The god that reached out from the flames to take Vill’s breath, however, was not Fener. It was Hood, with taloned hands of dusty green and fingertips stained black with putrescence, and that reach seemed halfhearted, groping as if the Lord of the Slain was blind, reluctant, weary of this pathetic necessity.

Hood’s attention brushed Deadsmell’s mind, alien in every respect but a deep, almost shapeless sorrow rising like bitter mist from the god’s own soul-a sorrow that the young mortal recognized. It was the grief one felt, at times, for the dying when those doing the dying were unknown, were in effect strangers; when their fate was almost abstract. Impersonal grief, a ghost cloak one tried on only to stand motionless, pensive, trying to convince oneself of its weight, and how that weight-when it ceased being ghostly-might feel some time in the future. When death became personal, when one could not shrug out from beneath its weight. When grief ceased being an idea and became an entire world of suffocating darkness.

Cold, alien eyes fixed momentarily upon Deadsmell, and a voice drifted into his skull. ‘You thought they cared.

‘But-he is Fener’s very own…’

There is no bargain when only one side pays attention. There is no contract when only one party sets a seal of blood. I am the harvester of the deluded, mortal.

‘And this is why you grieve, isn’t it? I can feel it-your sorrow-’

So you can. Perhaps, then, you are one of my own.’

‘I dress the dead-’

Appeasing their delusions, yes. But that does not serve me. I say you are one of my own, but what does that mean? Do not ask me, mortal. I am not one to bargain with. I promise nothing but loss and failure, dust and hungry earth. You are one of my own. We begin a game, you and me. The game of evasion.

‘I have seen death-it doesn’t haunt me.’

That is irrelevant. The game is this: steal their lives-snatch them away from my reach. Curse these hands you now see, the nails black with death’s touch. Spit into this lifeless breath of mine. Cheat me at every turn. Heed this truth: there is no other form of service as honest as the one I offer you. To do battle against me, you must acknowledge my power. Even as I acknowledge yours. You must respect the fact that I always win, that you cannot help but fail. In turn, I must give to you my respect. For your courage. For the stubborn refusal that is a mortal’s greatest strength.

For all that, mortal, give me a good game.

‘And what do I get in return? Never mind respect, either. What do I get back?’

Only that which you find. Undeniable truths. Unwavering regard of the sorrows that plague a life. The sigh of acceptance. The end of fear.

The end of fear. Even for such a young man, such an inexperienced man, Deadsmell understood the value of such a gift. The end of fear.

‘Do not be cruel with Hester Vill, I beg you.’

I am not one for wilful cruelty, mortal. Yet his soul will feel sorely abused, and for that I can do nothing.

‘I understand. It is Fener who should be made to answer for that betrayal.’

He sensed wry amusement in Hood. ‘One day, even the gods will answer to death.

Deadsmell blinked in the sudden gloom as the fire ebbed, flickered, vanished. He peered at Vill and saw that the old man breathed no more. His expression was frozen in a distraught, broken mask. Four black spots had burned his brow.

The world didn’t give much. And what it did give it usually took back way too soon. And the hands stung with absence, the eyes that looked out were as hollow as the places they found. Sunlight wept down through drifts of dust, and a man could sit waiting to see his god, when waiting was all he had left.

Deadsmell was kicking through his memories, a task best done in solitude. Drawn to this overgrown, abandoned ruin in the heart of Letheras, with its otherworldly insects, its gaping pits and its root-bound humps of rotted earth, he wandered as if lost. The Lord of Death was reaching into this world once again, swirling a finger through pools of mortal blood. But Deadsmell remained blind to the patterns so inscribed, this intricate elaboration on the old game.

He found that he feared for his god. For Hood, his foe, his friend. The only damned god he respected.

The necromancer’s game was one that others could not understand. To them it was the old rat dodging the barn cat, a one-sided hunt bound in mutual hatred. It was nothing like that, of course. Hood didn’t despise necromancers-the god knew that no one else truly understood him and his last-of-last worlds. Ducking the black touch, stealing back souls, mocking life with the animation of corpses-they were the vestments of true worship. Because true worship was, in its very essence, a game.

“ ‘There is no bargain when only one side pays attention.’ ”

Moments after voicing that quote, Deadsmell grunted in sour amusement. Too much irony in saying such a thing to ghosts, especially in a place so crowded with them as here, less than a dozen paces from the gate to the Azath House.

He had learned that Brys Beddict had been slain, once, only to be dragged back. A most bitter gift, it was a wonder the King’s brother hadn’t gone mad. When a soul leaves the path, a belated return has the fool stumbling again and again. Every step settling awkwardly, as if the imprint of one’s own foot no longer fit it, as if the soul no longer matched the vessel of its flesh and bone and was left jarred, displaced.

And now he had heard about a woman cursed undead. Ruthan Gudd had gone so far as to hint that he’d bedded the woman-and how sick was that? Deadsmell shook his head. As bad as sheep, cows, dogs, goats and fat bhokarala. No, even worse. And did she want the curse unravelled? No-at least with that he had to agree. It does no good to come back. One gets used to things staying the same, more used to that than how a living soul felt about its own sagging, decaying body. Besides, the dead never come back all the way. ‘It’s like knowing the secret to a trick, the wonder goes away. They’ve lost all the delusions that once comforted them.’

‘Deadsmell!’

He turned to see Bottle picking his way round the heaps and holes.

‘Heard you saying something-ghosts never got anything good to say, why bother talking with them?’

‘I wasn’t.’

The young mage reached him and then stood, staring at the old Jaghut tower. ‘Did you see the baggage train forming up outside the city? Gods, we’ve got enough stuff to handle an army five times our size.’

‘Maybe, maybe not.’

Bottle grunted. ‘That’s what Fiddler said.’

‘We’ll be marching into nowhere. Resupply will be hard to manage, maybe impossible.’

‘Into nowhere, that seems about right.’

Deadsmell pointed at the Azath House. ‘They went in there, I think.’

‘Sinn and Grub?’

‘Aye.’

‘Something snatch them?’

‘I don’t think so. I think they went through, the way Kellanved and Dancer learned how to do.’

‘Where?’

‘No idea, and no, I have no plans to follow them. We have to consider them lost. Permanently.’

Bottle glanced at him. ‘You throw that at the Adjunct yet?’

‘I did. She wasn’t happy.’

‘I bet she wasn’t.’ He scratched at the scraggy beard he seemed intent on growing. ‘So tell me why you think they went in there.’

Deadsmell grimaced. ‘I remember the day I left my home. A damned ram had got on to the roof of my house-the house I inherited, I mean. A big white bastard, eager to hump anything with legs. The look it gave me was empty and full, if you know what I mean-’

‘No. All right, yes. When winter’s broken-the season, and those eyes.’

‘Empty and full, and from its perch up there it had a damned good view of the graveyard, all three tiers, from paupers to the local version of nobility. I’d just gone and buried the village priest-’


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