Spitting blood, Lucius's response was incoherent.
'I SAID WE should consider the interex, sir.’ Erebus pressed.
4Ve should.’ Horus replied, 'and my mind is made up. All these voices calling for my attention, pulling me this way and that. They can't disguise the fact that the interex is a significant new culture, occupying a significant region of space. They're human. We can't ignore
them. We can't deny their existence. We must deal with them directly. Either they are friends, potential allies, or they are enemies. We cannot turn our attention elsewhere and expect them to stay put. If they are enemies, if they are against us, then they could pose a threat as great as the greenskins. I will go to the summit and meet their leaders.’
XENOBIA WAS A provincial capital on the marches of interex territory. The envoys had been guarded in revelations of the precise size and extent of the interex, but their cultural holdings evidently occupied in excess of thirty systems, with the heartworlds some forty weeks from the advancing edge of Imperial influence. Xenobia, a gateway world and a sentinel station on the edge of interex space, was chosen as the site for the summit.
It was a place of considerable wonder. Escorted from mass anchorage points in the orbit of the principal satellite, the Warmaster and his representatives were conducted to Xenobia Principis, a wealthy, regal city on the shores of a wide, ammonia sea. The city was set into the slopes of a wide bay, so that it shelved down the ramparts of the hills to sea-level. The continental region behind it was sheathed in verdant rainforest, and this lush growth spilled down through the city too, so that the city structures - towers of pale grey stone and turrets of brass and silver - rose up out of the thick canopy like hilltop peaks. The vegetation was predominately dark green, indeed so dark in colour it seemed almost black in the frail, yellow daylight. The city was structured in descending tiers under the trees, where arched stone viaducts and curved street galleries stepped down to the shoreline in the quiet, mottled shadow of the greenery. Where the grey towers and ornate campaniles rose above the forest, they were often capped in polished
metal, and adorned with high masts from which flags and standards hung in the warm air.
It was not a fortress city. There was little evidence of defences either on the ground or in local orbit. Horas was in no doubt that the place could protect itself if necessary. The interex did not wear its martial power as obviously as the Imperium, but its technology was not to be underestimated.
The Imperial party was over five hundred strong and included Astartes officers, escort troops and iterators, as well as a selection of remembrancers. Horus had authorised the latter's inclusion. This was a fact-finding mission, and the Warmaster thought the eager, inquisitive remembrancers might gather a great deal of supplementary material that would prove valuable. Loken believed that the Warmaster was also making an effort to establish a rather different impression than before. The envoys of the interex had seemed so disdainful of the expedition's military bias. Horas came to them now, surrounded as much by teachers, poets and artists as he was warriors.
They were provided with excellent accommodation in the western part of the city, in a quarter known as the Extranus, where, they were politely informed, all 'strangers and visitors' were reserved and hosted. Xenobia Principis was a place designed for trade delegations and diplomatic meetings, with the Extranus set aside to keep guests reserved in one place. They were handsomely provided with meturge players, household servants, and court officers to see to their every need and answer any questions.
Under the guided escort of abbrocarii, the Imperials were allowed beyond the shaded compound of the Extranus to visit the city. In small groups, they were shown the wonders of the place: halls of trade and industry, museums of art and music, archives and
libraries. In the green twilight of the galleried streets, under the hissing canopy of the trees, they were guided along fine avenues, through splendid squares, and up and down endless flights of steps. The city was home to buildings of exquisite design, and it was clear the interex possessed great skill in both the old crafts of stonemasonry and metalwork, and the newer crafts of technology. Pavements abounded with gorgeous statuary and tranquil water fountains, but also with modernist public sculpture of light and sonics. Ancient lancet window slits were equipped with glass panels reactive to light and heat. Doors opened and closed via automatic body sensors. Interior light levels could be adjusted by a wave of the hand. Everywhere, the soft melody of the aria played.
The Imperium possessed many cities that were larger and grander and more cyclopean. The super-hives of Terra and the silver spires of Prospero both were stupendous monuments to cultural advancement that quite diminished Xenobia Principis. But the interex city was every bit as refined and sophisticated as any conurbation in Imperial space, and it was merely a border settlement.
On the day of their arrival, the Imperials were welcomed by a great parade, which culminated in their presentation to the senior royal officer of Xenobia, a 'general commander' named Jephta Naud. There were high-ranking civil officers in the interex party too, but they had decided to allow a military leader to oversee the summit. Just as Horus had diluted the martial composition of his embassy to impress the interex, so it had brought its military powers to the fore.
The parade was complex and colourful. Meturge players marched in great numbers, dressed in rich formal robes, and performed skirling anthems that were as much non-verbal messages of welcome as they were
mood-setting music. Gleves and sagittars strode in long, uniform columns, their armour polished brightly and dressed with garlands of ribbons and leaves. Behind the human soldiery came the kinebrach auxiliaries, armoured and lumbering, and glittering formations of robotic cavalry. The cavalry was made up of hundreds of the headless artificial horses that had featured in the envoys' honour guard. They were headless no longer. Sagittars and gleves had mounted the quadruped frames, seating themselves where the base of the neck would have been. Warrior armour and robot technology had fused smoothly, locking the 'riders' in place, their legs folded into the breastbones of the steeds. They were centaurs now, man and device linked as one, myths given technological reality.
The citizenry of Xenobia Principis came out in force for the parade, and cheered and sang, and strewed the route of the procession with petals and strips of ribbon.
The parade's destination was a building called the Hall of Devices, a place which apparently had some military significance to the interex. Old, and of considerable size, the hall resembled a museum. Built into a steep section of the bay slopes, the hall enclosed many chambers that were more than two or three storeys high. Plunging display vaults, some of great size, showed off assemblies of weapons, from forests of ancient swords and halberds to modern motorised cannons, all suffused in the pale blue glow of the energy fields that secured them.
The hall is both a museum of weapons and war devices, and an armoury.’ Jephta Naud explained as he greeted them. Naud was a tall, noble creature with complicated dermatoglyphics on the right side of his face. His eyes were the colour of soft gold, and he wore silver armour and a cloak of scalloped red metal links that made a sound like distant chimes when he moved. An
armoured officer walked at his side, carrying Naud's crested warhelm.
Though the Astartes had come armoured, the War-master had chosen to wear robes and furs rather than his battle-plate. He showed great and courteous interest as Naud led them through the deep vaults, commenting on certain devices, remarking with delight when archaic weapons revealed a shared ancestry.