The Reasonable Men were crying out in shock and horror and anger, only to fall silent as Sinner and I turned to look at them. Their faces froze with angry determination, and their hands snapped through mystical designs, throwing magic at us. The first spells discharged harmlessly around Sinner, and backfired horribly on a few of the spell-casters, turning them inside out. Red and purple horrors collapsed to the Library floor, squirting blood and inner liquids onto the dusty air. Other magics homed in on Pretty Poison, who snatched them out of mid air and ate them up, grinning like a naughty schoolgirl. She was a fallen angel and older than the world, and the minor magics of men were nothing to her.

I pulled a pair of chaos dice from my coat's inner pocket and tossed them into the midst of the Reasonable Men; and suddenly everything that could go wrong for them did. Spells misfired, muscles spasmed, and they fell over each other like clowns. One of them drew a heavy handgun, its gleaming steel acid-etched with potent runes and sigils. He fired it at Sinner. The bullet punched a neat hole in Sinner's chest, but no blood flowed. He stood looking down at the hole for a moment, almost sadly, then he looked at the shocked Reasonable Man.

"Magic guns? I have known the torments of Hell, boy. But still, you really shouldn't have done that. It wasn't respectful. Pretty Poison?"

"Of course, darling Sidney."

And Pretty Poison surged forward, moving almost too quickly for human eyes to follow. She raged among the Reasonable Men, tearing them, literally, limb from limb with awful, impossible strength, laughing breathily all the while. Some tried to run, but she was quicker. While they were distracted, I put my back up against a towering bookshelf, slammed my weight against it, and overturned the whole damn thing onto two of the Reasonable Men. The great weight crushed them mercilessly to the floor, and they didn't move again. And almost as quickly as that, it was over. It was quiet again in the Library, the loudest sound the slow dripping of blood from various surfaces. The Reasonable Men were all dead. It wasn't what I wanted; but this was the kind of thing that happened when you allied yourself with people like Sinner and Pretty Poison. She was looking around at all the terrible things she'd done and smiling brightly. I looked around for Madman and found that even he'd got involved, in the end. Somewhere along the way he'd decided he was in a Samurai film. He was wearing a kimono and standing over a dead Reasonable Man with a bloody katana in his hands. He'd chopped the poor bastard into bits. He looked down at the scattered bloody pieces before him and scowled balefully.

"Well? Have you had enough? Answer me!"

It would have been funny, if the man hadn't been so very dead.

Pretty Poison came tripping daintily between the corpses to embrace her Sinner and make sure he was okay.

He looked sadly at her, and at all the things she'd done, but said nothing. Pretty Poison snuggled up against him, not even breathing hard. She noticed there was blood on her hands, and sucked the blood off her fingers one by one, savouring it. She saw the disappointment in Sinner's face and pouted like a child.

"I'm sorry, Sidney, but no-one gets to hurt you while I'm around. And after all, a girl has to follow her impulses."

Sinner sighed and looked out over the scattered bodies. "We should have left one alive, to take a message back to Walker."

"Oh, I think he'll get the message," I said. "Thirteen dead combat magicians makes for one hell of a powerful statement. Walker... is not going to be pleased about this."

"Good," said Madman, back in his old clothes again. "Never liked the man. He tried to have me locked up once. Well, several times, actually."

"Still," I said, thinking it through, "Perhaps I'd better go and have a word with him, smooth things over. Or he and his various bully boys will be haunting us every step of the way. Yes, I'll go and talk with the man. I know how to handle Walker."

"Should we come with you?" said Sinner.

"I think I'll do better alone," I said. "This calls for diplomacy, fast-talking, and an outrageous amount of bluffing. Not blood and guts all over the carpet. And I can't have him thinking I need other people to back me up when I talk with him. Walker notices things like that. So keep Madman here with you and try to keep him out of trouble till I get back."

Sinner winced. "Please. Don't be long."

I made my way out of the Library, smiling apologetically at the various members of staff I passed, and called Cathy at my office, to see if she knew where Walker might be found, just at the moment.

"Oh sure," she said almost immediately. "No problem. I'll just check the computers. We subscribe to a service that keeps constant track on all the real movers and shakers in the Nightside, and lets us know where they are at any given moment, through constant updating."

"We do?" I said.

"I knew you weren't paying attention at my last briefing! Honestly, John, you never listen to a thing I say... Now, Walker, Walker ... Ah yes. He's currently dining at his Club. Alone. Anything else I can do for you? How are you getting on with Sinner and Madman?"

"It's been ... interesting," I said, and hung up. I didn't want to worry her.

Four - Warning Shots

Going to see Walker is a lot like visiting the dentist; it may be necessary, but it's never going to be much fun. Walker, that quiet and refined gentleman in his neat city suit, is the public face of the Authorities, those shadowy background forces who run things in the Nightside, inasmuch as anybody does, or can. Walker always seems to know everything that's going on in the Nightside; but if that were really true, he'd have had me arrested, suppressed, or killed long ago. Still, sending the Reasonable Men to haul me away by main force was certainly a new step in our complicated relationship. He'd never hesitated to threaten or even blackmail me in the past, when he wanted me to do something dangerous and expendable for him, or just as often, stop me doing whatever it was I was already up to. But sending the Reasonable Men—that was just downright nasty.

There are many private and even secretive Clubs in the Nightside, and nearly all of them are clustered together in a very discreet and select area called, not surprisingly, Clubland. A quiet little square in a quiet little neighbourhood, regularly patrolled and even better guarded. These Clubs exist to provide secure meeting places for the kind of groups whose beliefs or practices are so extreme that the outside world wouldn't tolerate their existence for one moment. The Clubs provide a haven for those of like tastes to band together, protect their interests, and pool their information. And do the things they need to do, behind securely locked doors. These Clubs aren't about religion; you find that on the Street of the Gods. And they're not about sex; you can find that anywhere in the Nightside. No, these Clubs are strictly for the distinct and the damned. For example: The Tribes of the Night, a Club whose membership consists solely of vampires, werewolves, and ghouls. (No half-breeds.) Then there's Club Dead, exclusively for the many creations of Baron Von Frankenstein and his descendants, who have been very busy bunnies since the nineteenth century, with varying degrees of skill and success. (Club motto: We belong Dead.) And, of course, Club Life, for all the various forms of immortal. (Club dues are paid thanks to the miracle of compound interest.) Club motto: Live forever, or die trying. The old jokes are always the best.

Walker belonged to the oldest, proudest, and most select Gentleman's Club in the history of the Nightside: the Londinium Club. Where everything that matters is discussed by everyone who matters, and decisions that affect everyone's lives are made over dinner. I've never been sure the Londinium Club is really as ancient as the old Roman name implies, but I wouldn't rule it out either. The front entrance is old, old stone, and the designs surrounding the huge oaken door certainly date from the Roman period. The bas-reliefs feature activities that would have made Caligula blush, and a few that might have made him vomit. The Londinium Club represents power, and that has to include the power to do anything.


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