With the survival pack dangling at his back Reith followed the boy up the oily green branches of a tree. "Higher," said Traz. "The beast can lunge high."
The berl appeared: a lithe brown monster with a wicked boar's-head split by a vast mouth. From its neck protruded a pair of long arms terminating in great horny hands which it held above its head. It seemed to be intent on the calls of the warriors and paid no heed to Traz and Reith other than a single swift glance up toward them. Reith thought he had never seen such evil in a face before.
"Ridiculous. It's only a beast..."
The creature disappeared through the forest; a moment later the sound of pursuit halted abruptly. "They smell the berl," said Traz. "Let's be off."
They climbed down from the tree, fled to the north. From behind them came yells of horror, a guttural gnashing roar.
"We're safe from the Emblems," said Traz in a hollow voice. "Those who live will depart." He turned Reith a troubled glance. "When they go back to the camp there will be no Onmale. What will happen? Will the tribe die?"
"I don't think so," said Reith. "The magicians will see to that."
Presently they emerged from the forest. The steppe spread flat and empty, drenched in an aromatic honey-colored light. Reith asked, "What is to the west of us?"
"The West Aman and the country of the Old Chasch. Then the Jang Pinnacles.
Beyond are the Blue Chasch and the Aesedra Bight."
"To the south?"
"The marshes. The marsh men live there, on rafts. They are different from us: little yellow people with white eyes. Cruel and cunning as Blue Chasch."
"They have no cities?"
"No. There are cities there"-Traz made a gesture generally toward the north-"all ruined. There are old cities everywhere along the steppes. They are haunted, and there are Phung, as well, who live among the ruins."
Reith asked further questions regarding the geography and life of Tschai, to find Traz's knowledge spotty. The Dirdir and Dirdirmen lived beyond the sea; where, he was uncertain. There were three types of Chasch: the Old Chasch, a decadent remnant of a once-powerful race, now concentrated around the Jang Pinnacles; the Green Chasch, nomads of the Dead Steppe; and the Blue Chasch.
Traz detested all the Chasch indiscriminately, though he had never seen Old Chasch. "The Green are terrible: demons! They keep to the Dead Steppe. The Emblems stay to the south, except for raids and caravan pillage. The caravan we failed to loot skirted far south to avoid the Greens."
"Where was it bound?"
"Probably Pera, or maybe to Jalkh on the Lesmatic Sea. Most likely Pera.
North-South caravans trade between Jalkh and Mazuun. EastWest caravans move between Pera and Coad."
"These are cities where men live?"
Traz shrugged. "Hardly cities. Settled places. But I know little, only what I have heard the magicians say. Are you hungry? I am. Let us eat."
On a fallen log they sat and ate chunks of caked porridge and drank from leather flasks of beer. Traz pointed to a low weed on which grew small white globules.
"We'll never starve so long as pilgrim plant grows ... And see yonder black clumps? That is watak. The roots store a gallon of sap. If you drink nothing but watak you become deaf, but for short periods there is no harm."
Reith opened his survival pack: "I can draw water from the ground with this sheet of film, or convert sea-water with this purifier ... These are food pills, enough for a month .... This is an energy cell ... A medical kit ... Knife, compass, scanscope .....ranscom ..." Reith examined the transcom with a sudden thrill of interest.
"What is that device?" asked Traz.
"Half of a communication system. There was another in Paul Waunder's pack, which went with the space-boat. I can broadcast a signal which will bring an automatic response from the other set and give the other set's location." Reith pushed the Find button. A compass arrow swung to the northwest; a counter flashed a white
6.2 and a red 2. "The other set-and presumably the space-boat-is 6.2 times 10 to the second, or 620 miles northwest."
"That would be in the country of the Blue Chasch. We knew that already."
Reith looked off to the northwest, ruminating. "We don't want to go south into the marshes, or back into the forest. What lies to the east, beyond the steppes?"
"I don't know. I think the Draschade Ocean. It is far away."
"Is that where the caravans come from?"
"Coad is on a gulf which connects to the Draschade. Between is all of Aman Steppe, the Emblem Men and other tribes as well: the Kite-fighters, the Mad Axes, the Berl Totems, the Yellow Blacks and others beyond my knowledge."
Reith considered. His space-boat had been taken by the Blue Chasch into the northwest. Northwest therefore seemed the most reasonable direction in which to fare.
Traz sat dozing, chin on his chest. Wearing Onmale he had demonstrated a bleak unrelenting nature; now, with the soul of the emblem lifted from his own, he had become forlorn and wistful, though still far more reserved than Reith thought natural.
Reith's own eyelids were drooping with fatigue: the sunlight was warm; the spot seemed secure ... What if the berl should return? Reith forced himself to wakefulness. While Traz slept he repacked his gear.
CHAPTER THREE
TRAZ AWOKE. HE turned Reith a sheepish look and rose quickly to his feet.
Reith arose; they set forth: by some unspoken understanding into the northwest.
The time was middle morning, the sun a tarnished brass disc in the slate sky.
The air was pleasantly cool, and for the first time since his arrival on Tschai Reith felt a lifting of the spirits. His body was mended, he had recovered his equipment, he knew the general location of the scout-boat: immeasurable improvement over his previous situation.
They trudged steadily across the steppe. The forest became a dark blur behind them: elsewhere the horizons were empty. After their midday meal they slept for a period; then, awakening in the late afternoon, they went on into the northwest.
The sun dropped into a bank of low clouds, casting an embroidery of dull copper over the top. There was no shelter on the open steppe; with nothing better to do they walked on.
The right was quiet and still; far to the east they heard the wailing of night-hounds but were not molested.
The following day they finished the food and water from the packs which Traz had supplied and began to subsist on the pods of pilgrim plant and sap from watak roots: the first bland, the second acrid.
On the morning of the third day they saw a fleck of white drifting across the western sky. Traz flung himself flat behind a low shrub and motioned Reith to do likewise. "Dirdir! They hunt!"
Reith brought forth his scanscope, sighted on the object. With elbows on the ground he zoomed the magnification to fifty diameters, when air vibration began to confuse the image. He saw a long flat boat-like hull, riding the air on rakish cusps and odd half-crescents: an aesthetic style, apparently, rather than utilitarian design. Crouched on the hull were four pale shapes, unidentifiable as Dirdir or Dirdirmen. The flyer traveled a course roughly parallel to their own, passing several miles to the west. Reith wondered at Traz's tension. He asked, "What do they hunt?"
"Men."
"For sport?"
"For sport. For food, as well. They eat man-meat."
"I'd like to have that flyer," mused Reith. He rose to his feet, ignoring Traz's frantic protests. But the Dirdir flyer disappeared into the north. Traz relaxed, but searched the sky. "Sometimes they fly high and look down until they spot a lone warrior. Then they drop like perriaults, to noose the man, or engage him with electric swords."