"Thank you," Garth replied politely. He tapped a signal to Koros, and the warbeast moved onward. He didn't bother to look back.
Behind him, the guard considered for a long moment. He faced a difficult decision; should he leave his post to inform his superiors of this occurrence, or should he wait until his relief arrived?
His relief was due at sunrise the following morning, and it was now scarcely past midday. Anything could happen in so long a time. If he stayed where he was, the overman might have time to work some dreadful plan. He would be of little use where he was; his only purpose, really, was to run ahead of any attack that might come and give a warning, since a single man couldn't be expected to delay even a lone overman for more than a few minutes. For that purpose the two scouts Captain Herrenmer had posted in hiding on either side of the gate should be plenty; the gate had remained openly guarded only so that the overmen would not be certain that the men of Skelleth had taken any action at all.
Of course, if he left his post, the overmen would see that and know that action had been taken.
A third solution occurred to him, finally, one that was wholly satisfactory. He left his post for a few moments, as if answering a call of nature somewhere in the rubble of the crumbling walls, and found one of the hidden scouts. After informing the other man of what had happened, he returned to the gate and resumed his watch.
Meanwhile, the scout was on his way back into the center of town, staying always out of sight amid the ruins.
CHAPTER FIVE
The encampment was fully as disorganized as Garth had feared. He was halfway from the wall to the camp before anyone even noticed his presence, and no effort was made to stop or slow him before he reached the cleared area in front of the tents, though he was obviously out of place in his battered mail and drooping trader's hat, his warbeast laden with bundles, so unlike the clean, sleek, new appearance of the other overmen.
There was no sign of Galt or Thord, but there were various overmen standing, sitting, or walking about, and Kyrith stood in front of one tent, listening to a young warrior Garth did not recognize. The two turned when someone called out a warning of Garth's approach.
The young overman started to demand an explanation, but Kyrith's hand on his arm stopped him. She scribbled something on the wax-coated tablet she carried. He glanced at it, then looked back at the new arrival.
"You're Garth?" he asked.
"I am Garth, Prince of Ordunin. Who are you?"
The warrior blinked his red eyes and replied, "I am Thant, son of Sart and Shenit "
"I never heard of you. Are you helping to run things here?"
"Yes."
"Have the sentries been called back, as I told Thord to do?"
"Well, no. You see, we could not be certain..."
"I don't care why. If you want to make yourself useful, Thant, son of Sart and Shenit, then you can go run around the village and fetch back all the sentries that you fools have posted. I'm putting an end to this absurd siege before it brings the wrath of all humanity down on us.
Thant blinked again, then looked at Kyrith. She nodded. He hesitated a moment longer, until Garth bellowed, "Move!"
He moved. Garth called after him, "And when you get back here with the sentries, we'll break camp! I want us out of here before sunset!"
When the warrior was well on his way, Garth dismounted, swinging himself easily to the ground, and strode toward Kyrith. She met him halfway, and they embraced briefly. There was no passion in their embrace, and they did not kiss; for overmen and overwomen, marriage was a matter of convenience and companionship; sex was an involuntary function that occurred when an overwoman was in heat. Their mouths were virtually lipless and hardly suited to kissing. Had Kyrith been in heat, Garth's attentions would not-have been so perfunctory.
When they released each other Garth asked, "Where are Myrith and Lurith and the children?"
Kyrith pointed northward. Garth asked, to be sure he was not misinterpreting her gesture, "You left them to take care of the house?"
She nodded.
"That's all right, then. Why did you come here, though? What did you want to stir up trouble for? Didn't Galt tell you that I'd be back by the end of the year?"
She reached for her tablet. Garth stopped her. "Never mind. We'll discuss it later." Communicating with Kyrith was annoyingly slow and inconvenient ever since the accident that had put shards of ice through her throat and destroyed her voice. He knew that she found it as frustrating as he did, and she resented it when he let his irritation interfere with their conversations; ordinarily he would have been more tactful about declining to let her write out her answer, but he did not want any unnecessary delays now. The people of Skelleth might well have been stirred up by the siege or his own ride through town. He said, as a partial explanation, "We have to straighten out the situation in Skelleth. Thord told me that Galt is your co-commander. Where is he?"
She pointed to one of the tents and made a sign indicating sleep.
"He's asleep? It's after noon!"
She scribbled on her tablet and showed him the words: "Night watch."
"I need to talk to him."
Kyrith signed for him to wait and headed for the tent.
Garth waited and looked about. There was no organization to the camp at all, it seemed. The warbeasts were off to one side, in a rope enclosure that obviously wouldn't stop them for more than five seconds should they decide to leave; there was no sign of any food supply for them, and a hungry warbeast was as dangerous to friend as to foe. Had the overmen been letting them hunt their own food? That was fine for one, two, or maybe even three, but there were half a dozen in the pen, and more still out on sentry duty. A dozen warbeasts hunting in the same territory could strip it clean in a matter of days and might well start fighting amongst themselves over the game they found. Furthermore, most warbeasts weren't picky about what they ate so long as it was sufficiently large and fresh; they would hunt humans as readily as anything else, and that would hardly be good for interspecies relations.
He couldn't judge just how hungry the penned beasts were, but they did not look as if they had been fed in the last day or two; that was good, as it implied they had last hunted somewhere to the north, where humans were rare and uncivilized and wouldn't be missed by the people of Skelleth. It was also bad, however, because it meant they would demand feeding soon.
The tents were apparently placed at random, wherever their owners' whims had chosen; most were clustered loosely about a large, square-framed one that Garth assumed must serve as a command post. Some were not set up properly; pegs were left hanging or lying on the ground.
There was no sign of any central supply; it appeared that each tent held its own stocks of food and water and its owner's own weapons and armor.
In short, the camp displayed all that was worst in the behavior of overmen. Garth knew from his studies of the history of the Racial Wars that the humans had not won solely because they had never outnumbered his kind by less than five to one; they had had superior organization, as well. Humans were naturally social animals; though they tended to be careless, sloppy, and stupid, they were able to function well in groups. A single competent military commander could organize a thousand humans and get them to fight with some semblance of efficient cooperation.
Overmen, unfortunately, were less gregarious. Each, when pressed, would invariably put his own well-being before that of anyone or anything else, including the very survival of the species. They resented taking orders, and, in fact, usually wouldn't obey even direct commands without an explanation of why they should. An army of overmen didn't function as a single unit, but as a collection of individual warriors, each ferocious enough in his own right, but with no sense of loyalty to his comrades, and prone to go off on solo adventures at the first opportunity.