Two well-hated bailiffs had been targeted, whose plundering and humiliation would please the flatlander peasants-bailiffs whose strongholds could be reached in something under a night's ride from forest, on trails and roads where their travel would raise no alarm. One was well west, a long ride through wild and forested hills. The reeve in that shire was why Three Forks had been fertile recruiting ground, a reeve who'd selected bailiffs as harsh and arrogant as himself. Macurdy had assigned Jeremid to lead that raid; as a third-year Hero, Jeremid was by far his most competent officer. The other bailiwick chosen was a lot nearer, but the ride through open lowlands was longer and seemed more dangerous. That was the one he was riding to now.

In his mind, Macurdy began to review again what he knew about the bailiff's stronghold. For whatever royal reason, bailiffs weren't allowed a stockade. What they generally had, or so he'd been assured, was a fence not much taller than he was-a miniature palisade of stout locust stakes set in the ground, with stout oak posts every six feet or so-presumably white oak so they wouldn't rot. The whole thing was tied together with a growth of thorny rose vines so no one could climb it. There'd be a padlocked wagon gate in front. He hadn't seen padlocks in this world, but he imagined them as large and heavy. Next to it would be an access gate just wide enough to lead a horse through, barred on the inside, and guarded. Inside were large fierce dogs. This bothered Macurdy more than guards, though his men didn't seem concerned.

For the life of him, he couldn't think of anything he hadn't considered, but he kept reviewing doggedly. The biggest unknown at the village, it seemed to him, was how many men the bailiff would have on hand. Bailiffs were allowed eight armsmen on their permanent payroll, but in tax time they hired as many as thirty toughs from other bailiwicks to help collect the taxes. Would they be hanging around guarding the loot? His people seemed semiconfident they wouldn't, but the possibility troubled Macurdy.

Still, it seemed to him likely that he'd get the loot and out of the village without serious losses. Then, instead of backtracking, they'd turn east. There was supposed to be an east-west road just north of the village, that would get them to the North Fork Road before midmorning. By that time the reeve would have been notified, and have his company on its way from his castle on the river west of Gormin Town. They'd be twice his number, better trained, better armed, and on fresher horses. Of course, by the time they caught him, their horses wouldn't be so fresh, but his own men would have been in the saddle, or working or fighting, since dusk the evening before, and their horses wouldn't have much run left in them.

The North Fork Road roughly paralleled the North Fork of the Calder River, with its stringer of woods. About an hour before you reached extensive forest, the East Fork flowed out of the hills to join the North. There, Wollerda was to be waiting with two hundred men, to jump the reeve's company from behind when it had passed. Then Macurdy's platoon was to turn and hit it from the front. Between his force and Wollerda's, they'd outnumber the reeve's more than two to one.

Macurdy couldn't afford much delay at the village. If the reeve caught them before they'd passed the junction with the East Fork, they were in serious trouble. They'd have to abandon the loot, try to reach the forest and scatter. His people said not to worry, it wouldn't happen that way, and he'd nodded as if he accepted their assurance, but…

And finally, how well would his men perform? Would they hold ranks? Fight well? Would he make good decisions?

On top of it all, his mouth hurt where new teeth were pushing through. Now he knew why teething babies fussed. New teeth! Weird, at his age. Apparently it was a side effect of Varia's magic to keep him young.

Macurdy could hear the village dogs almost as soon as he saw the village, their distant barking less insistent than that of the farm dogs they'd passed. Bark bark, pause. Bark bark bark, longer pause. Like Morse code, he thought. Houses hunkered darkly in the moonlight, with here and there something taller-barns and stables he supposed. Somewhere in there was the bailiff's stronghold.

His lips stretched tight over his grin. He felt better now, as if the immediacy of action was clearing away his nervousness. Quickening his horse, he caught up with Tarlok. "Keep it to a walk," he said, loudly enough for the men to hear. "They won't react so quickly."

At four hundred yards the village dogs became aware of them, and the barking spread quickly, gaining energy. Another wagon road crossed the one they were on; they'd take it eastward when they left. Meanwhile their present road took them into and almost through the village before they came to the stronghold, its fence looking solid and formidable in the darkness. The barking from inside was deep and raging, a sort of staccato roar that made him twitch.

His men knew their assignments and needed no orders. One group turned off on the near side, another rode past and turned off at the farther corner, each group with a packhorse carrying a ladder for laying against the fence, a ladder broad and strong enough for three men to cross abreast. Macurdy and the rest stopped in front of the gate and waited. If there'd been an outside guard, he'd disappeared. Meanwhile what were the inside guards doing? Their dogs were just inside the gate, barking like something out of hell. The whole village had to be awake by now, he thought, and for the first time wondered what would happen if the villagers sided with the bailiff. Traditionally, flatlanders and hillsmen had been hostile to each other, feelings dating from ancient wrongs occasionally renewed. The bailiff, on the other hand, was a present and continuing evil. But…

Then someone inside whistled shrilly, a signal to those outside, and the dogs raced away from the gates, still raging. There were shouts from several points, and very close by, a man screamed. The barking thinned as dogs were killed. The access gate opened, and one of Macurdy's men looked out.

Macurdy trotted in with another group, and stumbled over a body; a gate guard, he supposed. He wondered if his people had taken any prisoners, as he'd instructed, or if they'd simply killed everyone they didn't know. There seemed not to have been any serious resistance. His attention went first to the wagon gate-a double gate, its two halves meeting in the center. They were barred-that was no surprise-but they were also fastened inside by a heavy, padlocked chain through two large eyebolts. And they needed them open, to get the packhorses back out when they'd been loaded.

"Slide the bar out!" he shouted. "Use it as a battering ram!" One of his men tugged on Macurdy's arm. "Captain! They had a bunch of tax girls shut up in a shed. What do you want done with them?"

He followed the man. The girls, four of them, had been brought outside. Macurdy judged their ages as being from twelve to perhaps seventeen. Even by moonlight they looked terrified. Two, seemingly the younger, were crying, their voices keening. He spoke to the one he judged oldest: "Tell them no one's going to hurt them. Tell them I'm going to send you all home."

Someone else came to him, to announce that the bailiff was dead. "And Captain, we found a little casket in the house, full of coins-silver and gold!"

"Good. Tie it shut and load it on a packhorse."

Someone came to tell him that the battering ram wasn't doing the job. They'd also tried using the ironwood pry poles Macurdy had had them bring along, to pry the gates up off the hinge pins, but the pin ends had been hammered, and the hinges wouldn't come off. Macurdy raised his head. "Someone bring an ax to the gate!" he bellowed, "and a torch. Right away!", and jogged to where the men had laid down their ram.


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