But this wasn't Washington County.

In fact, he found himself exhilarated by his emerging skills. He had no doubt at all that when summer came, he'd leave Wolf Springs. Run away, travel eastward to the Kingdom of the Silver Mountain, and take Varia away from Idri or whoever had her. He was a warrior now, and if someone tried to stop him, too bad for them.

Once they were back on Farside, there'd be time enough for peace. Peace and love and children. But first, he told himself, he'd have to bring it about. Earn it.

With the last new moon at hand before the spring equinox, Captain Isherhohm took him aside. "Macurdy," he said (as a slave, it was all the name Macurdy had there), "we're sending you to Oztown. It's where the Chief has his house and farm. He also has a company of Heroes; a hundred, more or less. Only the best from the districts are chosen for it, and Wolf Springs already has more than any other in its ranks."

Macurdy's brows rose. He'd heard the Heroes talked about, but hadn't thought a slave could be chosen. And they were cavalry. Though trained to ride to battle, then dismount and fight, they were also trained to fight in the saddle. This was an opportunity to expand and improve his warrior skills.

"Both Friisok and myself were Heroes in our youth," Isherhohm went on. "You serve for six years, then usually return to your village. Heroes have no other duties than to train, and to serve the chief as his personal troops. You can bring credit to Wolf Springs, and when you return, you'll be a free man. Given a good farm with oxen and good saddle horses, and slave girls to father children on. If you bring home a spear maiden, it'll be a large farm, with slaves enough, you won't have to lift a hand in labor."

He paused. "Captain," Macurdy said, "I thank you. I'm indebted to you for all you've taught me." And to repay you, he added silently, I'm going to run away before the summer's over. Probably make you look bad, and kill the chance of any slave being chosen in the future. But if there's some way I can make it up to you later, I will.

He couldn't even imagine what that way might be, but his intention was honest. If it was possible, he would.

After a day's ride, Macurdy arrived at Oztown, escorted there by Friisok. There were perhaps twenty Hero candidates loitering outside the split plank building that housed and officed the company's officers: Captain Palkio, the commander; his aide; and the two platoon commanders. The captain tested each candidate, requiring a demonstration of spear forms and sword forms, followed by sparring with one of the Heroes assigned that day for the purpose. Macurdy was passed without hesitation, despite Palkio's eyebrows rising at a slave being sent. It seemed to Macurdy that the Ozmen were pretty sensible about their slaves. Property was property. You took decent care of it, and used it to good advantage.

All but one of the candidates passed. Macurdy was assigned to 2nd Platoon, whose recruits fell in behind their corporal, and marched to the longhouse that would be their home.

18: House of Heroes

" ^ "

When the recruits arrived at the 2nd Platoon long house, the platoon was absent, except for the corporal who'd guided them, and three men who'd helped test them. There Corporal Jeremid talked to them about their new life. They would, he said, become not only the best fighting men in the tribe, but the best in the world. And they had the toughest sergeant in the world; he'd beaten a man to death with his bare fists once, for backflashing him.

In the Rude Lands, most months are divided into four weeks of seven days each, with freedays at the end so that each month begins with the new moon. (Twelve-Month and One-Month are trimmed and patched so that One-Month begins on the New Moon nearest the Winter Solstice. The system lacks elegance, but suits their needs.) On six days of the standard week, the Heroes trained to improve their weapons and tactical skills, and the novices learned horsemanship.

Most Ozian farmers owned no more than a single horse-some plowed with their milk cow-and few new Heroes were satisfactory horsemen. So each morning of their rookie month, the novices were taken out to ride across rough pastures and through forest. At no more than a trot to begin with, later at a canter and eventually a gallop. When they could gallop breakneck through forested hills without losing control, they were ready to hunt.

Jeremid's eyes glistened in the telling. Hunting, he said, was the high point of training. They'd ride behind hounds, pursuing whatever game they put up-fox, wolf, bear, the great and small cats-with the Heroes hurtling after them. Most deaths or cripplings in training were from hunting accidents: a neck or head broken by a low branch, a horse failing to clear a blowdown, even a jaguar brought to bay and charging. Heroes were forbidden to use a bow against large prey, he went on; it was considered cowardly. The spear was the kill weapon, with only one man wielding it.

The training days, he told them, started at sunup and continued till dusk. During the week, drinking was forbidden, except for a large mug of ale served nightly with supper. But after supper on Six-Day, the slave girls were brought in. Slave girls selected for Heroes, good-looking girls who considered it a privilege. So the corporal said. It was a party for the girls as well as the Heroes, and it gave them favored status, sparing them the more disagreeable jobs between parties. And on Six-Day night, there was all a man could drink, spirits as well as ale. Seven-Day was given to recovering.

As the corporal described it, Macurdy decided he'd have to sneak out. He'd be true to Varia in spite of all.

Meanwhile it was One-Day. He had five days to come up with a strategy.

He found it easy, adjusting to a Hero's workday life. You just did it. Riding was the aspect he'd felt concern over. He'd ridden horses all his life, both in the saddle, and bareback on work horses. But back home, riding had pretty much amounted to plodding. Now and then, mainly as adolescents, they'd raced on a road or in a pasture, hopefully when no one's pa or ma or sister was watching, but that was about it. So the notion of galloping headlong through forest and brush was sobering.

All the new trainees were skilled with weapons, though probably few at throwing the ax, or even the knife. (Hauser and Arbel had given him the knife he'd learned on, as a parting gift.) But here they learned additional techniques, with spear, sword, and shield, techniques well beyond those taught to militia. And from the first, the infantry tactics they drilled included tactics more refined than he'd learned before. Thus Macurdy discovered he hadn't been as skilled as he'd thought.

On the other hand, the horsemanship training wasn't as hair-raising as he'd expected. Most of the other new Heroes were no more skilled in the saddle than he, and the training was pitched accordingly.

By the end of his first week, he'd improved a lot-and had his strategy for avoiding the Six-Day evening orgy. It was simple enough: Heroes had access to the several Oztown shamans, which gave him somewhere to go. So he told his platoon sergeant his back was seizing up on him. Sergeant Zassfel scowled but gave his approval, and Macurdy left. On the premise that it was best to go to the top, he'd already learned which shaman was regarded as most powerful. When he got there, though, he said nothing about his back. His hope was to be accepted as a student on Six-Day evenings.

He told the shaman an edited version of his history with Arbel, but this man was no Arbel. He was haughty and unimpressed, and sent Macurdy on his way. Bumpkin soldiers and rural shamans were beneath his interest. So Macurdy found a decrepit, abandoned outbuilding not too far from the longhouses, and spent the rest of the night there.


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