“Ye know that Easthaven’ll help,” said Bruenor. “They’re ever ones for bringing all o’ the towns together.”

“And Lonelywood, too, with Regis speaking for them. But Kemp of Targos surely believes that his walled city is powerful enough to stand alone, whereas its rival, Termalaine, would be hardpressed to hold back the horde.”

“He’s not likely to join anythin’ that includes Termalaine. An’ yer in for more trouble then, drow, for without Kemp ye’ll never get Konig and Dineval to shut up!”

“But that is where Regis comes in,” Drizzt explained. “The ruby he possesses can do wondrous things, I assure you.”

“Again ye speak of the power o’ the stone,” grumbled Bruenor. “But Rumblebelly claims that his master o’ old had twelve o’ the things,” he reasoned. “Mighty magics don’t come in dozens!”

“Regis said that his master had twelve similar stones,” Drizzt corrected. “In truth, the halfling had no way of knowing if all twelve, or any of the others, were magical.”

“Then why would the man have given the only one o’ power to Rumblebelly?”

Drizzt left the question unanswered, but his silence soon led Bruenor to the same inescapable conclusion. Regis had a way of collecting things that didn’t belong to him, and though the halfling had explained the stone as a gift…

6. Bryn Shander

Bryn Shander was unlike any of the other communities of Ten-Towns. Its proud pennant flew high from the top of a hill in the middle of the dry tundra between the three lakes, just south of the southern tip of the dwarven valley. No ships flew the flags of this city, and it had no docks on any of the lakes, yet there was little argument that it was not only the geographical hub of the region but the center of activity as well.

This was where the major merchant caravans from Luskan put in, where the dwarves came to trade, and where the vast majority of craftsman, scrimshanders, and scrimshaw evaluators, were housed. Proximity to Bryn Shander was second only to the quantity of fish hooked in determining the success and size of the fishing towns. Thus, Termalaine and Targos on the southeastern banks of Maer Dualdon, and Caer-Konig and Caer-Dineval on the western shores of Lac Dinneshere, four towns less than a day’s journey from the principle city, were the dominant towns on the lakes.

High walls surrounded Bryn Shander, as much protection from the biting wind as from invading goblins or barbarians. Inside, the buildings were similar to those of the other towns: low, wooden structures, except that in Bryn Shander they were more tightly packed together and often subdivided to house several families. Congested as it was, though, there was a measure of comfort and security in the city, the largest taste of civilization a person could find for four hundred long and desolate miles.

Regis always enjoyed the sounds and smells that greeted him when he walked through the iron-bound wooden gates on the northern wall of the principle city. Though on a smaller scale than the great cities of the south, the bustle and shouts of Bryn Shander’s open markets and plentiful street vendors reminded him of his days back in Calimport. And, as in Calimport, the people of Bryn Shander’s streets were a cross-section of every heritage that the Realms had to offer. Tall, dark-skinned desert folk mingled among fair-skinned travelers from the Moonshaes. The loud boasts of swarthy southerners and robust mountain men trading fanciful tales of love and battle in one of the many taverns echoed on nearly every street corner.

And Regis took it all in, for though the location was changed, the noise remained the same. If he closed his eyes as he skipped along down one of the narrow streets he could almost recapture the zest for life that he had known those years before in Calimport.

This time, though, the halfling’s business was so grave that it dampened even his ever-lifted spirits. He had been horrified at the drow’s grim news and was nervous about being the messenger who would deliver it to the council.

Away from the noisy market section of the city, Regis passed the palatial home of Cassius, the spokesman of Bryn Shander. This was the largest and most luxurious building in all of Ten-Towns, with a columned front and bas-relief artwork adorning all of its walls. It had originally been built for the meetings of the ten spokesmen, but as interest in the councils had died away, Cassius, skilled in diplomacy and not above using strong-arm tactics, had appropriated the palace as his official residence and moved the council hall to a vacant warehouse tucked away in a remote corner of the city. Several of the other spokesmen had complained about the change, but though the fishing towns could often exert some influence on the principle city in matters of public concern, they had little recourse in an issue as trivial to the general populace as this. Cassius understood his city’s position well and knew how to keep most of the other communities under his thumb. The militia of Bryn Shander could defeat the combined forces of any five of the other nine towns combined, and Cassius’s officers held a monopoly on connections to the necessary marketplace in the south. The other spokesmen might grumble about the change in the meeting place, but their dependence on the principle city would prevent them from taking any actions against Cassius.

Regis was the last to enter the small hall. He looked around at the nine men who had gathered at the table and realized how out of place he truly was. He had been elected spokesman because nobody else in Lonelywood cared enough to want to sit on the council, but his peers had attained their positions through valorous and heroic deeds. They were the leaders of their communities, the men who had organized the structure and defenses of the towns. Each of these spokesmen had seen a score of battles and more, for goblin and barbarian raiders descended upon Ten-Towns more often than sunny days. It was a simple rule of life in Icewind Dale that if you couldn’t fight, you couldn’t survive, and the spokesmen of the council were some of the most proficient fighters in all of Ten-Towns.

Regis had never been intimidated by the spokesmen before because normally he had nothing to say at council. Lonelywood, a secluded town hidden away in a small, thick wood of fir trees, asked for nothing from anyone. And with an insignificant fishing fleet, the other three towns it shared Maer Dualdon with imposed no demands upon it. Regis never offered an opinion unless pressed and had been careful always to cast his vote on an issue in the way of the general consensus. And if the council was split on an issue, Regis simply followed the lead of Cassius. In Ten-Towns, one couldn’t go wrong by following Bryn Shander.

This day, though, Regis found that he was intimidated by the council. The grim news that he bore would make him vulnerable to their bullying tactics and often angry reprisals. He focused his attention on the two most powerful spokesmen, Cassius of Bryn Shander and Kemp of Targos, as they sat at the head of the rectangular table and chatted. Kemp looked the part of rugged frontiersman: not too tall but barrel-chested, with gnarled and knotted arms, and a stern demeanor that frightened friend and foe alike.

Cassius, though, hardly seemed a warrior. He was small of frame, with neatly trimmed gray hair and a face that never showed a hint of beard stubble. His big, bright blue eyes forever seemed locked into an inner contentment. But anyone who had ever seen the spokesman from Bryn Shander raise a sword in battle or maneuver his charges on the field had no doubts concerning his fighting prowess or his bravery. Regis truly liked the man, yet he was always careful not to fall into a situation that left him vulnerable. Cassius had earned a reputation for getting what he wanted at another’s expense.


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