The animation of a corpse was a simple spell for a priestess, but Zin-carla went far beyond that feat. Spirit-wraith, the undead result would be called, a zombie imbued with the skills of its former life and controlled by the matron mother appointed by Lloth. It was the most precious of Lloth’s gifts, rarely asked for and even more rarely granted, for Zin-carla―returning the spirit to the body―was a risky practice indeed. Only through the sheer willpower of the enchanting priestess were the undead being’s desired skills kept separate from the unwanted memories and emotions. The edge of consciousness and control was a fine line to walk, even considering the mental discipline required of a high priestess. Furthermore, Lloth only granted Zin-carla for the completion of specific tasks, and stumbling from that fine line of discipline inevitably would result in failure.

Lloth was not merciful in the face of failure.

Chapter 6.

Blingdenstone

Blingdenstone was different from anything that Drizzt had ever seen. When the svirfneblin guards ushered him in through the immense stone and iron doors, he had expected a sight not unlike Menzoberranzan, though on a lesser scale. His expectations could not have been further from the truth.

While Menzoberranzan sprawled in a single huge cavern, Blingdenstone was composed of a series of chambers interconnected by low tunnels. The largest cavern of the complex, just beyond the iron doors, was the first section Drizzt entered. The city guard was housed there, and the chamber had been shaped and designed solely for defense. Dozens of tiers and twice that number of smooth stairways rose and fell, so that while an attacker might be only ten feet from a defender, he would possibly have to climb down several levels and up several others to get close enough to strike. Low walls of perfectly fitted piled stone defined the walk-ways and weaved around higher, thicker walls that could keep an invading army bottled up for a painfully long time in the chamber’s exposed sections.

Scores of svirfnebli rushed about their posts to confirm the whispers that a drow elf had been brought in through the doors. They leered down at Drizzt from every perch, and he couldn’t be certain if their expressions signified curiosity or outrage. In either case, the deep gnomes were certainly prepared against anything he might attempt; every one of them clutched darts or heavy crossbows, cocked and ready.

The svirfnebli led Drizzt through the chamber, up as many stairs as they went down, always within the defined walkways and always with several other deep gnome guards nearby. The path turned and dropped, rose up quickly, and cut back on itself many times, and the only way that Drizzt could keep his bearing was by watching the ceiling, which was visible even from the lowest levels of the chamber. The drow smirked inwardly but dared not show a smile at the thought that even if no deep gnome soldiers were present, an invading army would likely spend hours trying to find its way through this single chamber.

Down at the end of a low and narrow corridor, where the deep gnomes had to travel single file and Drizzt had to crouch with every step, the troupe entered the city proper.

Wider but not nearly as long as the first room, this chamber, too, was tiered, though with far fewer levels. Dozens of cave entrances lined the walls to all sides and fires burned in several areas, a rare sight in the Underdark, for fuel was not easily found. Blingdenstone was bright and warm by Underdark standards but not uncomfortable in either case.

Drizzt felt at ease, despite his obvious predicament, as he watched the svirfnebli go about their daily routines all around him. Curious gazes fell on him but did not linger, for the deep gnomes of Blingdenstone were an industrious lot with hardly the time to stand idly and watch.

Again Drizzt was led down clearly defined roadways. These in the city proper were not as twisting and difficult as the ones in the entrance cavern. Here the roads rolled out smoothly and straight, and all apparently led to a large, central stone building.

The leader of the group escorting Drizzt rushed ahead to speak with two pick-wielding guards at this central structure. One of the guards bolted inside, while the other held the iron door open for the patrol and its prisoner. Moving with urgency for the first time since they had entered the city, the svirfnebli rushed Drizzt through a series of bending corridors ending in a circular chamber no more than eight feet in diameter and with an uncomfortably low ceiling. The room was empty except for a single stone chair. As soon as he was placed in this, Drizzt understood its purpose. Iron shackles were built into the chair, and Drizzt was belted down tightly at every joint. The svirfnebli were not overly gentle, but when Drizzt flinched as the chain around his waist doubled up and pinched him, one of the deep gnomes quickly released then reset it, firmly but smoothly.

They left Drizzt alone in the dark and empty room. The stone door closed with a dull thud of finality, and Drizzt could hear not a sound from beyond.

The hours passed.

Drizzt flexed his muscles, seeking some give in the tight shackles. One hand wiggled and pulled, and only the pain of the iron biting into his wrist alerted him to his actions. He was reverting to the hunter again, acting to survive and desiring only to escape.

“No!” Drizzt yelled. He tensed every muscle and forced them back under his rational control. Had the hunter gained that much of a place? Drizzt had come here willingly, and, thus far, the meeting had proceeded better than he had expected. This was not the time for desperate action, but was the hunter strong enough to overrule even Drizzt’s rational decisions?

Drizzt didn’t find the time to answer those questions, for a second later, the stone door banged open and a group of seven elderly―judging from the extraordinary number of wrinkles crossing their faces―svirfnebli entered and fanned out around the stone chair. Drizzt recognized the apparent importance of this group, for where the guards had worn leather jacks set with mithril rings, these deep gnomes wore robes of fine material. They bustled about, inspecting Drizzt closely and chattering in their undecipherable tongue.

One svirfneblin held up Drizzt’s house emblem, which had been taken from his neck purse, and uttered, “Menzoberranzan?”

Drizzt nodded as much as his iron collar would allow, eager to strike up some kind of communication with his captors. The deep gnomes had other intentions, however. They went back to their private―and now even more excited―conversation. It went on for many minutes, and Drizzt could tell by the inflections of their voices that a couple of the svirfnebli were less than thrilled at having a dark elf prisoner from the city of their closest and most-hated enemies. By the angry tone of their arguing, Drizzt almost expected one of them to turn at any moment and slice his throat.

It didn’t happen like that, of course; deep gnomes were neither rash nor cruel creatures. One of the group did turn from the others and walk over to face Drizzt squarely. He asked, in halting but unmistakably drow language, “By the stones, dark elf, why have you come?”

Drizzt did not know how to answer that simple question. How could he even begin to explain his years of loneliness in the Underdark? Or the decision to forsake his evil people and live in accordance with his principles?

“Friend,” he replied simply, and then he shifted uncomfortably, thinking his response absurd and inadequate.

The svirfneblin, though, apparently thought otherwise. He scratched his hairless chin and considered the answer deeply. “You… you came in to us from Menzoberranzan?” he asked, his hawklike nose crinkling as he uttered each word.


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