THE THIEF'S GAMBLE
The First Tale of Einarinn
JULIET E. McKENNA
ACKNOWLEDGEMENTS
Many people helped shape this tale. My heartfelt thanks go to Steve, for his constant support and inspiration; to Helen, for bringing so much to the original concept; to Mike and Sue, Liz and Andy, for invariably honest criticism. Also, an honourable mention goes to all at Castle Penar.
The writing is only the start. I am indebted to Emma, Val and Adrian for championing the cause, to Tim for invaluable editorial advice and to ail at Orbit for their enthusiasm.
On a personal note, I would like to thank the various branches of the Rose family for their help during the Great Chicken-Pox Crisis. I would also like to thank my mother for the unforgettable phone-call: 'You know, it was just like reading a real book!'
CHAPTER ONE
Taken from:
Wealth and Wisdom
A Gentleman's Guide to their Acquisition and Keeping
BY Tori Samed
Most gambling revolves around the runes of the ancient races, their use for divination and other such superstitions having long been discarded in civilised countries. Some games are based purely on randomly drawing a predetermined number of runes; others rely on casting combinations that earn greater or lesser scores. In either instance, cultivating a memory for what has gone before is recommended.
The best place to gamble is with friends, in convivial surroundings accompanied by a good vintage, provided that the stakes and means of redeeming debts have been agreed beforehand. When travelling, many of the better inns in the cities and on the major coach routes will have a permanent gaming table with a resident host. Such games are generally played fair and can run to very high stakes. If you have sufficient skill, you may rise from the table, your purse heavy with coin. However, any debts incurred in such company must be honoured instantly if you wish to avoid having your goods and luggage seized in payment.
Do not be beguiled into a casual contest in a city thronged at festival time. Beware the amiable stranger who offers you a friendly game to while away a dull evening in a back-roads tavern. Such men prey on the unwary, turning the game mercilessly to their advantage with weighted runes and sleight of hand. Turned away from hearth and home, disgraced or fugitive, they are little better than mercenaries and thieves.
The Packhorse Tavern, on the Col Road
South of Ambafost, Ensaimin, 12th of For-Autumn
Some opportunities ought to come labelled 'too good to be true'. Of course, ten years of living by my wits should have taught me how to spot them. You would have thought so anyway; so would I.
The night this particular opportunity came to wreak havoc in my life, I was sitting comfortably full of good dinner in front of a roaring fire, and listening to the wind tearing at the snug inn. I was wearing my usual nondescript travelling clothes and, with any luck, the other patrons in the tap-room would have been hard put to decide my age, sex or business. Being unremarkable is a talent I cultivate: middling height, middling build, nothing special — unless I choose differently. Feet up on a stool and hat over my eyes, I may have looked half-asleep, but mentally I was pacing the room and kicking the furniture. Where was Halice? We had been due to meet here four days ago and this unplanned stay was eating into my funds. It was unlike her to be late for a meet. On the few occasions it had happened before, she had always got a message through. What should I do?
I counted my money again; not that anyone else in the room noticed as I slipped my fingers into the pouch under my shirt and sorted the coin. I carry noble coin on me night and day; I've had to abandon my belongings a few times and being caught out with no money leads to bad experiences. I had thirty Caladhrian Stars, ten Tormalin Crowns and, reassuringly bulky, three Empire Crowns. They were more than enough to give me a stake for the Autumn Fair at Col and I had a heavy pouch of common coin upstairs which would cover my travelling expenses as long as I left in the morning. If I waited any longer, I'd have to pay carriers' coach fare and that would seriously eat into my reserves.
The problem was that I did not want to work the Autumn Fair on my own. Lucrative as it is, it can be a dangerous place and while I can take care of myself nowadays, Halice is still a lot handier than me with her sword and her knives. Working as a pair has other advantages too; when someone feels their luck with the runes is going bad, it's much harder to see why when there are two people adjusting the odds. As an added bonus, people never expect two women to be working the gambling together, even in a big city. I could hook up with other people but Halice is better than most as well as more honest than some.
Of course, the most likely explanation was that Halice was stuck in some lord's lock-up awaiting the local version of justice. I cursed out loud, forgetting myself for a moment, but luckily no one seemed to have noticed. There were only three other people in the tap-room, and they were deep in conversation with the innkeeper. They were merchants by their dress; this was a well-travelled business route and the chances were they were heading for Col. The filthy weather seemed to be keeping the locals by their own firesides, which was fine by me.
If Halice was in trouble, there was no way I could help her. Identifying myself as her friend would simply land me in shackles too. I frowned. It was hard to believe that Halice would get herself into trouble she could not get clear of. That was one of the main reasons we worked Ensaimin for the most part. Competition for trade guarantees a reassuring lack of inconveniences such as circulating reward notices or co-operative Watch commanders, which make prosy places like Caladhria so inhospitable. Here trouble is seldom so bad it cannot be left behind once you cross a local boundary, and we take care never to outstay our welcome.
So there I was, sitting and fretting and sipping rather good wine, when a very wet horseman strode into the bar and beckoned to mine host. I could not hear what they were saying, and that immediately piqued my curiosity, but I could not move closer without drawing attention to myself. The horseman passed over a small parchment and I heard the chink of coins. As he left, the innkeeper unfolded the letter or whatever it was and the merchants crowded round.
'So what does it say?' a thin man in a stained yellow tunic asked.
'Dunno. Can't read.' The innkeeper shrugged his fat shoulders. 'I'll need to know more before I tack it up though, money or no.'
I bit my lip with frustration. I can read, thanks to a mother determined I should have every possible advantage to offset my birth, but there was no way I was going to make myself conspicuous by offering help.
'Here.' The thin man's companion reached for the parchment and frowned at it. 'Where's the Running Hound?'
'It's the big coaching inn on the market in Ambafost,' the third merchant piped up, peering over the reader's leather-clad shoulder.
'Well, there's a trader staying there who's interested in buying Tormalin antiquities.' The bearded man smoothed out the notice and read it through, lips moving as he did so. 'This says he'll pay good prices and that he'll be buying on market day.'
'He must be doing well, to be paying to advertise like this.' The third merchant gnawed at a nail thoughtfully. 'Is there much doing in antiquities at the moment?'