"Okay. Lesson two: jumping. We'll start with jumping straight up to various heights; and you'll start by watching me. You haven't got your combat reflexes programmed in yet, and while you won't be able to break your ankles, if you come down off-balance and hit your heads it will hurt. So watch and learn."

For the next hour they learned how to jump, how to right themselves in mid-air when necessary, and how to fall safely when the righting methods weren't adequate. After that Bai switched their focus to the observation tower looming over them, and they learned a dozen different ways of climbing the outside of a building. By the time Bai called lunch break they had each made the precarious journey up the side and through an unlocked window in the main observation level; and at Bai's order they returned to the walls to eat, wolfing down their field rations while clinging as best they could ten meters above the ground.

The afternoon was spent practicing with their arm servos, with emphasis on learning how to hold heavy objects so as to put minimal stress on skin and blood vessels. It wasn't nearly as trivial a problem as it looked at first blush, and though Jonny got away with only a few pressure bruises, others wound up with more serious subcutaneous bleeding or severely abraded skin. The worst cases Bai sent immediately off to the infirmary; the rest continued training until the sun was brushing the horizon. Another brisk five-klick run brought them back to the central complex building where, after a quick dinner, they assembled once more in C-662 for an evening of lectures on guerrilla tactics and strategy.

And finally, sore in both mind and body, they were sent back to their rooms.

It was the first time Jonny had been in his room since his two-week stint in surgery had begun, but it looked about as he remembered. Heading straight for his bunk, he collapsed gratefully into it, wincing at the unexpectedly loud protest from the bed's springs. Pure imagination, of course—he wasn't that much heavier, despite all the new hardware he was carrying around. Stretching his sore muscles, he gingerly probed the bruises on his arms, wondering if he could survive four more weeks of this.

His five roommates arrived a minute or so behind him, coming in as a group and obviously in the middle of comparing notes on the day. "—tell you all Army trainers act like assembly robots," Cally Halloran was saying as they filed through the door. "It's part of the toughening-up process for the recruits. Psychology, troops, psychology."

"Phrij on psychology," Parr Noffke opined, leaning over the end of his bunk and doing some halfhearted stretching exercises. "That whole farrago about eating lunch ten meters up?—you call that toughening up? I tell you, Bai just likes making us sweat."

"It proved you could hang on without devoting your entire attention to your fingers, didn't it?" Imel Deutsch countered dryly.

"Like I said," Halloran nodded. "Psychology."

Noffke snorted and abandoned his exercises. "Hey, Druma; Rolon? Get in here and join the party. We've got just enough time for a round hand of King's Bluff."

"In a minute," Druma Singh's soft voice called from the bathroom, where he and Rolon Viljo had vanished. Jonny had noticed the pale blue of heal-quick bandages on Singh's hands when they entered, and guessed Viljo was helping the other change the dressings.

"You, too, Mr. Answer Man," Noffke said, looking in Jonny's direction. "You know how to play King's Bluff?"

Answer Man? "I know a version of the game, but it may be just a local one," he told Noffke.

"Well, let's find out," the other shrugged, stepping to the room's circular table and pulling a deck of cards from a satchel sitting there. "Come on; Reginine rules say you can't turn down a card game when it's not for money."

"Since when do Reginine rules apply on Asgard?" Viljo demanded as he strolled in from the bathroom. "Why not play Earth rules, which state that all games are for money?"

"Aerie rules are that you play for real estate," Halloran offered from his bunk.

"Horizon rules—" Jonny began.

"Let's not reach too far into the Dominion backwaters, eh?" Viljo cut him off.

"Perhaps we should just go to sleep," Singh said, rejoining the group. "We'll undoubtedly have a busy day tomorrow."

"Come on," Deutsch beckoned, joining Noffke at the table. "A game will help us all settle down. Besides, it's these little things that help mold people into a team. Psychology, Cally. Right?"

Halloran chuckled, rolling out of bed and back onto his feet. "Unfair. All right, I'm in. Come on, Jonny; up. Druma, Rolon—Reginine rules, like the man said. One round only."

The game that Noffke described turned out to be almost identical to the King's Bluff Jonny was familiar with, and he felt reasonably confident as they launched into the first hand. Winning was completely unimportant to him, but he very much wanted to play without making any foolish mistakes. Viljo's gibe about the Dominion backwaters had finally crystallized for him exactly why he felt uncomfortable with this group: with the exception of Deutsch, all the others came from worlds older and more distinguished than Horizon—and Deutsch, as the only Cobra trainee from Adirondack, had obvious status as native authority on one of the two worlds the Trofts had captured. Most of the others weren't as blatant in their condescension as Viljo, but Jonny could sense traces of it in all of them. Proving he could play a competent game of cards might be a first step toward breaking down whatever stereotypes they had of frontier planets in general and Jonny in particular.

Perhaps it was his indifference toward winning aiding his merely average tactical skills, or perhaps it was small differences in body language giving his bluffs an unexpected edge... whatever the reason, the round hand wound up being the best he'd ever played. Out of six games he won one outright, bluff-won two others, and lost another only when Noffke stubbornly stayed with a hand that by all rights should have died young. Viljo suggested a second round—virtually demanded one, in fact—but Singh reminded them of the agreed-upon limit, and the game dissolved into a quiet flurry of bedtime preparations.

For several minutes after lights-out, Jonny replayed the game in his mind, searching every remembered nuance of speech and manner for signs that the social barriers were at least beginning to crack. But he was too tired to make much headway and soon gave up the effort. Still, they could have left him out of the game entirely; and his last thought before drifting off was that the next four weeks might be survivable, after all.

The first week of training saw a great deal of practice with the servo system, activation of the optical and auditory enhancers, and the first experience with weapons. The small lasers built into their little fingers, the trainees were told, were designed chiefly to be used on metals, but would be equally effective in short-range antipersonnel applications. Bai emphasized that, for the moment, the power outputs were being held far below lethal levels, but Jonny found that of limited comfort as he practiced against the easily melted solder targets. With anywhere up to seventy-two lasers being fired across the range at any given time, it didn't take much imagination to picture what a careless, servo-supplemented twitch of someone's wrist could do. The semiautomatic targeting capabilities, when added, just made things worse: it was all too easy to shift one's gaze with the variable/visual lock activated and wind up firing at the wrong target entirely. But luck—or Bai's training—proved adequate, and by the time the last of those sessions was over, Jonny could stand amid the flickering lights without wincing. At least not much.


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