502.28c Removing double strike from a creature during the first combat damage step will stop it from assigning combat damage in the second combat damage step.
502.28d Giving double strike to a creature with first strike after it has already put first strike combat damage onto the stack in the first combat damage step will allow the creature to assign combat damage in the second combat damage step.
502.28e Multiple instances of double strike on the same creature are redundant.
502.29. Provoke
502.29a Provoke is a triggered ability. “Provoke” means “Whenever this creature attacks, you may choose to have target creature defending player controls block this creature this combat if able. If you do, untap that creature.”
502.29b If a creature has multiple instances of provoke, each triggers separately.
502.30. Storm
502.30a Storm is a triggered ability that functions while the spell is on the stack. “Storm” means “When you play this spell, put a copy of it onto the stack for each other spell that was played before it this turn. If the spell has any targets, you may choose new targets for any number of the copies.”
502.30b If a spell has multiple instances of storm, each triggers separately.
502.31. Affinity
502.31a Affinity is a static ability that functions while the spell is on the stack. “Affinity for [text]” means “This spell costs you {1} less to play for each [text] you control.”
502.31b The affinity ability reduces only generic mana costs; it doesn’t reduce how much colored mana you have to pay for a spell. Affinity can’t reduce the cost to play a spell to less than 0.
502.31c If a spell has multiple instances of affinity, each of them applies.
502.32. Entwine
502.32a Entwine is a static ability that functions while the spell is on the stack. “Entwine [cost]” means “You may choose to use all modes of this spell instead of just one. If you do, you pay an additional [cost].” Using the entwine ability follows the rules for choosing modes and paying additional costs in rules 409.1b and 409.1f-h.
502.32b If the entwine cost was paid, follow the text of each of the modes in the order written on the card when the spell resolves.
502.33. Equip
502.33a Equip is an activated ability of artifact Equipment cards. “Equip [cost]” means “[Cost]: Attach this Equipment to target creature you control. Play this ability only any time you could play a sorcery.”
502.33b For more information about Equipment, see rule 212.2, “Artifacts.”
502.33c If an artifact has multiple instances of equip, any of its equip abilities may be used.
502.34. Imprint
502.34a Imprint is an activated or triggered ability, written “Imprint – [text],” where “[text]” is a triggered or activated ability. Cards that are in the removed-from-the-game zone because they were removed from the game by an imprint ability are imprinted on the source of that ability.
502.34b The phrase “imprinted [type] card” means the card of that type that’s imprinted on the permanent. If a permanent has more than one card of that type imprinted on it, each of those cards is an “imprinted [type] card.”
502.35. Modular
502.35a Modular represents both a static ability and a triggered ability. “Modular N” means “This permanent comes into play with N +1/+1 counters on it” and “When this permanent is put into a graveyard from play, you may put a +1/+1 counter on target artifact creature for each +1/+1 counter on this permanent.”
502.35b If a creature has multiple instances of modular, each one works separately.
502.36. Scry
502.36a Scry is a static ability that functions while a spell or ability is resolving. “Scry N” means “Look at the top N cards of your library. Put any number of them on the bottom of your library in any order and the rest on top of your library in any order.”
502.36b If a spell or ability has multiple instances of scry, each one works separately.
502.37. Sunburst
502.37a Sunburst is a static ability that functions as an object is coming into play from the stack. “Sunburst” means “If this object is coming into play from the stack as a creature, it comes into play with a +1/+1 counter on it for each color of mana used to pay its cost. If this object is coming into play from the stack and isn’t coming into play as a creature, it comes into play with a charge counter on it for each color of mana used to pay its cost.”
502.37b Sunburst applies only as the spell is resolving and only if one or more colored mana was paid for its costs. Mana paid for additional or alternative costs applies.
502.37c Sunburst can also be used to set a variable number for another ability. If the keyword is used in this way, it doesn’t matter whether the ability is on a creature spell or on a noncreature spell.
Example: The ability “Modular-Sunburst” means “This permanent comes into play with a +1/+1 counter on it for each color of mana used to pay its cost” and “When this permanent is put into a graveyard from play, you may put a +1/+1 counter on target artifact creature for each +1/+1 counter on this permanent.”
502.37d If an object has multiple instances of sunburst, each one works separately.
502.38. Bushido
502.38a Bushido is a triggered ability. “Bushido N” means “Whenever this creature blocks or becomes blocked, it gets +N/+N until end of turn.” (See rule 309, “Declare Blockers Step.”)
502.38b If a creature has multiple instances of bushido, each triggers separately.
502.39. Soulshift
502.39a Soulshift is a triggered ability. “Soulshift N” means “When this permanent is put into a graveyard from play, you may return target Spirit card with converted mana cost N or less from your graveyard to your hand.”
502.39b If a permanent has multiple instances of soulshift, each triggers separately.
502.40. Splice
502.40a Splice is a static ability that functions while a card is in your hand. “Splice onto [type or subtype] [cost]” means “You may reveal this card from your hand as you play a [type or subtype] spell. If you do, copy this card’s text box onto that spell and pay [cost] as an additional cost to play that spell.” Paying a card’s splice cost follows the rules for paying additional costs in rules 409.1b and 409.1f-h.
Example: Since the card with splice remains in the player’s hand, it can later be played normally or spliced onto another spell. It can even be discarded to pay a “discard a card” cost of the spell it’s spliced onto.