Halmarain came over and took the purse from Trap, first looking in it, then turning it in her hands.

"Orander never mentioned his purse was magic," she said slowly. "I've never heard of any spell that could constantly replenish coins. If there is one I'd think every wizard would be wealthy." Her eyes narrowed as she gazed at Trap. "You did payfor our room last night…"

"Of course I did," he said. "The innkeeper wasn't a trusting person, which, I'd think, would be bad for business. I mean how many people want to be accused of sneaking out without paying their bills before they even get a room. I had to pay for it in advance."

"Are you certain?"

Her constant accusations were making Trap angry. She had just handed him back the purse, but he threw it back at her.

"If you don't trust me, you keep it," he snapped.

"Wizard, wizard, warm as a blizzard," Ripple taunted, also angry at Halmarain's doubts.

"Take us she must, but gives us no trust," Trap added, falling into the sibling game of rhyming taunts.

"Complain, complain, that's Halmarain," Ripple capped him.

"That's enough!" Halmarain snapped.

"Fuss and fight, all day all night," Trap said, laughing as if his joke was the funniest thing he had ever heard.

"Argle, bargle, gasp and gargle," Ripple threw herself back on the bed of fallen leaves by the stream, cackling with glee. "I have heard all I want to hear!" the wizard shouted.

"Moan and shout and flounce about!" Trap rolled into a ball, laughing until tears streamed down his cheeks.

"One more word and you'll end your lives as frogs!" the wizard threatened. "I-"

The gully dwarves' wagon wheel interrupted Halmarain as it came hurtling along the stream bank from the direction of the road. The wheel nearly ran her down. Umpth and Grod followed it.

"Pony come," Umpth said.

"I keep away with magic," Grod said. "Find good magic." He waved a dead squirrel at them. By the flatness of the upper body, the little animal lost its life to a wagon wheel, one attached to a fully loaded cart.

"Beglug!" Ripple said, leaping to her feet, the argument forgotten.

"Repack your pouches, I'll take him into the woods," Halmarain said, dashing away.

The kender stuffed their belongings back in their pouches and retied the fasteners. They gave Umpth the pack that held Beglug's extra clothing and were standing by the stream, watching when six dwarves came in sight and slowed their mounts. They pointed at the woods and the stream. Clearly they also wanted to escape the heat of the road.

Grod stood waving his dead squirrel about as if he were warding off bad luck. The two kender, delighted at the prospect of meeting new people, rushed to the eaves of the copse by the road.

"Hello!" Trap called out. "This is a great place. It's cooler under the trees and the water in the stream is cold. Come and join us."

The two kender stood smiling at the six dwarves, Nei-dar by the fashion of their armor and clothing. They rode tough little hill ponies.

"A kender," said one of the dwarves. "It could be the one with that outlaw band."

"Oh, we're not outlaws, we're just traveling with a wiz-"

"A wizzy-waddle bunch of ponies, a couple of Aghar and some Neidar," Ripple said quickly, covering her brother's slip of the tongue. "The others are gathering firewood."

"Firewood? In this heat?" the dwarf leader said suspiciously. "Are you sure you're not with that outlaw band?"

"We've heard there is a kender outlaw," Ripple said, but only one kender outlaw and as you see there are two of us."

"Outlaw, him dead," Grod said. "Make good tale, that."

Chapter 15

The six dwarves were adult males, but still young, Trap decided, since they had no gray in their beards. They carried heavy axes and crossbows. The ponies smelled water and strained at the reins. The dwarves muttered together and one dismounted, carrying his axe as he stepped into the shadows. His belt bristled with knives and two large bovine horns rose from his helmet. His headgear would serve as a deadly weapon if he butted an enemy with it.

Still half blinded by the sun, he nearly collided with Grod.

The gully dwarf apparently thought the new arrival was about to attack him and leaped away and shook his dead squirrel at the Neidar.

"Make you frog," Grod warned. The gully dwarf's dodge had taken him into an area where the shade was speckled with shafts of sunlight. He had removed his helmet because of the heat, and a shaft of light struck his blond head, making it glow. Another shaft illuminated the dead squirrel. With the rest of his body in deep shade, his head and the little carcass seemed to be floating in the air.

The dwarf glared at Grod for a moment and lowered his weapon. "It's an Aghar," he shouted back to his friends. The simple statement carried the implication that no self-respecting band of outlaws would have gully dwarves as members. The rest of the party rode into the shade of the trees and dismounted. The last three dwarves led ponies loaded with boxes and bundles.

"It's cooler here, but there's nothing to do," Trap said, following the dwarves to the stream. He reached for the reins of another pack pony, but the dwarf kept a tight hold on the leather lead. "I couldn't even find a bird's nest, so it will be nice to have someone to talk to. Is this your crossbow?" he asked, reaching for the weapon.

"Keep your thieving hands off that," the dwarf snarled.

Trap stood back, his smile faltering. "I wouldn't hurt it," he said. "I wouldn't take it. You're thinking of that other Trapspringer people keep talking about."

"Well if there's another, so be it, but this one-" the dwarf shook a finger in the kender's face, "-had better keep his hands in his pockets!"

The kender did his best to oblige. Since he had no pockets, he slid his hands into his pouches and fingered the items there. He had to admit some of them were probably more interesting than the possessions of the dwarves, though he would have enjoyed taking an inventory of their belongings.

Halmarain appeared, leading Beglug, who stared at the new arrivals. By his meek manner, the little wizard had put a calming spell on the little fiend to keep him out of trouble. He wore his second set of clothing, boots, beard, wig, and helmet. He gazed at the travelers with a mild interest before curling up at the base of a tree to sleep.

"Good journey to you and a warm dry hall at the end of your wandering," the little wizard said, speaking to the largest of the dwarves. Her greeting was an ancient Neidar tradition, one seldom heard since the Cataclysm.

"A good journey to you, my child," the dwarf replied, bowing. "Tolem Garthwar, at your service. With your permission we will share the shade of this wood and water our beasts."

Tolem's eyes searched the wood, taking in the six travelers. He had first looked toward Beglug, whose beard was streaked with gray. He appeared to be the elder, which should have made him the spokesman for the young female. Tolem ignored the kender and the gully dwarves as if they were unworthy of his time. Halmarain's small size and her delicate features gave her the appearance of a dwarf child, as did her voice. Even though she tried to make it sound deeper, it was still high and delicate, particularly for a dwarf. Tolem's expression demanded an explanation for why Beglug had ignored him.

Halmarain looked in the merchesti's direction and back at Tolem Garthwar. She raised one small finger to her temple and shook her head.

"An old wound," she said. "A blow from a goblin's club addled his brains. I fear my father's father will never be right again," she told him with a sigh. "If I can just get him to our people in the hills below Palanthus, they will help care for him. It's a hard journey, even with these friends to help."


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