Sturm and Caramon insisted on setting a watch on their camp that night, though Kit asked, laughing, "Where do you think we are? Sanction?"
They built a fire, spread their blanket rolls near it. Other fires flared not far away. More than one traveler had decided to let Belzor's priests get a long head start.
Flint was in charge of cooking and prepared his famous traveler's stew, a dwarven recipe made from dried venison and berries, simmered in ale. Raistlin added some herbs he had found along the road, herbs which the dwarf regarded with suspicion but was eventually persuaded to add. He would not admit that they added to the flavor; dwarven recipes needed no alteration. But he consumed four helpings, just to make certain.
They kept the fire burning to ward off the night's chill. Seated around it, they passed the ale jug and told stories until the fire burned low.
Flint took a last swallow, called it a night. He planned to sleep in the wagon, to guard his wares from thieves. Kit and Tanis moved off into the shadows, where they could be heard laughing softly and whispering together. Caramon and Sturm argued over who should keep watch first and tossed a coin. Caramon won. Raistlin wrapped himself in his blanket, prepared to spend his first night outdoors, lying on the ground beneath the stars.
Sleeping on the ground was every bit as uncomfortable as he'd imagined it would be.
Silhouetted against the dying embers of the fire, Caramon whistled softly to himself, whittling a stick as he kept watch. Raistlin's last glimpse, before he drifted off into an uneasy slumber, was of Caramon's large body blotting out the starlight.
Chapter 10
The kender kept an eager lookout the next day for the priests of Belzor, but they must have walked all night- either that or they turned off the road-because the companions did not run into them that day or the next.
The peddler may have held a pessimistic view as to the probable success of the Harvest Home Fair, but this was not the view of the general populace of Abanasinia. The road became more and more crowded, providing enough interesting subjects that Tasslehoff soon forgot all about the snakes, much to Tanis's relief.
Wealthy merchants, whose servants had been sent ahead with their wares, traveled along the road in ornate litters, borne on the shoulders of stout bearers. A noble family passed, accompanied by their retainers, the lord riding at the head on a large war-horse, the wife and daughter and the daughter's duenna following on smaller ponies. The horses were decorated in bright colored trappings, while that of the daughter was adorned with small silver bells on the bridle and silk ribbons braided into the mane.
The daughter was a lovely girl of about sixteen, who charitably bestowed a smile on Caramon and Sturm as she might have bestowed coins upon the poor. Sturm doffed his hat and made a courtly bow. Caramon winked at her and ran after the horse, hoping to speak to her. The noble lord frowned. The retainers closed ranks around the family. The duenna clucked in disapproval and, plucking a scarf over the young girl's head, admonished her in loud tones not to take notice of the riffraff one saw along the road.
Her harsh words wounded Sturm. "You behaved boorishly," he said to Caramon. "You have made us look ridiculous."
Caramon thought the episode was funny, however, and for the next mile he minced along the side of the wagon on his tiptoes, his handkerchief covering his face, feigning to be disgusted by them all and shouting "riffraff" in falsetto tones.
The trip continued uneventfully until midafternoon.
Springing up from his place in the back of the wagon, Flint shouted, "Look out!" and pummeled Tanis on the shoulder by way of emphasizing the danger. "Drive faster! Hurry! They're coming closer!"
Expecting to see no less than an army of minotaurs in hot pursuit, Tanis looked behind him in alarm.
"Too late!" Flint groaned, as the wagon was immediately surrounded by a party of about fifteen laughing kender.
Fortunately for the dwarf, the kender were far more interested in Tasslehoff than they were in the dwarf's wares. Always delighted to meet more of his kind, Tas jumped off the wagon into a thicket of small, outstretched arms.
There is a proscribed ritual involved in the meeting of kender who are strangers to one another. This ritual takes place whether the meeting is between two kender or twenty.
First come handshaking all around and formal introductions by name. Since it is considered extremely rude for one kender to forget or mistake the name of another, the introductions take some time.
"How do you do? My name is Tasslehoff Burrfoot." "Clayfoot?"
"No, Burrfoot. Burr-as in the little sharp pointy things that stick to your clothes."
"Ah, Burrfoot! Nice to meet you. I am Eider Thistledown."
"Eiderdown?"
"Thistledown. Eider comes first. And this is Hefty Warblethroat." "Glad to meet you, Tuftedhair Hotfoot."
"Tasslehoff Burrfoot," corrected Tasslehoff. "It is an honor to meet you, Flabby Cutthroat." And so on down the line.
Once all kender have been properly introduced and everyone knows the name of everyone else, they then move into the second phase of the ritual, which is determining if they are related. It is a known fact among kender that every kender born can trace his or her ancestry back to, around, up, or over the famous Uncle Trapspringer. Kinships are therefore easily established.
"Uncle Trapspringer was my mother's aunt's third cousin on her father's side by marriage," said Eider Thistledown.
"Isn't that amazing!" cried Tasslehoff. "Uncle Trapspringer was my father's uncle's wife's second cousin once removed."
"Brother!" cried Eider, spreading his arms.
"Brother!" Tasslehoff rushed into them.
This also continued down the line of kender, ending with the determination that Tasslehoff was closely related to every single one of the fifteen, none of whom he had ever seen before in his life.
After this came the third phase. Tasslehoff inquired politely if any of his fellows had come across any interesting or unusual objects on his or her journeys. The other kender just as politely insisted that Tasslehoff should be the one to show off his acquisitions, with the result that all the kender plunked themselves down in the middle of the road. Emptying their pouches, they began to rummage through each other's belongings while traffic backed up behind them.
"Drive on, Tanis!" Flint urged in a hoarse whisper. "Faster! Faster! Maybe we'll lose him."
Well knowing that Tas could be involved with this entertaining project for a day at least, Tanis did as the dwarf recommended, though not with any hope of losing the kender no matter how fast they traveled.
That night as they were making camp Tasslehoff turned up, tired and hungry, not even wearing the same clothes anymore, but completely happy.
"Did you miss me, Flint?" he asked, plopping down beside the dwarf.
Ignoring Flint's resounding "No!" Tas proceeded to show the companions his newfound treasures. "Look, Flint. I have a whole lot of new maps. Truly fine maps. I've never seen maps nearly as good as these. My cousin says they came all the way from Istar, which isn't there anymore. It was smashed flat in the Cataclysm. These maps have little mountains drawn on them and little roads, and here's a tiny little lake. And they have the names all written in. I've never heard of any of these places, and I don't know where they are, but if I ever want to go there, I've got this map to show me what's there when I get there."
"If you don't know where something is, what good is the map, you doorknob?" Flint demanded.
Tas thought this over, then pointed out the flaw in the dwarf's logic. "Well, I can't get there without it, now, can I?"