"Captain A. O. Elgars is a currently serving member of the United States Armed forces on detached duty and her right to carry weapons irrespective of type or caliber in any portion of the United States or its Territories for any reason she at her sole discretion shall deem reasonable and prudent shall not be infringed. Any questions regarding these orders shall be directed to the Department of War." It was endorsed by the Continental Army commander and the commander of the Ten Thousand. The back had her picture and personal data.
The license was standard issue. At the beginning of the war the right of the Federal military to conduct maneuvers in and around non-threatened zones had been repeatedly questioned. Among the questions raised was whether military personnel should be restricted in access to their weapons, especially in and around cities which had anti-gun laws.
Most of the complaints had ended after the Fredericksburg landings, but when a detached brigade of infantry was surprised and overwhelmed in Seattle, with their weapons still in the unit armory, the question was settled once and for all. Serving members of the armed forces were not required to wear uniforms at all times. But for "the duration of the current emergency" serving military personnel were required, by Federal law, to be armed at all times with a "basic load" for their primary weapons. Posleen landings occurred at random and on the balance it had been decided that the occasional irrational act was balanced by the security of an armed response to the invasion.
"Now the important question," said Wendy with another smile. "What to wear."
Elgars smiled back and reached for the Battle Dress Uniform. She fingered the lapel with a puzzled expression.
"Do you recognize the uniform?" Wendy asked. "It's BDUs. That rank shows you're a captain. Do you remember being a captain?"
Elgars shook her head and shrugged. "Ser . . . sar . . . sar'nt."
"You were a sergeant?" Wendy asked. "Why do you have captain's tracks?"
"Sarn' . . . pri'ate." Elgars face worked and she banged her head. "Staaaa . . . No . . . Ahhhh!"
"Calm down," Wendy said, shaking her shoulder. "Whatever you were, you're a captain now." Wendy looked at her for a moment and shook her head. "Have they given you any background on why you're here? Or even where 'here' is?"
Elgars shook her head and gestured around at the room. "Is an' off'ce a' I see."
Wendy took a breath and thought about where to start. "Okay, you know you're underground, right?"
"Righ'." Elgars nodded at that. "Su'-ur'."
"A Sub-Urb," Wendy agreed. "Have they shown you a map?"
"N'. "
Wendy picked up the remote for the flatscreen and punched in a code. "This is the information channel. Did they show you that?"
"N'. "
"Christ," Wendy said. "Okay, here goes." She flipped through a menu and brought up a schematic of a cube. "Welcome to the Franklin Sub-Urb. Here's Getting Around One Oh One.
"The Burb is a cube. The top of the cube is one hundred feet underground with the area over it reinforced with 'honeycomb' anti-shock armor. The cube is broken into eight sectors and each sector is broken into subsectors. The primary sectors are letters, A through H. The subsectors are numbers and once you figure out the way that breaks down if I say something like 'C8-8-4' you know right where you're at. The subsectors are each four stories high and four blocks wide and deep. They start numerically at the center and work outward both from the center and from the joining line to the next sector. The sectors are eight subsectors, or eight blocks, wide and eight deep, but they are still under construction and a few of them continue out beyond eight subsectors.
"Right now you're in Sector F, Subsector 1-1-4. That means that you're right at the top of F, on the border with E and four blocks out from the center. Sector A is security, emergency services, administration and a few living quarters, mainly for administration and security. Sectors B through D are living quarters. Although some of C and D are given over to support. Sector F is hospital and environmental support and E through H are generally given over to support including a fusion reactor in H and an extensive hydroponics and waste reprocessing section in G.
"The main personnel entrance is above Sector A and joins A near the juncture of the other three living sectors. Just outside of it is a large parking garage where most of the vehicles used by the evacuees are parked. On the southwest quadrant, adjacent to Sector D, is the main resupply route. Supplies come in there and are transported down elevators to Sector H.
"There are primary movement routes running along primary sector junctures—that is, where four sectors converge—and at four points within each sector. Prime Corridors have slide-ways, walkways and cart paths. Secondary movement routes are found at every other subsector juncture point. Secondary Corridors do not have slideways and you have to be careful of carts and vice versa. The small corridors where residences are found also can be used to move around; they are referred to as tertiary corridors. Except in special cases, carts are not permitted in residential corridors.
"If you get lost," she continued, hitting a command so that a list of icons came up, and pointing to an icon that looked like a computer, "look for this symbol. That's an info-access terminal. You can query one as to your location and how to get to just about anywhere in the Urb. You also can ask for a 'sprite,' which is a Galactic supplied micrite. It's about the size of a fly and glows. It will leave and take the shortest primary route to your destination. Follow it. It will stop if you stop and leave when you reach your destination."
She gestured to the rest of the icons. "There's other symbols you need to get to know. There's symbols for security, bathrooms, cafeterias and stuff like that. Most of them are sort of self-explanatory, but you need to get familiar with them.
"You are permitted to leave the Sub-Urb, but it is strongly discouraged and no unauthorized personnel are permitted into the Urb and no military personnel are permitted unless they have written orders or are on hospital status and assigned . . . like you."
"You' gi' 'is for," Elgars said.
"Yes, I've given this lecture a few times," Wendy said with a grim smile. "I've been in this fucker since it was just a giant echoing hole." She thought about it for a moment. "That's all you really need to know for now. There's some minimal emergency information you should get familiar with, but it's available on channel 141. I'd recommend watching that fairly religiously for a couple of weeks; there's all sorts of tips to getting around. Any major questions for now?"
Elgars shook her head and went over to the other locker to get a bra. The locker had a chest of drawers in it and several sets of civilian clothes, mostly blue jeans and dresses. On the right hand side was a shoe rack with one pair of running shoes, two sets of shined combat boots and nine pairs of high heeled shoes, most of them black. The only thing that showed any sign of use was the running shoes.
"Man," Wendy breathed. "You've got enough clothes for five people down here."
Elgars made a questioning sound in her throat and Wendy shrugged.
"There aren't any clothes getting made these days; all the mills make stuff for the Army. So whatever people brought, and most of 'em only brought a suitcase or two, that's what they had to wear." Wendy gestured at her own outfit of a dungaree type shirt and slightly oversized jeans. "They make a few things to keep people dressed and shoes, but none of it is 'fun clothes.' You've got more dresses than I've seen in three years."
Elgars looked at them then at Wendy. They seemed to be about the same size so the captain gestured. "Yuuuh . . . waaa . . . ?"