It struck him as curious that the only gate the Baron saw fit to guard was the one leading north. True, the other four all faced nominally friendly territory, and there was no real threat in any direction-except perhaps from his own people. Duty at the North Gate was a convenient punishment for guardsmen who had displeased the Baron; Saram had told him that, months ago. The other gates were less suitable, since they were more sheltered from the cold winds and more likely to have traffic disrupting the boredom.
Whatever the reasoning behind it, he was glad that the Baron did guard only the north. It meant he could enter the town unseen.
The gate before him was actually merely a gap in the wall where the road wound its way through the rubble of long-fallen towers; there was no trace left of the actual gate that had once been there. Koros had no trouble in making his way through it. The road through the West Gate was partially blocked by debris, but this one was not; it was kept clear for the caravans that provided Skelleth's only real contact with civilization.
Inside the wall, Garth found himself surrounded by ruins. The town had once been a fair-sized city, in the days when it was humanity's main bulwark against the overmen in the final years of the Racial Wars three centuries earlier; but when the fighting stopped, so did the flow of supplies and men from the south. Skelleth had withered, shrinking inward, until now it was mostly abandoned. The remaining village was clustered about the market square and the Baron's mansion, surrounded by acres of crumbling, empty buildings.
His goal was the King's Inn, the tavern where the Forgotten King lived. It stood on a narrow, filthy alley behind the Baron's mansion, right near the center of town, so there was no way he could hope to reach it undetected. That being the case, he saw little point in trying; skulking about through the ruins would just slow him down, and he wanted to get to Kyrith's encampment before she had time to do anything else stupid.
Therefore, he rode straight onward, ignoring the astonished pedestrians and householders who stared as he passed.
It was quite likely that word would reach the Baron, which was unfortunate; Garth was still, after all, under sentence of exile, forbidden to enter Skelleth without the Baron's express permission. He might, have to kill a few guardsmen in order to convince the humans that he would come and go as he pleased, with or without their permission.
It might be fun to kill a few guardsmen; he would use the sword, of course, and hack at them until...
He caught himself and glanced down at the glowing ruby before Frima had time to say anything.
It would not be fun to kill anyone. Humans had just as much right to live as he himself did. If he were forced into a confrontation with the Baron's soldiers, he would just have to hope that he could bluff them out of attacking, as he had done once before. He would not kill anyone if he could help it.
He didn't want to harm anyone, he told himself.
He had to repeat it over and over as he rode through the streets, watching the townspeople scatter at his approach. He had to resist the temptation to order Koros to charge, to ride them down like so many goats, to snatch the great sword from the warbeast's harness and swing it among them.
By the time he reached the King's Inn he was muttering aloud, "I mustn't harm them, I mustn't kill anyone."
Far to the west, in the city of Dыsarra, in a room draped in black and deep red and lit by a single huge candle, a pudgy, balding man in a flowing black robe held a clear crystal globe and stared into its depths. Constant use of the scrying glass was tiring and it seemed to age him, but it was one of his greatest pleasures. His abilities grew stronger with practice, and of late he had practiced much.
He had not, however, practiced as much as he might have liked; he had other duties now, many of them. A month ago he had been under orders that severely limited his use of the glass, but when his special abilities were not needed his time had been entirely his own. Now he had no restraints upon him, no one who could tell him what to do or not to do; but with this freedom had come responsibility for all the affairs of his sect. He, Haggat, was the new high priest of Aghad, god of fear and hatred, and it was his job to keep the cult healthy and active. He could not do that merely by studying his glass; he had to sit in judgment on disputes, choose what course the cult would take, and sift through and consider all the information gathered by means both magical and mundane.
He had delegated many tasks, as many as he thought be could without weakening his authority, but he still found much of his time being spent on administrative trivia. It was a relief and a joy when he could return to his first love, spying.
Unfortunately, his time was running out; be had to go and tend to business, choosing a candidate for the night's sacrifice. He could not put it off if the victim was to be readied in time.
That was a great pity; be bad been watching his favorite subject, the overman who had made him high priest by slaying his predecessor. Garth's image had been hard to summon of late, and Haggat did not think it was entirely due to increasing distance. Something was interfering, some magical force of great power. It was probably the Sword of Bheleu that was responsible.
The overman was not doing anything of great interest at the moment; he had apparently arrived in Skelleth and was making his way through the streets. Now he seemed to be stopping at a small tavern. He was muttering something, but fire glass showed images only, without sound, and the scene was not sufficiently clear for lipreading.
Haggat had better ways to spend his time than watching an overman take his noon meal, which was undoubtedly Garth's intent. The image was blurring, and the sacrifice bad to be chosen. He lowered the sphere, letting the vision within fade out of existence.
He would return, however, when time allowed. Garth had defied and defiled the cult of Aghad, and it was Haggat's duty to make sure that he suffered for that.
The cult of Aghad was quite expert in such matters.
CHAPTER THREE
"Where are we?" Frima asked.
"This," Garth answered, "is the King's Inn, where the Forgotten King may be found."
"Does he own it? Is that why it's called the King's?"
"I don't know; it doesn't matter."
"Are you really going to give me to him?" Her tone was wistful; Garth could not precisely identify the emotion, wistfulness being more or less alien to overmen, but he realized she was not pleased.
"Yes, I am; that is why I took you from the altar of Sai and brought you to Skelleth. I have no other use for you. It may well be that he will have no more need for you than I do, though, in which case you will most likely be free to go your way."
"Oh." That single syllable carried many mingled emotions; Garth was aware of none, and even Frima herself did not fully understand her feelings at that moment. There was trepidation as she faced an unknown fate, mingled with anticipation of meeting a wizard, hope that she might be freed, regret that her association with Garth was apparently about to end-a maze of confused and confusing sentiments.
They were in the alley behind the Baron's mansion; surrounded by filthy mire and an appalling stench. A few paces ahead, on their left, was the open door of a tavern, and its broad, many-paned window of ancient purpling glass was just beyond. The day was still gray and cloudy, so that the alleyway was full of shadows and the lanterns gleaming inside the King's Inn made the door and window into welcoming oblongs of light.