So for the first couple of weeks Jonny did little except sit alone in his cabin, reread the colonies' data he'd brought to show the Central Committee, and brood... until one morning he awoke with an unexpected, almost preternatural alertness. It took him several minutes to figure out on a conscious level what his subconscious had already realized: during ship's night they had passed from no-man's space into the Troft Corridor. The old pattern of being in hostile territory evoked long-buried Cobra training; and as the politician yielded to the warrior, Jonny unexpectedly found his helpless feelings giving way to new determination. For the time being, at least, the political situation had become a potentially military one... and military situations were almost never completely hopeless.
He began in the accepted military way: learning the territory. For hours at a time he toured the Menssana, getting to know everything about it and compiling long mental lists of strengths, weaknesses, quirks, and possibilities. He learned the names and faces of each of the fourteen crewers and six Marines, evaluating as best he could how they would react in a crisis. Doing the same with the passengers actually proved a bit easier: with the same excess of free time he himself had, they were eager to spend time with him, playing games or just talking. More than once Jonny wished he'd brought Cally Halloran along, but even without the other's knack at informal psych analysis, he was soon able to divide the passengers into the old "float/freeze" categories: those who could probably deal with and adapt to a crisis, and those who couldn't. Heading the former were two executive field reps Jonny soon learned to consider friends as well as potential allies: Dru Quoraheim, a pharmaceutical company executive whose face and dry humor reminded him vaguely of Ilona Linder; and Rando Harmon, whose interests lay in rare metals and, occasionally, Dru Quoraheim. For a while Jonny wondered if Dru had latched onto him to use as a partial shield against Harmon's advances, but as it became clear that those advances were entirely non-serious he realized the whole thing was an elaborate game designed to give the participants something to concentrate on besides the mental picture of silent Troft warships.
And when his survey was complete... it was back to waiting. He played chess with Dru and Harmon, kept abreast of the ship's progress, and—alone, late at night—tried to come up with some way to keep the war from happening, or at least to keep it from happening to Aventine. And wondered if and when the Trofts would move against the Menssana.
Twenty-five light-years from Dominion space, they finally did.
It was evening, ship's time, and most of the passengers were in the lounge, grouped in twos and threes for conversation, social drinking, or the occasional game. At a table near the back Jonny, Dru, and Harmon had managed a synthesis of all three in the form of a light Aventine sherry and a particularly nasty round of trisec chess.
A game Jonny's red pieces were steadily losing. "You realize, of course," he commented to his opponents, "that such friendly cooperation between you two is prima facie evidence of collusion between your two companies. If I lose this game, I'm swearing out a complaint when we get to Asgard."
"Never stand up in court," Harmon rumbled distractedly. His attention had good reason to be elsewhere; Dru was slowly but inexorably building up pressure on his king side and too many of his own pieces were out of position to help. "Dru's the one who's apparently moonlighting from the Joint Command's tactical staff."
"I wish I was," Dru shook her head. "At least I'd have something to do during the war. Market developers don't get much work when the market shrinks."
For a few minutes the only sound was the click of chess pieces as Dru launched her attack, Harmon defended, and Jonny took advantage of the breather to reposition his own men. Harmon was a move behind in the exchange and wound up losing most of his cozy castle arrangement. "Tell me again about this collusion," he said when the flurry of moves was over.
"Well, I could be mistaken," Jonny admitted.
Harmon grunted and took a sip of his drink. "Going to be the last Aventine sherry anyone back home gets for a long time," he commented. "A real pity."
"War usually is." Jonny hesitated. "Tell me, what does the Dominion's business community think of the upcoming hostilities?"
Dru snorted. "I presume you're not talking about the shipyards and armaments manufacturers?"
"No, I mean companies like yours that've been working with Aventine. Maybe even the Trofts, too, for all I know. Like you said, Dru, you're losing a growing market out here."
She glanced at Harmon. "With Aventine, yes, though I'll point out for the record that neither of our companies deals with the Trofts—Dome is very stingy with licenses for that kind of trade. You're right, though, that the Outer Colonies are going to be missed."
"Anyone who deals with you feels pretty much the same way," Harmon added. "But there's nothing obvious we can do about it."
"About all we can do is hope our first attack is so brilliant and decisive that it ends the war before too much damage is done." Dru moved a pawn, simultaneously opening Harmon's king to a new threat and blocking an advance from Jonny's remaining rook.
Harmon waved at the board. "And if the Star Force has any brains, they'll put Dru in charge—what was that?"
Jonny had felt it too: a dull, almost audible thump, as if someone had dropped an exceptionally heavy wrench in the Menssana's engine room. "We've just dropped out of hyperspace," he said quietly, sliding his chair back and looking around. None of the others in the lounge seemed to have noticed the jolt.
"Out here?" Dru frowned. "Aren't we still two weeks inside Troft territory?"
"It may not have been voluntary." Jonny stood up. "Stay here; I'm going to the bridge. Don't say anything to the others yet—no sense panicking anyone until we know what's going on."
He reached the bridge to find Captain Davi Tarvn presiding over a scene of controlled chaos. "What's the situation?" he asked, stepping to the other's command station.
"Too soon to really tell," Tarvn replied tightly. "Looks like we hit a Troft flicker-mine web, but so far the usual spider ships haven't shown up. Maybe they won't."
"Wishful thinking."
"Sure, but that's about all we've got," Tarvn nodded. "If a Troft shows up before the drive's recalibrated, we've had it. You know as well as I do how long our weaponry and plating would hold against attack—you've been studying the ship enough lately."
Jonny grimaced. "About half a minute if they were determined. What can I do?"
"You can get the hell off the bridge," a new voice snapped, and Jonny turned to see Wrey crossing the floor toward them. "Status, Captain?"
"Minimum of an hour before the drive can be fixed," Tarvn told him. "Until then we try to be as inconspicuous as possible—"
"Hostile at ninety-seven slash sixty," the navigator interjected suddenly. "Closing, Captain."
"Battle stations," Tarvn gritted. "Well, gentlemen, so much for staying inconspicuous. Mr. Wrey, what do you want me to do?"
Wrey hesitated. "Any chance of outrunning him?"
"Second hostile," the navigator said before Tarvn could reply. "Two-ninety slash ten. Also closing."
"Right on top of us," Tarvn muttered. "I'd say our chances are slim, sir, at least as long as we're stuck in normal."
"Then we have to surrender," Jonny said.
Wrey turned a murderous glare onto him. "I told you to get lost," he snarled. "You have no business here—this is a military situation."
"Which is exactly why you need me. I've fought the Trofts; you almost certainly never have."