"Enough of that," Halmarain practically growled. "Let's go."

"They've probably discovered they took the wrong pony and they're bringing it back," Ripple suggested.

"Tell another one," Halmarain said. She picked up her own reins, turned, and raced back into the small wood. Behind her, Beglug's mount and the pack animal followed on their leads.

"Trap tell one," Grod said as Ripple followed the wizard. "Him tell good tales."

The kender didn't answer the dwarves. Ripple's attention was on her route, not because of the ponies, but to protect the wagon wheel that bounced along behind Umpth. Since Halmarain had taken the lead, Trap rode beside his sister.

"I didn't get near their packs," he told Ripple with a sigh. "I would have enjoyed seeing what was in them, but I didn't get a chance."

"Neither did I," she replied. "They couldn't be after us. I wish she wouldn't be so suspicious." Ripple threw an angry look at the departing Halmarain.

"They probably want to return the pony," Trap said, agreeing with the suggestion Ripple had made earlier.

"They can't trade it for their animal if Halmarain keeps running away,"Ripple said. "And if we don't hurry, we'll lose her."

Trap was forced to agree. The sun, still hot on their backs since Halmarain was leading them east into the hills, was dipping toward the horizon. In minutes the road was left behind and they were working their way between the foothills. Halmarain had been riding furiously, anxious to lose the dwarves. The kender galloped after her, keeping her in sight until she suddenly changed course, traveling south. "Hurry, she's gone behind that hill," Ripple said.

"She could wait for us," Trap complained. He had not seen the dwarves turn off into the copse. They might have been hurrying up the road for some reason that had nothing to do with the kender and their party. Tolem's group could have lost something on their way south and they could be returning to find it. As far as the kender knew, they had not left anything behind in the copse except a length of rope. The kender had been bored and they had been looking for any diversion. They would have noticed.

Trap fell back as Ripple followed the wizard. He was sure the dwarves were not after them. As his sister led the mounts of the gully dwarves around the base of the hill behind which Halmarain had disappeared, Trap decided to put the wizard's doubts to rest. He dismounted, tied his pony to some high brush to keep it out of the sight, then walked back up to the top of the nearest knoll.

He stood watching, fully expecting to see the dwarves race by the woods and on up the road, but they had disappeared. In minutes he saw them again. They came out of the woods, traveling east. They moved more slowly, watching the ground as they followed the trail left by Trap and his companions.

One of the dwarves looked ahead, spotted the kender on the hillside, and shouted. The rest gave up their inspection of the trail and galloped toward Trap.

"Hello again," he called as they rode up. "I thought you were on the way to Deepdel. Did you come back to return our pony and get yours?"

"Thieving kender!" the leader shouted. "I'll have your head off your shoulders quick enough."

"But why? I don't know why you're so angry, because you were the one that left your pony. We didn't keep your animal on purpose and you took one of ours," Trap said, trying to be patient and understanding. He was getting tired of the accusations made against him, but he was willing to be reasonable.

"And we don't have any of your belongings. Here, I'll show you if you like," Trap said, opening the first of his pouches and reaching inside. He was not adverse to displaying his belongings. They were fun to look at and he would enjoy telling any tales that accompanied them. Perhaps he could even trade for something new and more interesting.

As he reached into the pouch, he felt an object he could not identify and pulled it out. He stood a moment gazing down on a gold ring he could not identify, until he remembered it had come from the wizard's chest beneath Orander's bed. He had intended to put it back, but in their hurry to leave he had forgotten it. To keep it from getting lost, he slipped it on his finger and held up his hand for the dwarves to see.

"This isn't yours, it belongs to a-" Just in time he remembered not to say wizard. "To a friend of mine," he said, taking a step forward, intending to show the dwarves the ring.

The step should have moved him forward approximately two feet. He heard the wind singing in his ears and he found himself standing fifty feet farther down the hillside. He gazed around him, wondering what had happened.

He heard dwarven oaths behind him and turned around. The dwarves were still sitting on their ponies, surrounding an empty space.

"Wow, that was interesting," he said.

The nearest dwarf heard the kender, twisted in his saddle, and stared at the Trap, who smiled back.

"Wonder how I did that?"

"There he is!" the dwarf shouted. "He's using some filthy wizard's spell."

"I did not!" Trap objected, and then changed his mind, though he decided not to mention it to the dwarves.

The nearest dwarf turned his mount and galloped toward the kender. Trap was still willing to turn out his pouches and prove he had nothing of theirs, but thinking the dwarf might run him down in his haste, Trap took a step to the side. He found himself another fifty feet away, this time to the north.

"A person should wear a hat when he uses this ring," he said, more to himself than the dwarves. The wind, whistling in his ears, was enough to give him an earache.

The first dwarf was still galloping toward where the kender had been before he took his last step. A second charged Trap's new position.

"What a wonderful game," he said and took another two steps, completely bypassing the four still on the slope. He stopped twenty feet away. Tolem, the leader, started toward him.

"Can't catch me," Trap caroled as he leaped into the air, spinning around. Definitely a mistake, he decided. He continued to spin four feet above the ground as he whipped through the brush. He seemed to be flung in several directions at once.

The dwarves charged in all directions, trying to catch him. He saw their faces, red with rage, and their glaring eyes as he sailed by them.

For a moment Trap seemed to hang in the air right above Tolem who reached up to grab him. Then by some perversity of the ring, he whipped around and dropped to sit on the croup of Tolem's pony, facing backward.

The startled animal reared. Tolem lost the reins as he grabbed at the saddle to keep from falling. Trap slid off the croup, stumbled twice, and found himself more than a hundred feet away, standing at the bottom of the hill.

He lost his balance and sat on the ground, his head still spinning. The dwarves had not spotted him, so he stayed where he was, letting his equilibrium settle while they raced around looking for him. Four of the six had pulled out their axes and were shouting threats and imprecations.

"Find that thief!" Tolem shouted to the other dwarves.

"There they go again, calling me a thief," Trap muttered. He was growing irritated with all the distrust.

"I know! I'll show them!" he announced, speaking at large to the nearest bushes. Ten magic steps took him around the hill and to his tethered pony. He retrieved his hoopak. Then, careful to measure his steps, he came to a stop in the exact middle of the group of angry dwarves.

He appeared so suddenly that the dwarves' surprise slowed their reactions, but Trap was ready. Using the pointed steel end of his hoopak he poked one rider in the rear. The dwarf gave a yell, jumped up in the saddle, and fell off his mount.

The rest waved their axes and charged him.


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