The guards halted, lowering blades in bewilderment, as Greatsarn almost hurled the two younger men into the passage and then followed them. Barely had he ducked out of the room than its door swung open, revealing a page and a courtier-who promptly screamed at the sight of the drawn swords, and fled.
"Wh-who are you?" a guard snarled.
"The Sssupreme Ssserpent," the towering figure told them coldly. The warriors traded looks, growing pale, and then let their swords menace the floor as they backed away.
Without taking his eyes from them, the Supreme Serpent reached out an arm and swung the door of the secret passage closed. Putting his back to it, he leaned on it, folded his arms, and said, "Now, sssupposse you tell me jussst how many of you are here on FLowfoam, who givesss orders to who, and sssuchlike."
The guards exchanged doubtful looks.
"I'm waiting," the Serpent-priest added softiy, and all of the warriors hastily began to speak at once.
17
An Array of Grim Faces
Darkness shimmered, gave birth to swirling glows, and then silently replaced them with a dark-eyed young lass in armor. Maelra Bowdragon looked around herself in wary awe, smelling cold, dank stone, old dust, and something more-a reek of death, or perhaps recent fear. This part of the cellars of Flowfoam Castle looked shattered: a webwork of cracks, not all of them small, wandered across the walls, floor, and ceiling. Yet silence reigned, the air was stale, and dust lay thick and undisturbed.
I'm here, she thought. No one seems near. 'Tis very dark.
"Your armor," a thin, cold voice erupted from the steel curving over her breast, startling Maelra for one shivering moment, "allows you to see where there's no light. Concentrate on remembered brightness-sunlight or fire or lamp glow."
Maelra did so, and the gloom seemed to roll back before her eyes, though her surroundings grew no brighter. She could now see that she stood in a stone-lined alcove off a passage, only paces from a round, waist-high wall that was probably a well-or had once been, for it was now cracked, and no odor of water or cool breeze came to her.
I can see, she announced silently. There's a well.
"Good," the Spellmaster's voice said, almost smugly. "Go out into the passage and turn left. The passage will turn right shortly. Follow it, around its next bend-to the left, soon after the first. Stop and tell me when you reach the third bend."
I proceed, Maelra reported calmly, and did as directed, hearing only the faint scrape of her boots on the dusty stones. The cellars seemed deserted and lifeless, but when she reached that third bend, and saw a door in the wall to her right and the passage turning away from it to her left, there was a high, faint singing in the air. She stepped back from the bend, and it faded, but returned as she advanced again. She reported this, and Ingryl's reply sounded approving.
"That's a ward. You must be very careful. The Serpent himself prowled the cellars since my departure, undoing some spells and drinking others. Most will have returned, over time, for I doubt he took the time or trouble to break them properly. Therefore, much remains that can slay or entrap you if you fail to heed my instructions precisely. Do you understand?"
Oh, yes, Maelra thought, and if he felt the faint sarcasm that seeped into that sending, Ambelter gave no sign of it.
"Don't step forward. Kneel where you are, and pass either bracer you wear over all the flagstones around you, one stone at a time-close to the stones, but taking care not to touch them. Note which ones glow, and what symbols appear on them."
Maelra did so, and reported back what she found. The Spellmaster's voice, when it came again, sounded irritated. "Someone has wrought changes. Step forward only onto the flagstone that did not glow. Then explore the stones around it with your bracers again."
Again Maelra did as she was bid. This time, two stones-also to the right-failed to glow, and Ambelter directed her to them. Repeating this process once more brought her to the threshold of the closed, unmarked stone door.
"Undo the neck-strap of your breastplate, and let it fall forward into your hand. Let it touch no stone, nor fall to the floor." When Maelra did so, finding the air very cool on her skin-a surprising amount of sweat had built up under the metal-a glowing line of light slowly appeared on it, curving as she watched into the shape of something that resembled a triple fishhook. "You see the rune?"
Yes, Spellmaster, Maelra replied, managing to keep the tremble of rising excitement out of her mind-voice, if not completely out of her hands. The breastplate shook in her grasp.
"Good. Hold the plate with your right hand so it doesn't touch the door, and use one finger-it matters not which, but only one-of your left hand to trace that rune on the door. Touch the door only as part of the rune-tracing, and pull your hand back when you're done. The door will glow where you touch it."
It did, and when Maelra completed the rune, the singing in the air around her abruptly ceased. Then, with no more sound than a whisper, the door opened by itself, gliding inward.
"Don't step into the room yet," the Spellmaster said sharply. "Touch the doorframe and say this word: 'Narathma.'"
Maelra did so. The stone doorframe briefly awakened to a cold blue glow, and then faded into darkness again. She tried to use that light to peer into the room beyond, but gained only the impression of a fairly small chamber with a stone ceiling about the same height as the one above her in the passage.
"Now bend down-don't let the breastplate touch stone-and pass one of your bracers over the threshold and as much of the floor within as you can easily reach."
No glows, Maelra reported, doing so.
"Step into the room, and then stop. Touch nothing, including the door and the doorframe. Look around-with your eyes only-and tell me what you see."
Sagging shelves, stones fallen from the ceiling, smashed and opened coffers on the shelves, a few books whose pages look to have melted away, some empty niches cut into the wall-and a trestle table with an open casket in it. I can see bones, within.
"Approach the casket, but step back at once if you hear a singing or see a glow."
No such, Spellmaster. I'm beside the casket. There's a human skeleton in it, a few bones crumbled away, but largely intact. Not disarranged. There's a sort of wooden frame built over them, inside the casket.
"Good. Are you afraid of bones?"
These are just bones.
"Pass a bracer over the casket-do any of them move? Any glows? Are the eyesockets of the skull still dark?"
All is dark and still.
"Good. Step back from the casket and strip off all your armor. Get bare-take off everything."
Wondering privately what stripping, here in the dusty, chill darkness, had to do with "bringing back" these or any bones, Maelra did so. As she did off the last piece of armor, darkness returned in a rush, leaving her blind.
Spellmaster, I'm bare-but I can no longer see.
" 'Tis of no matter. You know where the casket lies? You can find it without blundering into it? Do so."
Done.
"Climb up onto that frame, and lie there, facedown. Try to avoid putting your hands and feet down among the bones."
Maelra started to do so-and then froze, teetering on the brink of falling back into the darkness. Ambelter, the bones are glowing!
"So they will. Have no fear. I myself have done what you are doing, without any harm at all. Get onto that frame."
Swallowing in the darkness-how could one at once be so cold and yet sweating so fiercely that one's skin was slick?-the young Bowdragon sorceress did so, tingling with excitement as she lowered herself onto the latticework of cold, dusty boards. The fell glow from the skeleton beneath her was bright enough to light up the room around her now… and as she steadied herself just above it, though its eyesockets remained empty and dark, it seemed to be looking at her. Maelra swallowed again, the frame creaking as sweat rolled down her nose and she hurriedly swiped it away to avoid letting it fall onto the bones beneath.