A cage or box might hold the spriggan, but somehow she doubted it. Spriggans were very good at getting through locked doors even without an athame's magic.
Perhaps the rug could be convinced to wrap it up again-but Kilisha really hoped that it wouldn't come to that, because even with the love spell she didn't trust the rug completely. There was a possibility it might either get bored and free the spriggan at an inopportune time, or accidentally smother the creature. She had no idea how vulnerable spriggans might be to asphyxiation.
For now, she intended to just rely on the creature's self-interest.
It had been a good morning so far. She had Ithanalin's body, and the rug and table and bowl and spoon and coatrack and latch and spriggan, and most of the ingredients for Javan's Restoration. She still needed the chair and bench and couch, and jewelweed, whatever that was.
And Kelder had locked the bench and chair in a storeroom near the shipyard.
She had finally remembered her intention to levitate above the city and see if she could spot the missing furniture, and she might still do that later to locate the couch, but fetching the bench and chair seemed more immediately helpful.
Carrying them by herself might be something of a challenge- she could use the Spell of Optimum Strength, even if the potion wasn't ready, but they might struggle, and it might take two trips, which seemed a waste of time-and besides, this soldier Kelder knew where they were and she didn't.
"Kelder," she said, "can you help me bring the bench and chair home?"
"Of course," the guardsman said.
"Then let's go," Kilisha said.
"Do you want to bring anything? Any magic spells?"
"Oh!" Kilisha paused; she realized she hadn't thought about that very hard. She considered for a moment.
Tracel's Adaptable Potion wasn't ready, and since she would have Kelder along to help carry, it didn't seem worth taking hours to work the Spell of Optimum Strength-and what other magic did she have that would be useful in carrying furniture? She could think of only one really useful thing to bring, and it wasn't exactly a spell.
"Just a minute," she said, running back to the kitchen.
A moment later she returned with a coil of rope slung on her shoulder. "Let's go," she said.
Kelder looked curiously at the coil. "Is that magic?" he asked.
Startled, she looked up at him. "No," she said, "it's rope."
"Oh." He stood, looking slightly foolish, as Kilisha pushed past him and opened the front door; then he followed her out into the street.
The morning was wearing on; the sun was high overhead as the pair of them set out toward the waterfront. Kilisha had closed the shop door securely and ordered the latch to behave itself, but all the same she was slightly worried about it, and not really surprised at all when, after they had gone no more than two blocks, the spriggan came running up beside her.
"Like you!" it said. "We have fun!"
Kilisha looked down at it and sighed.
Kelder looked as well, and stopped walking. "Shall I catch it for you, and take it back?"
"No," Kilisha said. She already knew that spriggans were expert at getting in and out of places-their ability to turn up in the workshop at inconvenient times proved that. And this spriggan had an athame's magic, making it impossible to bind; it was probably smarter than the average spriggan now that it held a portion of Ithanalin's intelligence, and might well have a bond of sorts with the animated latch on the front door. The chances of keeping it restrained against its will, even with cages and the Spell of Impeded Egress, were amazingly poor-and if she tried to confine it and it escaped, it would be that much more reluctant to be recaptured.
She would just have to rely on its common sense and the fact that it liked her.
She grimaced. Relying on a spriggan's common sense? Had she gone mad?
No, she told herself, she had simply not been given any better options.
"Fun!" the spriggan said.
"Your legs will get tired if you run after us," Kilisha suggested.
"Don't care. We have fun!" It grinned an impossibly wide and foolish grin.
The silly creature was clearly determined to accompany them, rather than staying sensibly at home. Kilisha glanced at Kelder. "I don't suppose it could ride in your pouch?"
Kelder looked at her, at the spriggan, at his pouch, then back at Kilisha. "No!" he said. "That's the overlord's property. I keep important things in there; I can't have a spriggan playing with them!"
"All right, all right," Kilisha said. "It was just a suggestion." She looked down at the spriggan. "Would you like to ride on my shoulder? You can hold onto my hair to keep from falling off." That would keep it within her reach.
"Ooooooh!" the spriggan said, eyes widening. "Ride is fun! Yes, yes!"
Kilisha stooped down, and the spriggan ran up her lowered arm to perch on her shoulder. It grabbed a healthy handful of hair and shook it, like the reins of an oxcart.
"Ow!" Kilisha protested, as she straightened up. "Not so hard."
"Sorry, sorry!"
The creature did not sound the least bit sorry, but Kilisha did not argue. "Lead the way," she told Kelder, ignoring the stares of the other pedestrians.
Kelder led.
Half an hour later he stopped at the door of an ugly brick structure on Shipyard Street. "This is it," he said.
Kilisha tried the latch. "It's locked," she said.
"Of course it is," Kelder agreed. "I didn't want them getting out."
The spriggan, which had been tugging with one hand at the coil of rope Kilisha carried while its other hand remained tangled in her hair, looked up. "Get out?" it said.
"Yes, there is furniture in there we didn't want to get out," Kilisha said.
"More furniture?" The spriggan shuddered. "Didn't like rug and table. Got squeezed." It pulled its hand out of the loop of rope.
Kilisha tried to turn her head far enough to look at the creature, but it was pressing up against her ear, making this impossible.
"But they're other pieces of the same person!" she said.
"Other pieces of wizard," the spriggan corrected her. "Sprig-ganalin is spriggan and Ithanalin. Spriggan doesn't like furniture."
"Is that why you followed us?"
The spriggan buried its face in her hair, and she could feel it nodding.
"We need to find the foreman," Kelder said, pointedly ignoring her conversation with the spriggan. "He's the one with the key."
"You don't have the key?" Kilisha asked, startled.
Kelder looked at her, equally startled. "I'm a guardsman assigned to collect taxes for Lady Nuvielle-why would I have a key to a shipyard storage shed?"
"Because you put my master's animated furniture in the shed!"
"It's still not my shed," Kelder said. "You wait here; I'll find the foreman."
"Which foreman?" she asked.
"Arra the Carpenter," Kelder said, pointing at the nearest hull. "He should be in there."
Kilisha looked at the mud, the rickety-looking walkways and their utter lack of handrails, and the large, dirty workers. She took a good whiff of the stench of mudflat.
"Go ahead," she said. "I'll wait here."
Kelder glanced at her, then spread an empty hand. "As you please," he said. He crossed the street, looked hesitantly at the steep, rocky slope that separated the street from the shipyards, then started trudging down the road toward Ramp Street, the nearer of the two ramps that led down into the yards themselves.
Kilisha turned and looked out across the shipyards, hundreds of yards of muddy tidal flat spread out at the foot of the steep drop-off on the other side of Shipyard Street. The flats were covered with wooden frameworks of one sort or another. Some were the partially built hulls of new ships, suspended on wooden frames over muddy ditches; others were the cranes and scaffolding used to construct those hulls and put masts and decking into them; and still others were the wooden walkways and bridges connecting everything, keeping the workers up out of the worst of the mud. Assorted sheds and huts were scattered among the frames, and dozens, perhaps hundreds, of muddy workers were moving about, hauling ropes and timbers and metalwork hither and yon.