15

ON THE EIGHTH DAY OUT of the Conventical, Sazed awoke to find himself alone.

He stood, pushing off his blanket and the light film of ash that had fallen during the night. Marsh's place beneath the tree's canopy was empty, though a patch of bare earth indicated where the Inquisitor had slept.

Sazed stood, following Marsh's footsteps out into the harsh red sunlight. The ash was deeper here, without the cover of trees, and there was also more wind blowing it into drifts. Sazed regarded the windswept landscape. There was no further sign of Marsh.

Sazed returned to camp. The trees here—in the middle of the Eastern Dominance—rose twisted and knotted, but they had shelflike, overlapping branches, thick with brown needles. These provided decent shelter, though the ash seemed capable of infiltrating any sanctuary.

Sazed made a simple soup for breakfast. Marsh did not return. Sazed washed his brown travel robes in a nearby stream. Marsh did not return. Sazed sewed a rent in his sleeve, oiled his walking boots, and shaved his head. Marsh did not return. Sazed got out the rubbing he'd made in the Conventical, transcribed a few words, then forced himself to put the sheet away—he worried about blurring the words by opening it too often or by getting ash on it. Better to wait until he could have a proper desk and clean room.

Marsh did not return.

Finally, Sazed left. He couldn't define the sense of urgency that he felt—part excitement to share what he had learned, part desire to see how Vin and the young king Elend Venture were handling events in Luthadel.

Marsh knew the way. He would catch up.

Sazed raised his hand, shading his eyes against the red sunlight, looking down from his hilltop vantage. There was a slight darkness on the horizon, to the east of the main road. He tapped his geography coppermind, seeking out descriptions of the Eastern Dominance.

The knowledge swelled his mind, blessing him with recollection. The darkness was a village named Urbene. He searched through one of his indexes, looking for the right gazetteer. The index was growing fuzzy, its information difficult to remember—which meant that he'd switched it from coppermind to memory and back too many times. Knowledge inside a coppermind would remain pristine, but anything inside his head—even for only a few moments—would decay. He'd have to re-memorize the index later.

He found what he was looking for, and dumped the right memories into his head. The gazetteer listed Urbene as "picturesque," which probably meant that some important nobleman had decided to make his manor there. The listing said that the skaa of Urbene were herdsmen.

Sazed scribbled a note to himself, then redeposited the gazetteer's memories. Reading the note told him what he had just forgotten. Like the index, the gazetteer memories had inevitably decayed slightly during their stay in his head. Fortunately, he had a second set of copperminds hidden back up in Terris, and would use those to pass his knowledge on to another Keeper. His current copperminds were for everyday use. Unapplied knowledge benefited no one.

He shouldered his pack. A visit to the village would do him some good, even if it slowed him down. His stomach agreed with the decision. It was unlikely the peasants would have much in the way of food, but perhaps they would be able to provide something other than broth. Besides, they might have news of events at Luthadel.

He hiked down the short hill, taking the smaller, eastern fork in the road. Once, there had been little travel in the Final Empire. The Lord Ruler had forbidden skaa to leave their indentured lands, and only thieves and rebels had dared disobey. Still, most of the nobility had made their livings by trading, so a village such as this one might be accustomed to visitors.

Sazed began to notice the oddities immediately. Goats roamed the countryside along the road, unwatched. Sazed paused, then dug a coppermind from his pack. He searched through it as he walked. One book on husbandry claimed that herdsmen sometimes left their flocks alone to graze. Yet, the unwatched animals made him nervous. He quickened his pace.

Just to the south, the skaa starve, he thought. Yet here, livestock is so plentiful that nobody can be spared to keep it safe from bandits or predators?

The small village appeared in the distance. Sazed could almost convince himself that the lack of activity—the lack of movement in the streets, the derelict doors and shutters swinging in the breeze—was due to his approach. Perhaps the people were so scared that they were hiding. Or, perhaps they simply were all out. Tending flocks. . ..

Sazed stopped. A shift in the wind brought a telltale scent from the village. The skaa weren't hiding, and they hadn't fled. It was the scent of rotting bodies.

Suddenly urgent, Sazed pulled out a small ring—a scent tinmind—and slipped it on his thumb. The smell on the wind, it didn't seem like that of a slaughter. It was a mustier, dirtier smell. A smell not only of death, but of corruption, unwashed bodies, and waste. He reversed the use of the tinmind, filling it instead of tapping it, and his ability to smell grew very weak—keeping him from gagging.

He continued on, carefully entering the village proper. Like most skaa villages, Urbene was organized simply. It had a group of ten large hovels built in a loose circle with a well at the center. The buildings were wood, and for thatching they used the same needle-bearing branches from the trees he'd seen. Overseers' huts, along with a fine nobleman's manor, stood a little farther up the valley.

If it hadn't been for the smell—and the sense of haunted emptiness—Sazed might have agreed with his gazetteer's description of Urbene. For skaa residences, the hovels looked well maintained, and the village lay in a quiet hollow amid the rising landscape.

It wasn't until he got a little closer that he found the first bodies. They lay scattered around the doorway to the nearest hovel, about a half-dozen of them. Sazed approached carefully, but could quickly see that the corpses were at least several days old. He knelt beside the first one, that of a woman, and could see no visible cause of death. The others were the same.

Nervous, Sazed forced himself to reach up and pull open the door to the hovel. The stench from inside was so strong that he could smell it through his tinmind.

The hovel, like most, was only a single chamber. It was filled with bodies. Most lay wrapped in thin blankets; some sat with backs pressed up against the walls, rotting heads hanging limply from their necks. They had gaunt, nearly fleshless bodies with withered limbs and protruding ribs. Haunted, unseeing eyes sat in desiccated faces.

These people had died of starvation and dehydration.

Sazed stumbled from the hovel, head bowed. He didn't expect to find anything different in the other buildings, but he checked anyway. He saw the same scene repeated again and again. Woundless corpses on the ground outside; many more bodies huddled inside. Flies buzzing about in swarms, covering faces. In several of the buildings he found gnawed human bones at the center of the room.

He stumbled out of the final hovel, breathing deeply through his mouth. Dozens of people, over a hundred total, dead for no obvious reason. What possibly could have caused so many of them to simply sit, hidden in their houses, while they ran out of food and water? How could they have starved when there were beasts running free? And what had killed those that he'd found outside, lying in the ash? They didn't seem as emaciated as the ones inside, though from the level of decomposition, it was difficult to tell.

I must be mistaken about the starvation, Sazed told himself. It must have been a plague of some sort, a disease. That is a much more logical explanation. He searched through his medical coppermind. Surely there were diseases that could strike quickly, leaving their victims weakened. And the survivors must have fled. Leaving behind their loved ones. Not taking any of the animals from their pastures. . ..


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