A slight uneasiness touched him briefly, but he shook it off. If something had happened to the wizard, he would have to break the invisibility spell in order to leave the cellar: if he could not break the spell he would be trapped indefinitely. Of course he would not die of thirst, but he thought it doubtful that an overman could live for very long on nothing but wine. It did not occur to him that he would be unable to get at the wine in his intangible state. Also, his mount still waited for him in the city outside; it would be hungry if no one fed it within the next day or so. Well, the warbeast could take care of itself; he had his own worries. He turned his attention back to the cellar walls.

It was a long time later when he finally came across what was undoubtedly a door. The stone ended, there was a wooden frame, and set in a few inches was a wooden panel studded with iron spikes such as were used to discourage trespassers from attempting to break doors in with their shoulders. It was the first trace of anything other than solid stone he had found anywhere in the walls. Investigating further, he felt what were undoubtedly hinges. Although he knew it was useless, he pushed against the opposite edge. It refused to yield. It would seem, he decided, that now was the appropriate time to try and turn himself visible once more. He reached into his belt-pouch and found the gem. Carefully, he tried to pull it out.

It caught; one of it edges had snagged in the pouch's lining.

Annoyed, he tugged at it. At first it held, then suddenly it sprang free and flew out of his grasp. Panicstricken, Garth fell on his knees and groped for it, but found only dust. Without thinking, he yanked out his flint and steel and tinder and struck a spark, forgetting that the flame and light would be invisible.

The tinder caught and flared a bright yellow in Garth's perfectly normal, visible hands. He snorted with relief as he realized that he had somehow broken the enchantment while fumbling with the gem.

Quickly, before the flickering tinder could die, he pulled out his torch and held it to the flame; the oils, sooty and no longer fresh, took several seconds to catch, but flared up at last in smoky red light.

Pocketing flint and steel with one hand while the other held the torch, Garth saw that he had used the last of his tinder; he could not afford to lose the torch, his only source of light. A glance around showed him that there were other torches, long unused and covered with dust and cobwebs, mounted high along the cellar walls. He lit the nearest one, so as to have a second flame if he lost his first, then systematically collected himself an armload of unlit brands from the other brackets and distributed them about his person. This done, he turned his attention to the door he had found.

It was a massive thing, with three heavy black hinges supporting what appeared to be braced and layered oak, fit to withstand a siege and studded with a myriad of inch-long spikes. It was held shut by a heavy latch, secured with a massive bolt lock-to which Shang undoubtedly held the key.

Reminded of the wizard and his works, he glanced around for the Jewel of Bilndness, but didn't see it. He shrugged. It had served his purpose, and he didn't care to spend the time to search for it; he wanted to get the basilisk above ground before Koros became hungry enough to go hunting. He turned his attention to the latch and lock, holding the torch as close as he could without igniting anything.

The latch was of little consequence; it could be worked from either side, apparently. The lock was the only difficulty. Nor did he have to worry about bars or locks on the other side, as Shang would be as unable pass them as he-probably. He was unsure as to whether such things could be manipulated magically. There was the possibility of a protective spell of some sort, but he would deal with that if it became necessary and not before.

The door fit its frame reasonably well, but close scrutiny revealed a narrow crack an inch or two above the lockbolt; through it Garth could see light glinting on the shiny metal of the bolt itself, proof that it had been recently worked and the rust scraped off. Putting aside the torch, he drew his dirk and found that the narrow blade fit into the opening. He forced it down until he felt it scrape on the bolt, then pried sideways, moving the bolt a fraction of an inch. He repeated this several times. Then, while holding the dagger-tip where it was, he peered into the crack. He could not be certain, but the bolt appeared to have moved perceptibly and not slid back completely. He continued; with a dozen more prying motions something snapped, and his dagger sprang free. He saw, to his disgust, that the point had broken off; however, a careful study of the crack seemed to show that the broken tip had worked its way between the lock and the frame. With the blunted end of the blade he pried once more.

There was a loud click, a sort of "thunk", and the lock was open.

Working the latch, Garth pushed on the door. It gave, slowly, with a harsh scratching sound where the tip of his dagger was wedged between the lock and the frame. He pressed harder, and it swung abruptly open, precipitating him forward into the darkness beyond.

He tumbled awkwardly down a few steps, then caught himself. He was on a narrow stair which descended further than he could see by the dim torchlight, with walls of solid stone on either side. The walls, in fact, appeared to be natural uncut stone; he could see no seams or mortar. The tunnel and stair were hewn from the living bedrock of the valley.

A breath of cool air wafted up to him from the invisible depths below. He had found the crypts of Mormoreth, he was quite certain.

Caution was called for from here on; at any moment he might encounter the basilisk. His only means of ensuring that he would not be petrified in such an encounter was the shaving mirrors he had brought, taken from the dead bandits. He found one of the two mirrors in his pack and stood it on his shoulder, holding it in place with his free hand. Then he turned his head and angled the mirror so that he could see the reflection of the descending steps in it, and twisted his helmet around on his head so that its earpiece blocked his view. As long as he looked toward the mirror be would be unable to see in front of him, except by reflection. It was an awkward and uncomfortable arrangement, but he thought it would probably do.

Thus equipped, he returned to the head of the staircase, retrieved his torch, and pushed the door to, being careful not to let it lock. He returned his broken dirk to its sheath, then turned and descended, holding the torch high and finding his way entirely by the image in the mirror.

CHAPTER SEVEN

The stairs curved somewhat back and forth, with a sinuous grace; they continued downward for perhaps a hundred steps, perhaps more, and ended in a small chamber with a corridor opening from each side. The air was cool and dry, free of any movement or breeze. Garth had lost his sense of direction on the long, curving staircase, but that mattered little so far underground.

The corridor walls were astonishingly clean; there was no dust, and not a cobweb to be seen. Likewise, the antechamber was completely empty, nothing but a stark cube of stone with three corridors and the staircase opening from its four sides. There were no stalactites, nor niter deposits, nor any other sign of age, of growth, or of decay. It was as if the tunnels were newly bored. Still, there was an indefinable something, perhaps a scent in the air, which made the overman suspect that the catacombs were very ancient indeed, ancient and somehow evil. Certainly they were totally silent; there was no dripping water, no rustle of mice, no scratching insects, and the silence seemed somehow oppressive and ominous.


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