"We watch her, my brother. We watch her very carefully."

Chapter 8

Summer days drifted by in a haze of smoke from cooking fires, dust kicked up by travelers along the Solace road, and the morning mists that wound like wraiths among the boles of the vallenwood trees.

Flint kept to his bed, a surprisingly docile patient, though he grumbled enough for thirty dwarves, as Tasslehoff said, and complained that he was missing out on all the fun. He had, in fact, a very easy life of it. The kender waited on him hand and foot. Caramon and Sturm took turns visiting him every afternoon after their sword practice to demonstrate their newfound skills. Raistlin came by daily to rub oil of wintergreen into the dwarf's tight muscles, and even Kit dropped by occasionally to entertain Flint with accounts of fighting goblins and ogres.

Flint was so comfortable that Tanis was beginning to worry that the dwarf was enjoying his leisure too much. The pain in his back and leg had nearly subsided, but it was beginning to look as if Flint might never walk again.

Tanis called his friends together, hatched a plot to cause the dwarf to leave his bed, "without the use of gnome powder," as the half-elf put it.

"I hear there's a new metalsmith moving to Solace," Tasslehoff Burrfoot announced one morning as he fluffed up the dwarf's pillows.

"What's that?" Flint looked startled.

"A new metalsmith," the kender repeated. "Well, it's only to be expected. Word has gone out that you've retired."

"I have not!" Flint said indignantly. "I'm only taking a bit of a rest. For my health." "I hear it's a dwarf. From Thorbardin."

Leaving this poisoned shaft inside the wound, guaranteed to rankle, Tasslehoff left on his daily tour of Solace to see who was new in town and, more important, what interesting objects might find their way into his pouches.

Sturm was next to arrive, with a pot of hot soup sent by his mother. In regard to the dwarf's anxious questions, Sturm replied that he had "heard something about a new metalsmith coming to town" but added that he rarely paid attention to gossip and couldn't provide any more details.

Raistlin was a good deal more forthcoming, providing a great many details about the Thorbardin metalsmith, down to his clan and the length and color of his beard, also adding that the main reason the Thorbardin dwarf had chosen Solace as a place to locate his business was that "he'd heard they'd had no good metalwork done here in a long, long while."

By the time Tanis arrived late that afternoon, he was pleased but not terribly surprised to find Flint in his workshop, firing up the forge that been cold all summer long. The dwarf still walked with a limp (when he remembered) and still complained of pain in his back (particularly when he had to go rescue Tasslehoff from any number of minor disasters). But he never took to his bed again.

As for the Thorbardin metalsmith, he found that the air of Solace didn't agree with him. At least that's what Tanis said.

The summer had been a long one and a prosperous one for the people of Solace. Large numbers of travelers, the most travelers anyone could remember, passed through the town. The roads were relatively safe. There were thieves and footpads, certainly, but that was a fact of life on the road and not considered to be more than a nuisance. War was the great disrupter of travel, and no wars were being fought anywhere on Ansalon at this time, nor were any expected. Ansalon had been at peace for three hundred years, and everyone in Solace assumed complacently that the peace would last for another three hundred.

Almost everyone, that is. Raistlin believed differently, and it was for this reason that he had decided to concentrate his area of study in the realm of magic on war wizardry. It was not a decision based on a young boy's idealized picture of battle as something glorious and exciting. Raistlin had never played the games of war, as had the other children. He was not enamored of a martial life, nor was he at all excited at the thought of entering into battle. His was a calculated decision, made after long deliberation, and it had to do with one object: money.

The overheard conversation of Kitiara and the stranger had a great deal to do with Raistlin's planning. He could repeat the conversation verbatim, and he went over the words in his mind almost nightly.

Up north-Sanction, presumably-a great lord with vast sums of money was interested in gaining information about Qualinesti. He was also interested in recruiting skilled warriors; he had loyal and intelligent agents working for him. A gully dwarf child could have taken this evidence and worked it to its logical conclusion.

Someday, somewhere, sometime soon, someone was going to need to put together an army to defend against this lord, and they would need to put it together fast. This unknown someone would pay highly for soldiers and even more highly for mages skilled in the art of combining sword and sorcery.

Raistlin assumed, and rightly so, that dealing death would pay him far better than mixing herbs to heal sick babies.

Having made this decision, he pondered on the best way to act upon it. He needed to acquire magical spells that were combative in nature, that much was certain. He would also need spells to defend himself, else his first fight would be his last. But what would he be defending against? What did a commander expect of a warrior mage? What would be his place in the ranks? What attack spells would be required? Raistlin knew little about soldiering, and he realized then that he needed to know more if he was going to make an effective war wizard.

The one person who might know the answers to these questions was the one person he dared not ask: Kitiara. He did not want to put ideas into her head. Asking Tanis Half-Elven was the same these days as asking his sister, for Tanis would surely discuss anything Raistlin said with Kit. Neither Sturm nor Hint would be of any help; knights and dwarves distrusted magic intensely and would never rely on a mage in a battle situation. Tasslehoff wasn't even a consideration. Anyone who asks a question of a kender deserves the answer.

Raistlin had secretly searched Master Theobald's library and found nothing useful.

"This age on Krynn will be called the Age of Peace," Master Theobald was wont to predict. "We are a changed people. War is an institution of unenlightened generations past. Nations have learned how to peacefully coexist. Humans, elves, and dwarves have learned to work together."

By pointedly ignoring each other, Raistlin thought. That is not coexistence. It is blindness.

When he looked into the future, he saw it ablaze with flame, awash in blood. He could see the coming wars so clearly, in fact, that he sometimes wondered if he hadn't inherited some of his mother's talent as a seer.

Convinced that his scheme was the right one, the one that would win him fame and fortune, Raistlin required only knowledge to put it into action. Such knowledge could come from only one source: books. Books his master did not have. How to acquire them?

The Tower of High Sorcery at Wayreth had the most extensive library of magic anywhere on Krynn. But as a novice mage, an initiate, not even yet an apprentice, Raistlin would not be permitted inside the Tower. His first entry into that fabled and dread edifice would be if and when he was invited to take the Test. The Tower of Wayreth was out of the question.

There were other sources for books of magic and books on magic: mageware shops.

Mageware shops were not numerous in this day and age, but they did exist. There was a mageware shop in Haven; Raistlin had heard Master Theobald speak of it. He knew the location, having made surreptitious inquiries.

One night, shortly after Flint's marvelous recovery, Raistlin knelt down beside a small wooden chest he kept in his room. The chest was guarded by a simple locking cantrip, one of the first magicks every mage learns, a spell that is absolutely essential in a world populated by kender.


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