Martin reddened.
"Okay. You just scored one. But I don't have to like it."
"You are a good player. I know that... ."
"Tlingel, if I were capable of playing at my best again, I think Icould beat you."
The unicorn snorted two tiny wisps of smoke.
"Not _that_ good," Tlingel said.
"I guess you'll never know."
"Do I detect a proposal?"
"Possibly. What's another game worth to you?"
Tlingel made a chuckling noise.
"Let me guess: You are going to say that if you beat me you wantmy promise not to lay my will upon the weakest link in mankind'sexistence and shatter it."
"Of course."
"And what do I get for winning?"
"The pleasure of the game. That's what you want, isn't it?"
"The terms sound a little lopsided."
"Not if you are going to win anyway. You keep insisting that youwill."
"All right. Set up the board."
"There is something else that you have to know about me first."
"Yes?"
"I don't play well under pressure, and this game is going to be aterrific strain. You want my best game, don't you?"
"Yes, but I'm afraid I've no way of adjusting your own reactionsto the play."
"I believe I could do that myself if I had more than the usualamount of time between moves."
"Agreed."
"I mean a lot of time."
"Just what do you have in mind?"
"I'll need time to get my mind off it, to relax, to come back tothe positions as if they were only problems... ."
"You mean to go away from here between moves?"
"Yes."
"All right. How long?"
"I don't know. A few weeks, maybe."
"Take a month. Consult your experts, put your computers onto it.It may make for a slightly more interesting game."
"I really didn't have that in mind."
"Then it's time you're trying to buy."
"I can't deny that. On the other hand, I will need it."
"In that case, I have some terms. I'd like this place cleaned up,fixed up, more lively. It's a mess. I also want beer on tap."
"Okay. I'll see to that."
"Then I agree. Let's see who goes first."
Martin switched a black and a white Pawn from hand to hand beneaththe table. He raised his fists then and extended them. Tlingelleaned forward and tapped. The black horn's tip touched Martin's lefthand.
"Well, it matches my sleek and glossy hide," the unicornannounced.
Martin smiled, setting up the white for himself, the black piecesfor his opponent. As soon as he had finished, he pushed his Pawn toK4.
Tlingel's delicate, ebon hoof moved to advance the Black King'sPawn to K4.
"I take it that you want a month now, to consider your next move?"
Martin did not reply but moved his Knight to KB3. Tlingelimmediately moved a Knight to QB3.
Martin took a swallow of beer and then moved his Bishop to N5.The unicorn moved the other Knight to B3. Martin immediately castledand Tlingel moved the Knight to take his Pawn.
"I think we'll make it," Martin said suddenly, "if you'll just letus alone. We do learn from our mistakes, in time."
"Mythical beings do not exactly exist in time. Your world is aspecial case."
"Don't you people ever make mistakes?"
"Whenever we do they're sort of poetic."
Martin snarled and advanced his Pawn to Q4. Tlingel immediatelycountered by moving the Knight to Q3.
"I've got to stop," Martin said, standing. "I'm getting mad, andit will affect my game."
"You will be going, then?"
"yes."
He moved to fetch his pack.
"I will see you here in one month's time?"
"Yes."
"Very well."
The unicorn rose and stamped upon the floor and lights began toplay across its dark coat. Suddenly, they blazed and shot outward inall directions like a silent explosion. A wave of blackness followed.
Martin found himself leaning against the wall, shaking. When helowered his hand from his eyes, he saw that he was alone, save for theknights, the bishops, the kings, the queens, their castles and boththe kings' men.
He went away.
Three days later Martin returned in a small truck, with agenerator, lumber, windows, power tools, paint, stain, cleaningcompounds, wax. He dusted and vacuumed and replaced the rotten wood.He installed the windows. He polished the old brass until it shone.He stained and rubbed. He waxed the floors and buffed them. Heplugged holes and washed glasses. He hauled all the trash away.
It took him the better part of a week to turn the old place from awreck back into a saloon in appearance. Then he drove off, returnedall of the equipment he had rented and bought a ticket for theNorthwest.
The big, damp forest was another of his favorite places forhiking, for thinking. And he was seeking a complete change of scene,a total revision of outlook. Not that his next move did not seemobvious, standard even. Yet, something nagged... .
He knew that it was more than just the game. Before that he hadbeen ready to get away again, to walk drowsing among shadows,breathing clean air.
Resting, his back against the bulging root of a giant tree, hewithdrew a small chess set from his pack, set it up on a rock he'dmoved into position nearby. A fine, mistlike rain was settling, butthe tree sheltered him, so far. He reconstructed the opening throughTlingel's withdrawal of the Knight to Q3. The simplest thing would beto take the Knight with the Bishop. But he did not move to do it.
He watched the board for a time, felt his eyelids drooping, closethem and drowsed. It may only have been for a few minutes. He wasnever certain afterward.
Something aroused him. He did not know what. He blinked severaltimes and closed his eyes again. Then he reopened them hurriedly.
In his nodded position, eyes directed downward, his gaze was fixedupon an enormous pair of hairy, unshod feet—the largest pair of feetthat he had ever beheld. They stood unmoving before him, pointedtoward his right.
Slowly—very slowly—he raised his eyes. Not very far, as it turnedout. The creature was only about four and a half feet in height. Asit was looking at the chessboard rather than at him, he took theopportunity to study it.
It was unclothed but very hairy, with a dark brown pelt, obviouslymasculine, possessed of a low brow ridges, deep-set eyes that matchedits hair, heavy shoulders, five-fingered hands that sported opposingthumbs.
It turned suddenly and regarded him, flashing a large number ofshining teeth.
"White's Pawn should take the Pawn," it said in a soft, nasalvoice.
"Huh? Come on," Martin said. "Bishop takes Knight."
"You want to give me Black and play it that way? I'll walk allover you."
"Martin glanced again at its feet.
"... Or give me White and let me take that Pawn. I'll still doit."
"Take White," Martin said, straightening. "Let's see if you knowwhat you're talking about." He reached for his pack. "Have a beer?"
"What's a beer?"
"A recreational aid. Wait a minute."
Before they had finished the six-pack, the sasquatch—whose name,he had learned, was Grend—had finished Martin. Grend had quicklyentered a ferocious midgame, backed him into a position of dwindlingsecurity and pushed him to the point where he had seen the end andresigned.
"That was one hell of a game," Martin declared, leaning back andconsidering the apelike countenance before him.
"Yes, we bigfeet are pretty good, if I do say it. It's our onebig recreation, and we're so damned primitive we don't have much inthe way of boards and chessmen. Most of the time, we just play it inour heads. There're not many can come close to us."
"How about unicorns?" Martin asked.
Grend nodded slowly.
"They're about the only ones can really give us a good game. Alittle dainty, but they're subtle. Awfully sure of themselves,though, I must say. Even when they're wrong. Haven't seen any sincewe left the morning land, of course. Too bad. Got any more of thatbeer left?"