"No," Garth replied. "I pried a few scales from its back and I might have scratched the belly a little. I think that hurt my sword more than it hurt the dragon-or maybe the blade was dulled when I dropped it." He had retrieved the weapon before returning to the village; it had not been bent, fortunately, but part of one edge, from the tip halfway to the hilt, had been ruined.

"What about yourself? Were you hurt?"

"No. My warbeast's tail was singed, I'm afraid, and it seems to have been bruised here and there."

"Oh, I am sorry!" The man stared past the overman at the beast, his face radiating sympathy.

Garth decided that it was time he got to the point. "I came for the gull," he said.

"Oh, of course!" the toymaker exclaimed. "Just a moment!" He vanished back into the shop, then emerged a few seconds later holding the metal bird. Garth accepted it, paid out the agreed-upon price of half a dozen silver coins, and placed it delicately on the saddle.

"You'll need the key," the old man reminded him.

Garth turned back and held out his hand; the toymaker dropped the silver key onto his palm, and he closed both thumbs over it. "Thank you," he said as he dropped it in his purse.

"Take good care of it," the man said. "It's one of my finer pieces."

"It is indeed," Garth agreed, gazing at the gleaming clockwork gull. "But not your finest," he added, with a nod to the west.

The toymaker smiled. "No, it's not my finest, but my very best is not for sale." He watched as Garth seated himself in the saddle, the copper bird perched before him, and gave a command to his mount.

Koros turned and headed back through the village, its smooth, silent progress carrying it and its master quickly northward out of Orgul.

That steady stride seemed effortless, and the warbeast could keep it up for hours on end, perhaps days on end; Garth was continually impressed by the creature's incredible power and stamina.

It took them the remainder of that day and the following night to reach the northern edge of the Barony of Sland, moving along the foothills east of the mountains that formed Eramma's western border. Garth made camp atop a ridge overlooking the desolate site of a moderately recent battle.

His brief stay in Orgul had put him in a state of mild euphoria. He had not fought and slain a monster, but instead had found that his real task, that of freeing people from the menace that beset them, had been accomplished long before by the threatened people themselves. That was heartening; only rarely in his long life had he seen much evidence of human competence. Even among his own species, it often seemed that the average mortal had no more ambition or wit than a lower animal had. Too many people were willing to suffer under various forms of oppression, rather than make the effort necessary to improve their lot.

No one among the overmen of the Northern Waste had attempted to come south overland for any purpose during the three centuries of relative peace that had followed the Racial Wars; they had been told that the border with Eramma was guarded night and day by ferocious human warriors and they had believed it until Garth made the journey to Skelleth himself, for reasons of his own, and discovered the pitiful state of the human defenses.

No overman had troubled himself to explore other kingdoms until Garth, on an errand for the Forgotten King, ventured into Nekutta and learned that there were other overmen still in the world, living on the Yprian Coast. And no attempt had been made to establish trade until Garth began it.

Among humans, the people of Skelleth had tolerated an insane baron without serious complaint, ignoring his bizarre behavior and occasional arbitrary executions, until Garth murdered him. In the Nekuttan city of Dыsarra, the populace had made no protest against the domination of the cults of the dark gods, nor had it tried to halt the kidnappings and human sacrifices of the more vicious cults.

In Orgul, though, when heroes had failed to kill the dragon, ordinary farmers had managed to poison it, and common village craftsmen had built and maintained a replacement to ward off other predators, more human but no less vicious.

That fact cheered Garth considerably.

His own behavior pleased him as well. For the first time, he had ventured out into human lands beyond Skelleth, accomplished as much of his purpose as he saw fit, and headed homeward without killing a single person.

He was, he had been told, the chosen avatar of Bheleu, doomed to symbolize the Fourteenth Age, the Age of Destruction. Heretofore it had seemed that he was destined to bring chaos and disaster wherever he went; he had led the sacking of Skelleth, been responsible for bringing the White Death to Dыsarra, been involved in the death of the wizard who had ruled Mormoreth and killed its population, and, he suspected, somehow contributed to the collapse of the Kingdom of Eramma.

On this particular journey, however, he had not destroyed anything, nor killed anything more important than goats, and those only for food for his mount.

This raised his spirits so much that even the battlefields and soldiers he passed on his way north did not dissipate his good cheer. He moved on past Sland and along the mountains until he came within sight of the towers of Ur-Dormulk, where he turned east and circled around the city. He had traveled this far by night, but from here on, the population was thin and the land inhospitable; the war would therefore not be much in evidence. Furthermore, beyond Ur-Dormulk, overmen were no longer totally unknown; the Yprian caravans had been crossing these lands occasionally for most of the past three years, and the people were accustomed to them. Householders would not attack Garth on sight simply because of his species.

He could, if he chose, travel by day and use the highway to Skelleth openly.

Switching his schedule all at once, however, was not particularly convenient; instead, he lengthened each leg of it, riding on into the morning until he was too weary to want to go farther, then sleeping on past sunset until he awoke naturally and fully rested. He did, however, follow the high road; the plains were still muddy from melted snow and spring rain.

He finally came within sight of Skelleth around noon, but he had been awake since midnight, so that as far as he was concerned, it was late in the day and he was ready to rest. He had bought a goat for Koros the previous morning and eaten well himself, at a small farm he had passed, but he had had nothing since, save for a handful of dried fruit and salted beef; his provisions were beginning to run low. He was tired and hungry and looking forward to cold ale and hot food at the King's Inn, followed by a soft bed in the house he had rebuilt for himself from the ruins at the edge of town.

The prospect of a good rest, and his lingering good mood, put a smile on his face. He glanced down at the clockwork gull he kept on the saddle before him; he had not cared to pack it away where it might be damaged by bumping against his other belongings. It gleamed golden in the thin, dreary light that seeped through the thick clouds overhead. The weather had been good throughout his trip, but he knew that could not last much longer; indeed, the sky looked very much as if there would be rain before nightfall.

When he glanced up from the metal bird, Garth noticed that something or someone stood outside the town wall, beside the highway he rode upon. His smile faded. The last time he had ridden up this highway, someone had been waiting upon it, an overman named Thord; he had been posted there as part of an inept siege laid by Garth's chief wife Kyrith, and it had been that siege which had led to the sacking of Skelleth. Garth did not much care to be reminded of that.


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