“No more,” Matron Baenre continued. “Now you are left to your own wiles. You have not found the favor of Lloth, and that is the only way you, and House Do’Urden, will survive!”
Malice’s fist clenched the arm of her chair so tightly that she almost expected to hear the stone cracking beneath it. She had hoped, with the defeat of House Hun’ett, that she had put the blasphemous deeds of her youngest son behind her.
“You know what must be done,” said Matron Baenre. “Correct the wrong, Malice. I have put myself forward on your behalf. I will not tolerate continued failure!”
“The arrangements have been explained to us, Matron Mother,” Dinin said to Malice when she returned to the adamantite gate of House Do’Urden. He followed Malice across the compound and then levitated up beside her to the balcony outside the noble quarters of the house.
“All of the family is gathered in the anteroom,” Dinin went on. “Even the newest member,” he added with a wink.
Malice did not respond to her son’s feeble attempt at humor. She pushed Dinin aside roughly and stormed down the central corridor, commanding the anteroom door to open with a single powerful word. The family scrambled out of her way as she crossed to her throne, on the far side of the spider-shaped table.
They had anticipated a long meeting, to learn the new situation confronting them and the challenges they must overcome. What they got instead was a brief glimpse at the rage burning within Matron Malice. She glared at them alternately, letting each of them know beyond any doubt that she would not accept anything less than she demanded. Her voice grating as though her mouth were filled with pebbles, she growled, “Find Drizzt and bring him to me!”
Briza started to protest, but Malice shot her a glare so utterly cold and threatening that it stole the words away. The eldest daughter, as stubborn as her mother and always ready for an argument, averted her eyes. And no one else in the anteroom, though they shared Briza’s unspoken concerns, made any motion to argue.
Malice then left them to sort out the specifics of how they would accomplish the task. Details were not at all important to Malice.
The only part she meant to play in all of this was the thrust of the ceremonial dagger into her youngest son’s chest.
Chapter 2.
Voices in the Dark
Drizzt stretched away his weariness and forced himself to his feet. The efforts of his battle against the basilisk the night before, of slipping fully into that primal state so necessary for survival, had drained him thorougly. Yet Drizzt knew that he could afford no more rest; his rothe herd, the guaranteed food supply, had been scattered among the maze of tunnels and had to be retrieved.
Drizzt quickly surveyed the small and unremarkable cave that served as his home, ensuring that all was as it should be. His eyes lingered on the onyx statuette of the panther. He was held by a profound longing for Guenhwyvar’s companionship. In his ambush of the basilisk, Drizzt had kept the panther by his side for a long period―nearly the entire night―and Guenhwyvar would need to rest back on the Astral Plane. More than a full day would pass before Drizzt could bring a rested Guenhwyvar forth again, and to attempt to use the figurine before then in any but a desperate situation would be foolish. With a resigned shrug, Drizzt dropped the statuette into his pocket and tried vainly to dismiss his loneliness.
After a quick inspection of the rock barricade blocking the entrance to the main corridor, Drizzt moved to the smaller crawl tunnel at the back of the cave. He noticed the scratches on the wall by the tunnel, the notches he had scrawled to mark the passage of the days. Drizzt absently scraped another one now, but realized that it was not important. How many times had he forgotten to scratch the mark? How many days had slipped past him unnoticed, between the hundreds of scratches on that wall?
Somehow, it no longer seemed to matter. Day and night were one, and all the days were one, in the life of the hunter. Drizzt hauled himself up into the tunnel and crawled for many minutes toward the dim light source at the other end. Although the presence of light, the result of the glow of an unusual type of fungus, normally would have been uncomfortable to a dark elf’s eyes, Drizzt felt a sincere sense of security as he crossed through the crawl tunnel into the long chamber. Its floor was broken into two levels, the lower being a moss-filled bed crossed by a small stream, and the upper being a grove of towering mushrooms. Drizzt headed for the grove, though he was not normally welcomed there. He knew that the myconids, the fungus-men, a weird cross between humanoid and toadstool, were watching him anxiously. The basilisk had come in here in its first travels to the region, and the myconids had suffered a great loss. Now they were no doubt scared and dangerous, but Drizzt suspected that they knew, as well, that it was he who had slain the monster. Myconids were not stupid beings; if Drizzt kept his weapons sheathed and made no unexpected moves, the fungus-men probably would accept his passage through their tended grove.
The wall to the upper tier was more than ten feet high and nearly sheer, but Drizzt scaled it as easily and as quickly as if it had sported a wide and flat staircase. A group of myconids fanned around him as he reached the top, some only half Drizzt’s height, but most twice as tall as the drow. Drizzt crossed his arms over his chest, a commonly accepted Underdark signal of peace.
The fungus-men found Drizzt’s appearance disgusting―as disgusting as he considered them―but they did indeed understand that Drizzt had destroyed the basilisk. For many years the myconids had lived beside the rogue drow, each protecting the life-filled chamber that served as their mutual sanctuary. An oasis such as this place, with edible plants, a stream full of fish, and a herd of rothe, was not common in the harsh and empty stone caverns of the Underdark, and predators wandering along the outer tunnels invariably found their way in. Then it was left to the fungus-men, and to Drizzt, to defend their domain.
The largest of the myconids moved forward to stand before the dark elf. Drizzt made no move, understanding the importance of establishing an acceptance between himself and the new king of the fungus-man colony. Still, Drizzt tensed his muscles, preparing a spring to the side if things did not go as he expected.
The myconid spewed forth a cloud of spores. Drizzt studied them in the split-second it took them to descend over him, knowing that the mature myconids could emit many different types of spore, some quite dangerous. But Drizzt recognized the hue of this particular cloud and accepted it wholly.
King dead. Me king, came the myconid’s thoughts through the telepathic bond inspired by the spore cloud.
You are king, Drizzt responded mentally. How he wished these fungoids could speak aloud! As it was?
Bottom for dark elf, grove for myconid, replied the fungus-man.
Agreed.
Grove for myconid! the fungus-man thought again, this time emphatically.
Drizzt silently dropped down off the ledge. He had accomplished his mission with the fungoid; neither he nor the new king had any desire to continue the meeting.
Off at a swift pace, Drizzt leaped the five-foot-wide stream and padded out across the thick moss. The chamber was longer than it was wide and it rolled back for many yards, turning a slight bend before it reached the larger exit to the twisting maze of Underdark tunnels. Around that bend, Drizzt looked again upon the destruction wreaked by the basilisk. Several half-eaten rothe lay about―Drizzt would have to dispose of those corpses before their stench attracted even more unwelcome visitors―and other rothe stood perfectly still, petrified by the gaze of the dreaded monster. Directly in front of the chamber exit stood the former myconid king, a twelve foot giant, now no more than an ornamental statue.