35° 17.690' N, 139° 46.328' EKDD Cable Landing Station, Ninomiya, Japan

Whether they are in Thailand, Egypt, or Japan, modern cable landing stations have much in common with each other. Shortly after touching down in Tokyo, we were standing in KDD's landing station in Ninomiya, Japan. I'll describe it to you.

A surprising amount of space in the station is devoted to electrical gear. The station must not lose power, so there are two separate, redundant emergency generators. There is also likely to be a transformer to supply power to the cable system. We think of optical fibers as delicate strands consuming negligible power, but all of those repeaters, spaced every few dozen kilometers across an ocean, end up consuming a lot of juice: for a big transoceanic cable, one or two amperes at 7,000 or so volts, for a total of something like 10,000 watts. The equipment handling that power makes a hum you can feel in your bones, kicking the power out not along wires but solid copper bars suspended from the ceiling, with occasional sections of massive braided metal ribbon so they won't snap in an earthquake.

The emergency generators are hooked into a battery farm that fills a room. The batteries are constantly trickle-charged and exist simply to provide power during an emergency - after the regular power goes out but before the generators kick in. Most of the equipment in the cable station is computer gear that demands a stable temperature, so there are two separate, redundant air-conditioning plants feeding into a big system of ventilation ducts. The equipment must not get dirty or get fried by sparks from the fingers of hacker tourists, so you leave your shoes by the door and slip into plastic antistatic flip-flops. The equipment must not get smashed up in earthquakes, so the building is built like a brick shithouse.

The station is no more than a few hundred meters from a beach. Sandy beaches in out-of-the-way areas are preferred. The cable comes in under the sand until it hits a beach manhole, where it continues through underground ducts until it comes up out of the floor of the cable station into a small, well-secured room. The cable is attached to something big and strong, such as a massive steel grid bolted into the wall. Early cable technicians were sometimes startled to see their cables suddenly jerk loose from their moorings inside the station - yanking the guts out of expensive pieces of equipment - and disappear in the direction of the ocean, where a passing ship had snagged them.

From holes in the floor, the cables pass up into boxes where all the armor and insulation are stripped away from them and where the tubular power lead surrounding the core is connected to the electrical service (7,500 volts in the case of FLAG) that powers the repeaters out in the middle of the ocean. Its innards then con-tinue, typically in some kind of overhead wiring plenum (a miniature catwalk suspended from the ceiling) into the Big Room Full of Expensive Stuff.

The Big Room Full of Expensive Stuff is at least 25 meters on a side and commonly has a floor made of removable, perforated plates covering plenums through which wires can be routed, an overhead grid of open plenums from which wires descend like jungle vines, or both. Most of the room is occupied by equipment racks arranged in parallel rows (think of the stacks at a big library). The racks are tall, well over most people's heads, and their insides are concealed and protected by face plates bearing corporate logos: AT&T, Alcatel, Fujitsu. In the case of an optical cable like FLAG, they contain the Light Terminal: the gear that converts the 1,558-nanometer signal lasers coming down the fiber strands into digits within an electrical circuit, and vice versa. The Light Terminal is contained within a couple of racks that, taken together, are about the size of a refrigerator.

All the other racks of gear filling the room cope with the unfathomable hassles associated with trying to funnel that many bits into and out of the fiber. In the end, that gear is, of course, connected to the local telecommunications system in some way. Hence one commonly sees microwave relay towers on top of these buildings and lots of manholes in the streets around them. One does not, however, see a lot of employees, because for the most part this equipment runs itself. Every single circuit board in every slot of every level of every rack in the whole place has a pair of copper wires coming out of it to send an alarm signal in the event that the board fails. Like tiny rivulets joining together into a mighty river, these come together into bundles as thick as your leg that snake beneath the floor plates to an alarm center where they are patched into beautiful rounded clear plastic cases enclosing grids of interconnect pins. From here they are tied into communications lines that run all the way to Tokyo so that everything on the premises can be monitored remotely during nights and weekends. Ninomiya is staffed with nine employees and Miura, FLAG's other Japanese landing point, only one.

With one notable exception, the hacker tourist sees no particular evidence that any of this has the slightest thing to do with communications. It might as well be the computer room at a big university or insurance company. The one exception is a telephone handset hanging on a hook on one of the equipment racks. The handset is there, but there's no keypad. Above it is a sign bearing the name of a city far, far away. "Ha, ha!" I said, the first time I saw one of these, "that's for talking to the guy in California, right?" To my embarrassment, my tour guides nodded yes. Each cable system has something called the order wire, which enables the technicians at opposite ends of the cable to talk to each other. At a major landing station you will see several order wires labeled with the names of exotic-sounding cities on the opposite side of the nearest large body of water.

That is the bare minimum that you will see at any cable station. At Ninomiya you see a bit more, and therein lies something of a tale.

Ninomiya is by far the oldest of KDD's seven cable landing stations, having been built in 1964 to land TPC-1, which connected Japan to Guam and hence to the United States. Unlike many of FLAG's other landing sites, which are still torn up by backhoe tracks, it is surrounded by perfectly maintained gardens marred only by towering gray steel poles with big red lights on them aimed out toward the sea in an attempt to dissuade mariners from dropping anchor anywhere nearby. Ninomiya served as a training ground for Japanese cable talent. Some of the people who learned the trade there are among the top executives in KDD's hierarchy today.

During the 1980s, when Americans started to get freaked out about Japan again, we heard a great deal about Japanese corporations' patient, long-term approach to R&D and how vastly superior it was to American companies' stupid, short-term approach. Since American news media are at least as stupid and short-term as the big corporations they like to bitch about, we have heard very little follow-up to such stories in recent years, which is kind of disappointing because I was sort of wondering how it was all going to turn out. But now the formerly long-term is about to come due.

By the beginning of the 1980s, the generation of cable-savvy KDD men who had cut their teeth at Ninomiya had reached the level where they could begin diverting corporate resources into R&D programs. Tohru Ohta, who today is the executive vice president of KDD, managed to pry some money loose and get it into the hands of a protégé, Dr. Yasuhiko Niiro, who launched one of those vaunted far-sighted Japanese R&D programs at Ninomiya. The terminal building for TPC-1, which had been the center of the Japanese international telecommunications network in 1964, was relegated to a laboratory for Niiro. The goal was to make KDD a player in the optical-fiber submarine cable manufacturing business.


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