Before Drizzt ever got the onyx figurine out of his pouch, though, the panther’s paw came up and batted it from his grasp. Drizzt looked at Guenhwyvar curiously, and the cat leaned heavily into him, nearly taking him from his feet.
“My loyal friend,” Drizzt said, realizing that the weary panther meant to stay beside him. He pulled his hand from the pouch and dropped to one knee, locking Guenhwyvar in a great hug. The two of them, side by side, then walked from the copse.
Drizzt slept not at all that night, but watched the stars and wondered. Guenhwyvar sensed his anxiety and stayed close throughout the rise and set of the moon, and when Drizzt moved out to greet the next dawn, Guenhwyvar plodded along, drawn and tired, at his side. They found a rocky crest in the foothills and sat back to watch the coming spectacle.
Below them the last lights faded from the windows of the farming village. The eastern sky turned to pink, then crimson, but Drizzt found himself distracted. His gaze lingered on the farmhouses far below; his mind tried to piece together the routines of this unknown community and tried to find in that some justification for the previous day’s events.
The humans were farmers, that much Drizzt knew, and diligent workers, too, for many of them were already out tending their fields. While those facts brought promise, however, Drizzt could not begin to make sweeping assumptions as to the human race’s overall demeanor.
Drizzt came to a decision then, as the daylight stretched wide, illuminating the wooden structures of the town and the wide fields of grain. “I must learn more, Guenhwyvar,” he said softly. “If I—if we—are to remain in this world, we must come to understand the ways of our neighbors.”
Drizzt nodded as he considered his own words. It had already been proven, painfully proven, that he could not remain a neutral observer to the goings-on of the surface world. Drizzt was often called to action by his conscience, a force he had no power to deny. Yet with so little knowledge of the races sharing this region, his conscience could easily lead him astray. It could wreak damage against the innocent, thereby defeating the very principles Drizzt meant to champion.
Drizzt squinted through the morning light, eyeing the distant village for some hint of an answer. “I will go there,” he told the panther. “I will go and watch and learn.”
Guenhwyvar sat silently through it all. If the panther approved or disapproved, or even understood Drizzt’s intent, Drizzt could not tell. This time, though, Guenhwyvar made no move of protest when Drizzt reached for the onyx figurine. A few moments later, the great panther was running off through the planar tunnel to its astral home, and Drizzt moved along the trails leading to the human village and his answers. He stopped only once, at the body of the lone gnoll, to take the creature’s cloak, Drizzt winced at his own thievery, but the chill night had reminded him that the loss of his piwafwi could prove serious.
To this point, Drizzt’s knowledge of humans and their society was severely limited. Deep in the bowels of the Underdark, the dark elves had little communication with, or interest in, those of the surface world. The one time in Menzoberranzan that Drizzt had heard anything of humans at all was during his tenure in the Academy, the six months he had spent in Sorcere, the school of wizards. The drow masters had warned the students against using magic “like a human would,” implying a dangerous recklessness generally associated with the shorter-lived race.
“Human wizards,” the masters had said, “have no fewer ambitions than drow wizards, but while a drow may take five centuries accomplishing those goals, a human has only a few short decades.”
Drizzt had carried the implications of that statement with him for a score of years, particularly over the last few months, when he had looked down upon the human village almost daily. If all humans, not just wizards, were as ambitious as so many of the drow—fanatics who might spend the better part of a millennium accomplishing their goals—would they be consumed by a single-mindedness that bordered on hysteria? Or perhaps, Drizzt hoped, the stories he had heard of humans at the Academy were just more of the typical lies that bound his society in a web of intrigue and paranoia. Perhaps humans set their goals at more reasonable levels and found enjoyment and satisfaction in the small pleasures of the short days of their existence.
Drizzt had met a human only once during his travels through the Underdark. That man, a wizard, had behaved irrationally, unpredictably, and ultimately dangerously. The wizard had transformed Drizzt’s friend from a pech, a harmless little humanoid creature, into a horrible monster. When Drizzt and his companions went to set things aright at the wizard’s tower, they were greeted by a roaring blast of lightning. In the end, the human was killed and Drizzt’s friend, Clacker, had been left to his torment.
Drizzt had been left with a bitter emptiness, an example of a man who seemed to confirm the truth of the drow masters’ warnings. So it was with cautious steps that Drizzt now traveled toward the human settlement, his steps weighted by the growing fear that he had erred in killing the gnolls.
Drizzt chose to observe the same secluded farmhouse on the western edge of town that the gnolls had selected for their raid. It was a long and low log structure with a single door and several shuttered windows. An open-sided, roofed porch ran the length of the front. Beside it stood a barn, two-stories high, with wide and high doors that would admit a large wagon. Fences of various makes and sizes dotted the immediate yard, many holding chickens or pigs, one corralling a goat, and others encircling straight rows of leafy plants that Drizzt did not recognize.
The yard was bordered by fields on three sides, but the back of the house was near the mountain slopes’ thick brush and boulders. Drizzt dug in under the low branches of a pine tree to the side of the house’s rear corner, affording him a view of most of the yard.
The three adult men of the house—three generations, Drizzt guessed by their appearances—worked the fields, too far from the trees for Drizzt to discern many details. Closer to the house, though, four children, a daughter just coming into womanhood and three younger boys, quietly went about their chores, tending to the hens and pigs and pulling weeds from a vegetable garden. They worked separately and with minimum interaction for most of the morning, and Drizzt learned little of their family relationships. When a sturdy woman with the same wheat-colored hair as all five children came out on the porch and rang a giant bell, it seemed as if all the spirit that had been cooped up within the workers burst beyond control.
With hoots and shouts, the three boys sprinted for the house, pausing just long enough to toss rotted vegetables at their older sister. At first, Drizzt thought the bombing a prelude to a more serious conflict, but when the young woman retaliated in kind, all four howled with laughter and he recognized the game for what it was.
A moment later, the youngest of the men in the field, probably an older brother, charged into the yard, shouting and waving an iron hoe. The young woman cried encouragement to this new ally and the three boys broke for the porch. The man was quicker, though, and he scooped up the trailing imp in one strong arm and promptly dropped him into the pig trough.
And all the while, the woman with the bell shook her head helplessly and issued an unending stream of exasperated grumbling. An older woman, gray-haired and stick-thin, came out to stand next to her, waving a wooden spoon ominously. Apparently satisfied, the young man draped one arm over the young woman’s shoulders and they followed the first two boys into the house. The remaining youngster pulled himself from the murky water and moved to follow, but the wooden spoon kept him at bay.