before winter. There were signs of construction, a new outbuilding of some kind going up.

A woman in a grey, calf-length tunic watched him approach, standing by the gate.

"Ingavin's peace on all here," Ralf said, routinely. "I have a message for one of you."

"All peace upon you," she replied, and waited. Didn't open the gate.

Ralf shifted his feet. He didn't like these women. He vaguely regretted accepting the errand, but he'd been paid, and it wasn't a difficult task.

"I am to speak with someone whose name I don't know," he said.

She laughed, surprisingly. "Well, you don't know mine."

He wasn't used to laughter in the seer's compound. He'd come twice in his youth, both times to offer support to friends seeking a seithr spell from the volur. There'd been no amusement, on either occasion.

"Were you ever bit by a snake?" he asked, and was pleased to see her startle.

"Is that the one you need to see?"

He nodded. After a moment, she opened the gate.

"Wait here," she said, and left him in the yard as she went into one of the buildings.

He looked around. A warm day, end of summer. He saw beehives, an herb garden, the locked brewhouse. Heard birdsong from the trees. No sign of any other women. He wondered, idly, where they were.

A door opened and someone else came out, alone: wearing blue. He knew what that meant. Under his breath he cursed. He hadn't expected to deal with the volur herself. She was young, he saw. One-hand had told him that, but it was disconcerting.

"You have a message for me," she murmured. She was hooded, but he saw wide-set blue eyes and pulled-back yellow hair. You might even have called her pretty, though that was a dangerous thought with respect to a volur.

"Ingavin's peace," he said.

"And Fulla's upon you." She waited.

"You… the snake…?"

"I was bitten, yes. In the spring." She put a hand inside her robe and withdrew it, gripping something. Erlickson stepped back quickly. She wrapped the creature around her neck. It coiled there, head up, looking at him from above her shoulder, then flicked an evil tongue. "We have made our peace, the serpent and I."

Ralf Erlickson cleared his throat. Time, he thought, to be gone from here. "Your kinsman sends greetings. From Jormsvik."

He'd surprised her greatly, he realized, had no idea why. She clasped her hands at her waist.

"That is all? The message?"

He nodded. Cleared his throat again. "He… is well, I can say that."

"And working for the mercenaries?"


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