"Another game?" Grend asked.

"Yes."

The afternoon wore on. The pressure was off. This one was justforfun. Martin tried wild combinations, seeing ahead with great clarity,as he had that one... .

"Stalemate," Grend announced much later. "That was a good one,though. You picked up considerably."

"I was more relaxed. Want another?"

"Maybe in a little while. Tell me more about bars now."

So he did. Finally, "How is all that beer affecting you? heasked.

"I'm a bit dizzy. But that's all right. I'll still cream you thethird game."

And he did.

"Not bad for a human, though. Not bad at all. You coming backnext month?"

"Yes."

"Good. You'll bring more beer?"

"So long as my money holds out."

"Oh. Bring some plaster of Paris then. I'll make you some nicefootprints and you can take casts of them. I understand they're goingfor quite a bit."

"I'll remember that."

Martin lurched to his feet and collected the chess set.

"Till then."

"Ciao."

Martin dusted and polished again, moved in the player piano andscattered sawdust upon the floor. He installed a fresh keg. He hungsome reproductions of period posters and some atrocious old paintingshe had located in a junk shop. He placed cuspidors in strategiclocations. When he was finished, he seated himself at the bar andopened a bottle of mineral water. He listened to the New Mexico windmoaning as it passed, to grains of sand striking against thewindowpanes. He wondered whether the whole world would have that dry,mournful sound if Tlingel found a means for doing away with humanity,or—disturbing thought—whether the successors to his own kind might turnthings into something resembling the mythical morning land.

This troubled him for a time. Then he went and set up the boardthrough Black's P-Q3. When he turned back to clear the bar he saw aline of cloven hoofprints advancing across the sawdust.

"Good evening, Tlingel," he said. "What is your pleasure?"

Suddenly, the unicorn was there, without preliminary pyrotechnics.It moved to the bar and placed one hoof upon the brass rail.

"The usual."

As Martin drew the beer, Tlingel looked about.

"The place has improved, a bit."

"Glad you think so. Would you care for some music?"

"Yes."

Martin fumbled at the back of the piano, locating the switch forthe small, battery operated computer which controlled the pumpingmechanism and substituted its own memory for rolls. The keyboardimmediately came to life.

"Very good, Tlingel stated. "Have you found your move?"

"I have."

"Then let us be about it."

He refilled the unicorn's mug and moved it to the table, alongwith his own.

"Pawn to King six," he said, executing it.

"What?"

"Just that."

"Give me a minute. I want to study this."

"Take your time."

"I'll take the Pawn," Tlingel said, after a long pause and anothermug.

"Then I'll take this Knight."

Later, "Knight to K2," Tlingel said.

"Knight to B3."

An extremely long pause ensued before Tlingel moved the Knight toN3.

The hell with asking Grend, Martin suddenly decided. He'd beenthrough this part any number of times already. He moved his Knight toN5.

"Change the tune on that thing!" Tlingel snapped.

Martin rose and obliged.

"I don't like that one either. Find a better one or shut it off!"

After three more tries, Martin shut it off.

"And get me another beer!"

He refilled their mugs.

"All right."

Tlingel moved the Knight to K2.

Keeping the unicorn from castling had to be the most importantthing at the moment. So Martin moved his Queen to R5. Tlingel made atiny, strangling noise, and when Martin looked up smoke was curlingfrom the unicorn's nostrils.

"More beer?"

"If you please."

As he returned with it, he saw Tlingel move the Bishop to capturethe Knight. There seemed no choice for him at that moment, but hestudied the position for a long while anyway.

Finally, "Bishop takes Bishop," he said.

"Of course."

"How's the warm glow?"

Tlingel chuckled.

"You'll see."

The wind rose again, began to howl. The building creaked.

"Okay," Tlingel finally said, and moved the Queen to Q2.

Martin stared. What was he doing? So far, it had gone all right,but ... He listened again to the wind and realized he was taking.

"That's all folks," he said, leaning back in his chair."Continued next month."

Tlingel sighed.

"Don't run off. Fetch me another. Let me tell you of mywanderings in your world this past month."

"Looking for weak links?"

"You're lousy with them. How do you stand it?"

"They're harder to strengthen than you might think. Any advice?"

"Get the beer."

They talked until the sky paled in the east, and Martin foundhimself taking surreptitious notes. His admiration for the unicorn'sanalytical abilities increased as the evening advanced.

When they finally rose, Tlingel staggered.

"You all right?"

"Forgot to detox, that's all. Just a second. Then I'll befading."

"Wait!"

"Whazzat?"

"I could use one too."

"Sure. Grab hold, then."

Tlingel's head descended and Martin took the tip of the hornbetween his fingertips. Immediately, a delicious, warm sensationflowed through him. He closed his eyes to enjoy it. His headcleared. An ache which had been growing within his frontal sinusvanished. The tiredness went out of his muscles. He opened his eyesagain.

"Thank—"

Tlingel had vanished. He held but a handful of air.

"—you."

"Rael here is my friend. He's a griffin."

"I'd noticed."

Martin nodded at the beaked, golden-winged creature.

"Pleased to meet you, Rael."

"The same," cried the other in a high-pitched voice. "Have yougot the beer?"

"Why—uh—yes."

"I've been telling him about beer," Grend whispered. "But he'sgood company. I'd appreciate your humoring him."

Martin opened the first six-pack and passed the griffin and thesasquatch a beer apiece. Rael immediately punctured the can with hisbeak, chugged it, belched and held out his claw.

"Beer!" he shrieked. "More beer!"

Martin handed him another.

"Say, you're still into that first game, aren't you?" Grendobserved, studying the board. "Now, _that_ is an interestingposition."

Grend drank and studied the board.

"Good thing it's not raining," Martin commented.

"Oh, it will. Just wait a while."

"More beer!" Rael screamed.

Martin passed him another without looking.

"I'll move my pawn to N6," Grend said.

"You're kidding."

"Nope. Then you'll take that Pawn with your Bishop's Pawn.Right?"

"Yes ..."

Martin reached out and did it.

"Okay. Now I'll just swing this Knight to Q5."

Martin took it with the Pawn.

Grend moved his Rook to K1.

"Check," he announced.

"Yes. That _is_ the way to go," Martin observed.

Grend chuckled.

"I'm going to win this game another time," he said.

"I wouldn't put it past you."

"More beer?" Rael said softly.

"Sure."

As Martin passed him another, he noticed that the griffin was nowleaning against the tree trunk.

After several minutes, Martin pushed his King to B1.

"Yeah, that's what I thought you'd do," Grend said. "You knowsomething?"

"What?"

"You play a lot like a unicorn."

"Hm."

Grend moved his Rook to R3.

Later, as the rain descended gently around them and Grend beat himagain, Martin realized that a prolonged period of silence hadprevailed. He glanced over at the griffin. Rael had tucked his headbeneath his left wing, balanced upon one leg, leaned heavily againstthe tree and gone to sleep.


Перейти на страницу:
Изменить размер шрифта: