* * *
"Roger!" Kosutic shouted in exasperation. She'd seen the grenade go through the door, and he was following it far too closely, antiballistic chameleon suit or no. Putting him on point might make some sense; she could barely keep up with him, so Satan only knew what it would be like for the opposition! But it was just as clear that with him in the lead, His Wickedness was running wild.
* * *
The system finally threw Roger a curve and graded his bead rifle as damaged by the grenade explosion. It also graded his right hand as damaged, and his toot obliged the AI by sending a stab of all-too-genuine pain through the hand. That reduced his options considerably, so as the three targets in the room tried to recover from the slap of the fragmentation grenade, he reached across and drew his pistol with his left.
He also made a mental note to figure out a better way to enter rooms. Maybe it would be better not to follow his grenade "door knocker" quite as closely next time.
* * *
Despreaux shook her head over the carnage in the room. It was pretty clear that the sergeant major had intended to stack the deck. But apparently she hadn't stacked it well enough.
Nimashet had nothing to do as "ass-end Charlie," so she backed along, covering Julian now, and keeping the single closed door in the edge of her vision. If they were counterattacked, it would probably come from there. But it didn't pay to concentrate on only one threat axis. It was better to be open and ready to engage in any of "her" directions, she reminded herself.
Which reminder was of no damned use at all when the ceiling fell in.
* * *
Roger's new room had only the three defenders, and they were all down with double-taps before they recovered from the grenade. Unfortunately, the left end of the room was a plasteel wall with an armored gun-port. The cannon in it had been unable to engage as long as there were live defenders in its way, but as the last hostile fell, it opened up.
Roger managed to duck under the stream of bead-cannon rounds and crouched along the wall, sheltered from its fire. Unfortunately, there was a certain amount of ricochet, and Kosutic wasn't able to follow him through the door. He could hear a firefight going on in the other room, so he knew he couldn't stay where he was for long. And it looked as if there was just enough room to get a hand through the firing slot past the bead cannon.
He slipped a grenade from his pouch, and as he did, the indicators for Despreaux and Julian went to yellow, then orange. Both were wounded and would die without support.
* * *
Eva crouched behind the workbench Roger had abandoned and cursed. Despreaux and Julian were both down, and she herself was pinned by fire from the ceiling and the three heavily armored commandos who'd dropped through the hole. The targets were advancing cautiously, but their heavier armor was shrugging off most of her shots, even after she'd switched to armor piercing. It wasn't powered armor, just very heavy reactive plate, but if something didn't come through soon, they were going to lose this one.
* * *
Roger set the grenade to one second, flipped it into the bead cannon bunker, and dove for the door. If the damned simulator's AI didn't have the people in the bunker at least trying to get the grenade back out of their position, it wasn't very well written.
He wasn't punctured by the heavy weapon, so it appeared to have worked. But the situation in the far room sounded bad, and he was tired of going blind. He thought about it for just a moment, then flipped on his helmet's vision systems.
As it turned out, the "dead"—or at least "seriously wounded"—Julian had his head turned to the side. Roger looked in the same direction through the camera on his helmet and saw three heavily armored targets closing on the workbench he had flipped across on his own way through. He slipped a fresh magazine into the pistol and contemplated his right hand. It was still graded as "yellow" (and that damnably efficient toot of his was still giving him direct neural stimulation that hurt like hell to back up its "damage"), and he wasn't sure how much use he could make of it. But there was only one way to find out, so he drew a throwing knife and approached the door in a crouch.
This was going to take timing. Lots of timing.
* * *
Timing is everything, and in this case it was on the side of the righteous. Kosutic's HUD showed her the icon of the prince approaching the door, and she smiled. As the prince's actual figure appeared in the opening, she concentrated on the shooter in the ceiling.
Time to get some of their own back.
* * *
Roger stepped through the door as Kosutic started tearing into the ceiling with long, concentrated bursts of blind fire. His own firepower was more limited, but unlike her, he could actually see the shooter. He flipped up the knife and threw it towards the hole in the ceiling even as he fired at the three crouched targets in the room.
He saw the backs of each of their necks go red, then grunted in anguish as his chameleon suit hardened and the toot threw some more neural stimulation at him. Pain echoed through his chest, and his helmet's HUD flashed a brief schematic of his body with his torso outlined in yellow. But by then he had directed the pistol towards the ceiling, and before the shooter could get off another round, he was credited as a kill. The hostile fell through the hole to the deck, and Roger noted the knife blade buried in the bad guy's left arm.
Roger rotated to the right along the wall, trying to disregard the flashes of pain his toot obediently sent along his nerves each time he moved. At least one rib broken, he estimated. It hurt like hell, but his nanny pack was already deadening the pain—or, at least, his toot was grudgingly acting as if the nanites were doing their job—so he made himself ignore it as he reloaded his pistol.
Then he picked up Julian's bead rifle in place of his own, attached it to his harness' friction strap, and reloaded it, as well. Then he sidled towards the remaining closed door, cradling the rifle in his undamaged left hand.
He looked across at the sergeant major and gestured to the door and the hole in the ceiling, then shrugged. She grimaced back at him and gestured at the ceiling. He nodded, thumbed himself, then jabbed the same thumb upward. She grimaced again, but she also nodded and crouched down, setting her rifle on the floor and interlacing her fingers.
Roger let the friction strap pull Julian's rifle up, drew his pistol again, and stepped over to the sergeant major. He put one boot into her hands, leapt upward into the hole—
—and slammed into the intact deck overhead.
* * *
The next thing he knew, he was on the floor, clutching his head and neck in pain (which was not at all simulated) as Kosutic, Julian, and Despreaux tried not to laugh.
"Clear VR," the sergeant major said, and the simulator's AI obeyed, although Roger was half-surprised it could understand the command through her laughter. She leaned over him, and shook her head in an odd mixture of amusement and contrition.
"Satan and Lucifer," she got out. "I'm sorry about that, Your Highness. Are you okay?"
Roger lay on the floor of the poorly lit hold, clutching his neck and stared up at her—and the completely solid deckhead above her.
"Good Christ," he groaned. "What in hell happened?"
"I got so into the scenario, I forgot it wasn't real," Kosutic admitted. "Snarleyow's big enough that I could build two or three rooms into the hold, but there wasn't anything I could do about the vertical limits, and I got so involved I forgot that there couldn't really be a hole in the 'ceiling.' That's the upper cargo deck planking. There's not even a hatch."