• "People usually enter the inn by the front door," the man said, staring at the kender suspiciously.

"I tried. There were so many people and so many benches I couldn't get in," Trap said. "They blocked your door. You shouldn't allow them to do that, they keep your customers away."

He had to draw the man away before Beglug came out of the shed.

"We'll need four rooms," Trap said, just picking a number at random. Anything to keep the man away from the shed.

"If I had four extra rooms, I'd be a fool to let them to a kender who would leave in the morning without paying," the human said. He looked around, eyeing the broken rope tied to a hook near the door. "You're just lucky the dog wasn't back here. He's a mean one; you'd be chewed to pieces."

"I'll pay for the rooms now," Trap said, reaching in his pouch for Orander's magic purse which was nearly bursting with coins. "I don't understand why you would think I wouldn't, but if you want to be sure, I'll pay for the rooms in advance." Trap pulled out the little leather bag which seemed to be heavier than ever. He brought out a handful of steel pieces and skipped away from the shed and into the alley. He hoped the sight of ready money would draw the innkeeper along with him.

"Four rooms," Trap said, pouring the steel pieces from one hand to the other, using the clink of the money to help hide the crunching noises. "We're traveling and we really need our rest, and even if we don't rest much because there's a party going on we still need a place to put our packs."

"Well…" the innkeeper breathed, following along. "I've only got one room left, but it's big. I've some straw pallets, and I'll be wanting two steel pieces for each person using it." The stout human glanced around, still looking for the dog.

"I'll pay for the six of us, twelve steel pieces," Trap said as he led the innkeeper down the alley on the way to the front of the inn. The price was outrageous, but since the purse refilled itself every time he took coins from it, Trap didn't mind.

"And you can include our food in the price," Trap said quickly. He flipped a steel piece into the air and it glittered in the sunlight.

"I guess I can hunt up the dog later," the innkeeper said, greed dripping from his speech.

When they reached the square, Trap spotted Ripple and Halmarain as they searched through the crowd for the merchesti. He winked, nodded, and keeping his hands out of sight of the innkeeper, pointed down the alley he was just leaving. Halmarain frowned. Ripple understood. She was whispering to the little wizard when Trap followed their soon-to-be-host. The stout human stepped over a bench and into the front door of the inn. The kender scrambled along behind him.

Trap secured the room. Halmarain and Ripple had located Beglug, cleaned the dog's blood from his face and clothing, and brought him back to the square. While Halmarain took the little fiend up to their chamber, the kender located the gully dwarves.

An hour later the little wizard sat curled up on the bed in their chamber, her spellbooks stacked beside her. Beglug slept off his dinner on a straw pallet. All their gear lay in the corner of the room and the gully dwarves had washed off the soil of their celebration. They seemed to pick up dirt just walking across the room. Ripple looked around the room, looked out the window, and smiled.

"Oh, look. They're bringing out more food. If we find celebrations like this in every village, the trip to Palanthus will be fun," she said.

"May Gilean preserve me from any more celebrations," the wizard said. "Ijust want a quiet trip."

"Then if we're only to have one fun time, we should enjoy it," Ripple snapped. "You stay and study your books if you want, but we're going back to the party."

"Stay out of trouble," Halmarain warned. "Remember the reason for our journey."

"Are humans always so serious about everything?" Ripple asked her brother as they descended the steps from their chamber to the common room of the inn.

"I don't think so," Trap said slowly. "After all, look at the people in the square."

Earne had told them the local farmers, hunters and many adventurers came into Deepdel to enjoy the celebration, and the common room of the inn was crowded.

Neither of the kender had eaten anything since they arrived, so they found seats for themselves and the gully dwarves at the end of a table. At the other end, two hunters and a pair of adventurers were trading tales.

The innkeeper had watched them descend the stairs. They had been at the table for a couple of minutes when a roly-poly woman plumped plates of food and mugs of ale on the table.

When Trap had lured the landlord away from the sounds of Beglug's canine feast, the kender had dickered over the high price of the room. The price had not diminished a steel piece, but the innkeeper had agreed to include their food and drink. The trenchers were well filled; the innkeeper was not stinting them on food. Grod cleaned his plate and looked around for more to eat. Umpth, larger but not quite as greedy as his brother, slurped the last of his ale. The kender were still munching away when a chorus of complaints came from the other end of the table.

"And the scabs robbed us on the way to Ironrock," one of the adventurers was saying. He glared down toward their end of the table. "One of the group was a kender."

Trap and Ripple looked up, both wide-eyed and still chewing their food. They wondered why the adventurers were staring at them. Grod pulled off his helmet, exposing his blond head. He assumed an expression of sorrow.

"That kender dead," he said. "Make a good tale, that."

"If the scoundrel got his just deserts, I'd be glad to hear how," the other adventurer said. He shouted for the inn-keeper and gestured for ale all around the table. "You tell, you make good story," Grod said to Trap.

The kender cast a regretful eye on his still half-filled plate, but more ale would be welcome, and he did love a good story. He considered repeating the one he had told in Lytburg and decided against it. Retold tales were never as much fun as new stories.

He thought quickly, casting his mind about for some interesting subject to use as the center of his fabrication. Outside the windows of the inn he could see the raised platform where the musicians were performing. His eyes rested on the wooden dragon.

He bowed his head, pulled up the image of his dead Uncle Goalong which always brought on tears. He formed the first part of his story, deciding to add a new touch. Before they left Orander's caverns, Halmarain had read them a story in one of the magic books. The beginning had been so solemn, Trap had known immediately that the tale would be important. He worked out the words that would make his tale sound important.

"It is fitting that the tale be told on this day," he said, looking down the table, though he could barely see through the teary blur. He noticed with satisfaction that one drop trickled down his cheek, which made a nice touch.

"Not all the creatures created by the wizard Canoglid entered Deepdel in that terrible time when the white and black wizards fought." He leaned forward and turned his head so he could see the hunters on the same side of the table. They were separated from him by Umpth who sat by his side.

"Sometimes something robs your traps and you don't know what it is-of course sometimes you do, but not always, since you're not there to see, not that you could be there all the time at every trap because you'd have to be ten or twenty of yourself-"

"Kobolds and goblins raid traps," one hunter said. "We know that. Get on with your tale." He had not paid much attention to the kender until asked about his traps. His eyes sharpened and his mouth formed a thin line.

"It's true, they would raid your traps if they had a chance, but there are other, more dangerous creatures in the southern reaches of the Vingaard Mountains," Trap said with a shudder and remembered he was going to make this tale important. "Remember, the wizard Canoglid was a servant of Takhisis, Queen of the Dragons."


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