502.48b Although the transmute ability is playable only if the card is in a player’s hand, it continues to exist while the object is in play and in all other zones. Therefore objects with transmute will be affected by effects that depend on objects having one or more activated abilities.
502.49. Substance
502.49a Substance is a static ability with no effect.
502.50. Bloodthirst
502.50a Bloodthirst is a static ability. “Bloodthirst N” means “If an opponent was dealt damage this turn, this permanent comes into play with N +1/+1 counters on it.”
502.50b “Bloodthirst X” is a special form of bloodthirst. “Bloodthirst X” means “This permanent comes into play with X +1/+1 counters on it, where X is the total damage your opponents have been dealt this turn.”
502.50c If an object has multiple instances of bloodthirst, each applies separately.
502.51. Haunt
502.51a Haunt is a triggered ability. “Haunt” on a permanent means “When this permanent is put into a graveyard from play, remove it from the game haunting target creature.” “Haunt” on an instant or sorcery spell means “When this spell is put into a graveyard during its resolution, remove it from the game haunting target creature.”
502.51b Cards that are in the removed-from-the-game zone as the result of a haunt ability “haunt” the creature targeted by that ability. The phrase “creature it haunts” refers to the object targeted by the haunt ability, regardless of whether or not that object is still a creature.
502.51c Triggered abilities of cards with haunt that refer to the haunted creature can trigger in the removed-from-the-game zone.
502.52. Replicate
502.52a Replicate is a keyword that represents two abilities. The first is a static ability that functions while the spell is on the stack. The second is a triggered ability that functions while the spell is on the stack. “Replicate [cost]” means “As an additional cost to play this spell, you may pay [cost] any number of times” and “When you play this spell, if a replicate cost was paid for it, copy it for each time its replicate cost was paid. If the spell has any targets, you may choose new targets for any number of the copies.” Paying a spell’s replicate cost follows the rules for paying additional costs in rules 409.1b and 409.1f-h.
502.52b If a spell has multiple instances of replicate, each is paid separately and triggers based on the payments made for it, not any other instance of replicate.
502.53. Forecast
502.53a A forecast ability is a special kind of activated ability that can be played only from a player’s hand. It’s written “Forecast – [Activated ability].”
502.53b A forecast ability may be played only during the upkeep step of the card’s owner and only once each turn. The controller of the forecast ability reveals the card with that ability from his or her hand as the ability is played. That player plays with that card revealed in his or her hand until the upkeep step ends or until it leaves the player’s hand, whichever comes first.
502.54. Graft
502.54a Graft represents both a static ability and a triggered ability. “Graft N” means “This permanent comes into play with N +1/+1 counters on it” and “Whenever another creature comes into play, you may move a +1/+1 counter from this permanent onto that creature.”
502.54b If a creature has multiple instances of graft, each one works separately.
502.55. Recover
502.55a Recover is a triggered ability that functions only while the card with recover is in a player’s graveyard. “Recover [cost]” means “When a creature is put into your graveyard from play, you may pay [cost]. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.”
502.56. Ripple
502.56a Ripple is a triggered ability that functions only while the card with ripple is on the stack. “Ripple N” means “When you play this spell, you may reveal the top N cards of your library, or, if there are fewer than N cards in your library, you may reveal all the cards in your library. If you reveal cards from your library this way, you may play any of those cards with the same name as this spell without paying their mana costs, then put all revealed cards not played this way on the bottom of your library in any order.”
502.56b If a spell has multiple instances of ripple, each triggers separately.
502.57. Flash
502.57a Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could play an instant.”
502.57b Multiple instances of flash on the same object are redundant.
502.58. Split Second
502.58a Split second is a static ability that functions only while the spell with split second is on the stack. “Split second” means “As long as this spell is on the stack, players can’t play other spells or abilities that aren’t mana abilities.”
502.58b Multiple instances of split second on the same spell are redundant.
502.59. Suspend
502.59a Suspend is a keyword that represents three abilities. The first is a static ability that functions while the card with suspend is in a player’s hand. The second and third are triggered abilities that function in the removed-from-the-game zone. “Suspend N-[cost]” means “If you could play this card from your hand, you may pay [cost] and remove it from the game with N time counters on it. This action doesn’t use the stack,” and “At the beginning of your upkeep, if this card is suspended, remove a time counter from it,” and “When the last time counter is removed from this card, if it’s removed from the game, play it without paying its mana cost if able. If you can’t, it remains removed from the game. If you play a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes.”
502.59b A card is “suspended” if it’s in the removed-from-the-game zone, has suspend, and has a time counter on it.
502.59c Playing a spell as an effect of its suspend ability follows the rules for paying alternative costs in rules 409.1b and 409.1f-h.
503.1. Some objects create or become a “copy” of a spell, permanent, or card. (Certain older cards were printed with the phrase “search for a copy.” This section doesn’t cover those cards, which have received new text in the Oracle card reference.)
503.2. When copying an object, the copy acquires the copiable values of the original object’s characteristics (name, mana cost, color, type, supertype, subtype, expansion symbol, rules text, power, and toughness) and, for an object on the stack, choices made when playing it (mode, targets, the value of X, whether a kicker cost was paid, how it will affect multiple targets, and so on). The “copiable values” are the values that are printed on the object, as modified by other copy effects, “comes into play as” abilities, and abilities that caused the object to be face down. Other effects (including type-changing and text-changing effects), status, and counters are not copied.