This didn't mean that they never met, of course. As soon as he had time after the battle, Teldin made a point of tracking down Miggins. He found the young gnome in the starboard side stateroom that had been converted into an infirmary for the many injured in the deathspider's attack. Teldin found it uncomfortable to enter the cabin-like many people who depended on health and strength for their livelihood, he found it deeply disturbing to be around those who were physically impaired-but he forced his qualms out of his mind and put on a smile.

Miggins was almost indecently glad to see him. Although he hadn't seen it, he'd heard about Teldin's exploits on the forecastle. As always, the tales had grown with the telling, and Teldin found that he'd become a sort of personal hero to the youth. Teldin was a little troubled about this but decided this was neither the time nor the place to change Miggins's attitude.

Miggins was progressing well and was glad to tell Teldin all about it. His left arm was grievously wounded, and there was a significant chance that he'd never regain full use of it, but at least the healers' initial concern-that they'd have to amputate to save the gnome's life-had turned out to be baseless.

Conversation had inevitably turned to Dana, "I miss her," Miggins had admitted, "but, you know, I could never really think of her as a gnome. She was more like one of you big folk. She was never too interested in the way things work, and she liked action much more than she did talk."

Teldin had nodded, remembering her feisty manner and the way she'd tried to stand up to Aelfred in the longboat.

"Ah, well," Miggins had continued, "at least she died the way she always said she wanted to-in battle."

Another one who died a "good" death, Teldin had found himself thinking. What would be a good death for me? Or does it really matter?

The injured gnome tired easily, so he'd left soon thereafter. It had saddened him to talk about Dana, but in another way it had been somehow freeing, as if in talking about her-celebrating her existence-he'd come to terms with her passing.

In the days that followed, even though he didn't see the gnomes, he was reminded of their existence by shipboard gossip. Virtually everyone aboard had a favorite "gnome story," about how the small creatures would have "remodeled" the Probe if somebody hadn't caught them before the damage was done. Teldin's favorite was Miggins's suggestion that a hole be cut in the hull to allow the underside of the hammership to be used as a secondary weapons platform. Explanations that this would make the vessel as seaworthy as a brick when it put down on water didn't dissuade the young gnome. All he did was come back with a bewildering description of baffles and gaskets to solve the problem. Predictably, some of the less patient crew members threatened the small creature with death if he so much as mentioned the idea again.

When he wasn't sleeping, Teldin had taken to wandering the ship and talking with those crewmen he met. This had turned out to be a very good idea. Initially the crew had treated him with a respect that contained a healthy measure of fear. They'd stayed out of his way-after all, wasn't he a fighter-mage who could cut them in two or burn them down in their tracks?-and called him "sir." Teldin had decided that the best way to react to this was not to react at all. If he'd told them not to call him sir, he knew they'd have stopped, but that would just have reinforced the aura of authority that he'd inadvertently acquired. Instead, he'd chosen to talk with them exactly the same way he had when he'd first come aboard the Probe. Let them call him sir. He'd chat with them the way he always had and ask the same naive questions.

To his surprise, this tactic had worked, and quickly. At first, most of the crew had been a little reticent in answering him, but he'd just talked on freely, and he could almost feel the reserve melt away. The first time that a crewman had laughed at one of his questions and clapped him companionably on the shoulder, he'd taken it as a major victory. Within a couple of days, the crewmen of the Probe were treating him as one of them-in fact, more so than they ever had. The one exception was that they never asked him about what happened on the forecastle, or about any details of his apparent powers.

That was all to the good, he figured. Let them reach their own conclusions. It was highly unlikely that anyone would guess the cloak's significance. The fewer people who knew about that, the safer he felt.

The fact that his watches and those of the gnomes were staggered turned out to be a blessing. He knew, for example, that there were eight hours out of each day when he'd be alone in the cabin. At those times, he could shut the door, secure it with a small wooden wedge, and know he wouldn't be interrupted. Each day he took advantage of the privacy to practice the cloak's shapeshifting abilities.

Estriss was right, it turned out: Each time he used the power, it became easier. The chilled, strained feeling lessened steadily until it vanished altogether, and the residual fatigue also faded away. His control improved significantly as well. He could now change his face in two or three heartbeats, and without the total concentration the first few shifts had required.

His control now extended to more than his face. Carefully, he'd experimented with changing the appearance of his body as well. He was still cautious with this part of it. Never had he tried any major changes-like shrinking to the size of a gnome or expanding to the bulk of an umber hulk, for example-but he now regularly altered his build to match Aelfred's muscular physique or Vallus's willowy bone structure.

No matter how hard he tried, however, he couldn't affect the clothes he wore. When he took on Aelfred's physique, his jerkin almost burst at the seams; when he duplicated Vallus or Sylvie, his clothes hung on him like a tent. The only exception was the cloak itself: whatever form he took, it subtly enlarged or contracted to fit perfectly around whatever neck he happened to have at the time.

His voice was also a problem. At first he'd assumed that, when he took on Aelfred's body, the larger chest cavity would give him the same booming voice as the first mate. It didn't happen that way, however. If there was any change in his voice, it was of the utmost subtlety-and he couldn't be totally sure that even this wasn't wishful thinking. Whether he looked like Aelfred Silverhorn or Vallus Leafbower, he always sounded like Teldin Moore. The contrast was even more noticeable when he took on the form of Sylvie, the navigator, or Julia, the second mate. Although the throat and mouth were female, the voice was most definitely male. There was absolutely no way he could use the cloak's powers to impersonate another person if the "audience" had ever heard the real pet-son speak.

That was just as well, he concluded. He still felt there was something inherently wrong with taking another's form, no matter what the motive. The knowledge that it was impossible to take another's complete identity was somehow reassuring.


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