7. The Coming Storm
They started at dawn, charging across the tundra like an angry whirlwind. Animals and monsters alike, even the ferocious yetis, fled before them in terror. The frozen ground cracked beneath the stamp of their heavy boots, and the murmur of the endless tundra wind was buried under the strength of their song, the song to the God of Battle.
They marched long into the night and were off again before the first rays of dawn, more than two thousand barbarian warriors hungry for blood and victory.
Drizzt Do’Urden sat nearly halfway up on the northern face of Kelvin’s Cairn, his cloak pulled tight against the bitter wind that howled through the boulders of the mountain. The drow had spent every night up here since the council in Bryn Shander, his violet eyes scanning the blackness of the plain for the first signs of the coming storm. At Drizzt’s request, Bruenor had arranged for Regis to sit beside him. With the wind nipping at him like an invisible animal, the halfling squeezed in between two boulders a further protection from the unwelcoming elements.
Given a choice, Regis would have been tucked away in the warmth of his own soft bed in Lonelywood, listening to the quiet moan of the swaying tree branches beyond warm walls. But he understood that as a spokesman everyone expected him to help carry out the course of action he had suggested at the council. It quickly became obvious to the other spokesmen and to Bruenor, who had joined in the subsequent strategy meetings as the representative of the dwarves, that the halfling wouldn’t be much help in organizing the forces or drawing any battle plans, so when Drizzt told Bruenor that he would need a courier to sit watch with him, the dwarf was quick to volunteer Regis.
Now the halfling was thoroughly miserable. His feet and fingers were numbed from the cold, and his back ached from sitting against the hard stone. This was the third night out, and Regis grumbled and complained constantly, punctuating his discomfort with an occasional sneeze. Through it all, Drizzt sat unmoving and oblivious to the conditions, his stoic dedication to duty overriding any personal distress.
“How many more nights do we have to wait?” Regis whined. “One morning, I’m sure—maybe even tomorrow they’ll find us up here, dead and frozen to this cursed mountain!”
“Fear not, little friend,” Drizzt answered with a smile. “The wind speaks of winter. The barbarians will come all too soon, determined to beat the first snows.” Even as he spoke, the drow caught the tiniest flicker of light in the corner of his eye. He rose from his crouch suddenly, startling the halfling, and turned toward the direction of the flicker, his muscles tensed with reflexive wariness, his eyes straining to spot a confirming sign.
“What’s—” Regis began, but Drizzt silenced him with an outstretched palm. A second dot of fire flashed on the edge of the horizon.
“You have gotten your wish,” Drizzt said with certainty.
“Are they out there?” Regis whispered. His vision wasn’t nearly as keen as the drow’s in the night.
Drizzt stood silently in concentration for a few moments, mentally trying to measure the distance of the campfires and calculate the time it would take the barbarians to complete their journey.
“Go to Bruenor and Cassius, little friend,” he said at length. “Tell them that the horde will reach Bremen’s Run when the sun peaks tomorrow.”
“Come with me,” said Regis. “Surely they’ll not put you out when you bear such urgent news.”
“I have a more important task at hand,” Drizzt answered. “Now be off! Tell Bruenor—and Bruenor alone—that I shall meet him on Bremen’s Run at the first light of dawn.” And with that, the drow padded off into the darkness. He had a long journey before him.
“Where are you going?” Regis called after him.
“To find the horizon’s horizon!” came a cry from the black night.
And then there was only the murmur of the wind.
The barbarians had finished setting up their encampment shortly before Drizzt reached its outer perimeter. This close to Ten-Towns, the invaders were on their guard; the first thing Drizzt noticed was that they had set many men on watch. But alert as they were, their campfires burned low and this was the night, the time of the drow. The normally effective watchmen were outmatched by an elf from a world that knew no light, one who could conjure a magical darkness that even the keenest eyes could not penetrate and carry it beside him like a tangible cloak. Invisible as a shadow in the darkness, with footfalls as silent as a stalking cat’s, Drizzt passed by the guards and entered the inner rings of the camp.
Just an hour earlier, the barbarians had been singing and talking of the battle they would fight the next day. Yet even the adrenalin and bloodlust that pumped through their veins could not dispel the exhaustion from their hard march. Most of the men slept soundly, their heavy, rhythmic breathing comforting Drizzt as he picked his way among them in search of their leaders, who would no doubt be finalizing the battle plans.
Several tents were grouped together within the encampment. Only one, though, had guards posted outside its entrance. The flap was closed, but Drizzt could see the glow of candles within, and he could hear gruff voices, often raised in anger. The drow slipped around to the back. Luckily, no warriors had been permitted to make their beds close to the tent, so Drizzt was fairly secluded. As a precaution, he pulled the panther figurine out of his pack. Then, taking out a slender dagger, he poked a tiny hole in the deerskin tent and peeked in.
There were eight men inside, the seven barbarian chiefs and a smaller dark-haired man that Drizzt knew could not have been from northern stock. The chiefs sat on the ground in a semicircle around the standing southerner, asking him questions about the terrain and forces they would encounter the next day.
“We should destroy the town in the wood first,” insisted the largest man in the room, possibly the largest man Drizzt had ever seen, who bore the symbol of the Elk. “Then we can follow your plan to the town called Bryn Shander.”
The smaller man appeared absolutely flustered and outraged, though Drizzt could see that fear of the huge barbarian king would temper his response. “Great King Heafstaag,” he answered tentatively, “if the fishing fleets sight trouble and land before we get to Bryn Shander, we shall find an army that outnumbers our own waiting for us within the solid walls of that city.”
“They are only weakly southerners!” growled Heafstaag, thrusting out his barrel chest in pride.
“Mighty king, I assure you that my plan will satisfy your hunger for southern blood,” said the dark-haired man.
“Then speak, deBernezan of Ten-Towns. Prove your worth to my people.”
Drizzt could see that the last statement rattled the one called deBernezan, for the undertones of the barbarian king’s demand clearly showed his contempt for the southerner. Knowing how barbarians generally felt about outsiders, the drow realized that the slightest error during any part of this campaign would probably cost the little man his life.
deBernezan reached down into the side of his boot and produced a scroll. He unrolled it and held it out for the barbarian kings to see. It was a poor map, roughly drawn, its lines further blurred by the slight tremble of the southern man’s hand, but Drizzt could clearly make out many of the distinctive features that marked Ten-Towns on the otherwise featureless plain.
“To the west of Kelvin’s Cairn,” deBernezan explained, running his finger along the western bank of the largest lake on the map, “there is a clear stretch of high ground called Bremen’s Run that goes south between the mountain and Maer Dualdon. From our location, this is the most direct route to Bryn Shander and the path that I believe we should take.”