"Yes." The word was a long hiss, and Beldeine rolled frightened eyes toward Verin’s face. "Yes... but he must... be kept... safe. The world... must be... safe... from him."
Interesting. They had all said the world had to be kept safe from him; what was interesting was those who thought he needed protection, too. Some who had said that, surprised her.
To Verin’s eyes, the weave she had made resembled nothing so much as a haphazard tangle of faintly glowing transparent threads all bundled around Beldeine’s head, with four threads of Spirit trailing out of the mess. Two of those, opposite one another, she pulled, and the tangle collapsed slightly, falling inward, into something on the edge of order. Beldeine’s eyes shot open wide, staring into the far distance.
In a firm, low voice, Verin gave her instructions. More like suggestions, though she phrased them as commands. Beldeine would have to find reasons within herself to obey; if she did not, then all this had been so much wasted effort.
With the final words, Verin pulled the other two threads of Spirit, and the tangle collapsed further. This time, though, it fell into what seemed perfect order, a pattern more precise, more complicated than the most intricate lace, and complete, tied off by the same action that began its shrinking. This time, it continued to fall inward on itself, inward around Beldeine’s head. Those faintly glowing threads sank into her, vanished. Her eyes rolled back in her head, and she began to thrash, limbs quivering. Verin held her as gently as she could, but Beldeine’s head still whipped from side to side, and her bare heels drummed on the carpets. Soon, only the most careful Delving would tell that anything had been done, and not even that would identify the weave. Verin had tested that carefully, and if she did say so herself, none surpassed her at Delving.
Of course the thing was not truly Compulsion as ancient texts described it. The weaving went with painful slowness, cobbled together as it was, and there was that need for a reason. It helped a great deal if the object of the weave was emotionally vulnerable, but trust was absolutely essential. Even catching someone by surprise did no good if they were suspicious. That fact cut down its usefulness with men considerably; veryfew men lacked suspicion around Aes Sedai.
Distrust aside, men were very bad subjects, unfortunately. She could not understand why. Most of those girls’ weaves had been intended for their fathers or other men. Any strong personality might begin to question his own actions – or even forget doing them, which led to another set of problems – but all things being equal, men were much more likely to. Much more likely. Perhaps it was the suspicion again. Why, once a man had even remembered the weaves being woven on him, if not the instructions she had given him. Such a lot of bother thatcaused! Not something she would risk again.
At last Beldeine’s convulsions lessened, stopped. She raised a filthy hand to her head. "What —? What happened?" she said, almost inaudibly. "Did I faint?" Forgetfulness was another good point about the weave, not unexpectedly. After all, Father must not remember that you somehow made him buy that expensive dress.
"The heat is very bad," Verin said, helping her to sit up again. "I have felt light-headed myself once or twice today." From weariness, not heat. Handling that much of saidartook it out of you, especially when you had already done it four times today. The angrealdid nothing to buffer the effects once you stopped using it. She could have used a steadying hand herself. "I think that’s about enough. If you’re fainting, perhaps they’ll find something for you to do out of the sun." The prospect did not seem to cheer Beldeine at all.
Rubbing the small of her back, Verin stuck her head out of the tent. Coram and Mendan stopped their game of cat’s cradle once more; there was no sign that either had listened, but she would not wager her life on it. She told them that she was finished with Beldeine and, after a moment’s thought, added that she needed another pitcher of water since Beldeine had overturned hers. Both men’s faces darkened beneath their tans. That would be passed along to the Wise One who came for Beldeine. It would serve as something more to help her reach her decision.
The sun still had a long way to fall to the horizon, but the ache in her back told her it was time to stop for the day. She could still do one more sister, but if she did, by morning she would feel it in every muscle. Her eyes fell on Irgain, now with the women carrying baskets to the handmills. How would her life have gone if she had not been so curious, Verin wondered. For one thing, she would have married Eadwin and remained in Far Madding instead of going to the White Tower. She would be long dead, for another, and the children she had never had, and her grandchildren, too.
With a sigh, she turned back to Coram. "When Mendan returns, would you go tell Colinda that I would like to see Irgain Fatamed?" The pain in her muscles tomorrow would be a small penance for Beldeine’s suffering over that spilled water, but that was not why she did it, or even her curiosity, really. She still had a task. Somehow, she had to keep young Rand alive until it was time for him to die.
The room might have been in a grand palace, except that it had neither windows nor doors. The fire on a golden marble hearth gave no heat, and the flames did not consume the logs. The man seated at a table with gilded legs, centered on a silk carpet woven with glittering threads of gold and silver, cared little for the trappings of this Age. They were necessary to impress; no more. Not that he really needed more than himself to overawe the stiffest pride. He called himself Moridin, and surely no one had ever had more right to name himself Death.
From time to time he idly stroked one of the two mindtraps that hung on plain silken cords around his neck. At his touch, the blood-red crystal of the cour’souvrapulsed, swirls moving in endless depths like the beating of a heart. His real attention was on the game laid out before him on the table, thirty-three red pieces and thirty-three green arrayed across a playing surface of thirteen squares by thirteen. A re-creation of the early stages of a famous game. The most important piece, the Fisher, black-and-white like the playing surface, still waited in its starting place on the central square. A complex game, sha’rah, ancient long before the War of Power. Sha’rah, tcheran, and no’ri, the game now called simply "stones," each had adherents who claimed it encompassed all the subtleties of life, but Moridin had always favored sha’rah. Only nine people living even remembered the game. He had been a master of it. Much more complex than tcheranor no’ri. The first object was capture of the Fisher. Only then did the game truly begin.
A servant approached, a slim graceful young man clad all in white, impossibly handsome, bowing as he presented a crystal goblet on a silver tray. He smiled, but it did not touch his black eyes, eyes more lifeless than simply dead. Most men would have felt uncomfortable having that gaze on them. Moridin merely took the goblet and motioned the servant away. The vintners of this time produced some excellent wines. He did not drink, though.
The Fisher held his attention, baiting him. Several pieces had varying moves, but only the Fisher’s attributes altered according to where it stood; on a white square, weak in attack yet agile and far-ranging in escape; on black, strong in attack but slow and vulnerable. When masters played, the Fisher changed sides many times before the end. The green-and-red goal-row that surrounded the playing surface could be threatened by any piece, but only the Fisher could move onto it. Not that he was safe, even there; the Fisher was never safe. When the Fisher was yours, you tried to move him to a square of your color behind your opponent’s end of the board. That was victory, the easiest way, but not the only one. When your opponent held the Fisher, you attempted to leave him no choice for the Fisher but to move onto your color. Anywhere at all along the goal-row would do; holding the Fisher could be more dangerous than not. Of course, there was a third path to victory in sha’rah, if you took it before letting yourself be trapped. The game always degenerated in a bloody melee, then, victory coming only with complete annihilation of your enemy. He had tried that, once, in desperation, but the attempt had failed. Painfully.