He looked up at the broken wall and the missing section of roof. He could, if he had to, leap high enough to pull himself up to the bottom of the opening-but he was not at all sure that he wanted to. He could not be certain that he would be able to go much farther from there. Furthermore, if there were enemies or monsters anywhere about, they would, he thought, probably be in that direction.

The door on the far side of the room looked more promising. He had no idea where it led, but at the very least, it promised a more complete shelter than the great, broken chamber. It was a sign of civilization, and civilization could not exist without water.

It occurred to him that he was far below the level of the city streets-assuming that he had awoken where he had fallen. He had been deep in the crypts beneath and behind the temple and had, he was sure, fallen still farther. This door, then, whatever it was, was also part of the crypts rather than part of the city.

He wondered whether he was below the level of the lake; he had descended a goodly distance, but the lake itself had been sunk down far beneath the city. If he was below the water line, then it would be wiser to turn and head upward; the monster might have damaged the walls enough for water to find its way through the ruins at any time, and he might be trapped and drowned.

Even as he thought of this possibility Garth dismissed it, without knowing exactly why. He intended to investigate the door. He felt himself drawn to it by something more than simple curiosity.

Besides, he told himself, if the chamber did flood, he would be able to swim out through the break in the wall and at least he would not die of thirst.

He began picking his way cautiously across the pavement, dodging the scattered heaps of rubble and watching for any place that looked as if it might crack beneath his weight; the thought that the monster might have damaged the structure of the crypt made him suddenly very suspicious of its stability. He looked up at the vaulting overhead, and around at the walls, trying to learn as much as he could about this place where he found himself.

The hall was square, or nearly so, and about sixty feet on a side, he judged. The walls began curving inward about a hundred feet up, and the peak of the central vault was another twenty or thirty feet above that. The broken side appeared to have been smashed outward all at once-undoubtedly by the horned monster. Garth regretted that; it was one more act of destruction that could be laid to his account.

The architecture was rather odd, in that there was no ornamentation above eye level save the vaulting-if that could be considered ornamentation. It was not needlessly elaborate. There were no galleries, no sign that there had ever been hangings or any other display. The room was bare and coldly functional, which seemed very peculiar in so vast a space. A chamber this size was surely built to be ostentatious, Garth thought, yet it showed no sign of ostentation beyond its size.

As he passed the center of the chamber he noticed that the floor seemed slightly warmer there, and the air fouler, with a vague fetidness about it. That was, he guessed, because the leviathan had stood in this spot while it slept, presumably throughout the city's recorded history.

With that, it seemed plain that this immense hall had existed solely to house the creature; it had been the cage wherein the creature was pent. That would explain its dimensions and architecture; nothing else Garth could think of would do so as well.

Realizing this, Garth grew slightly uneasy. What if, after so long a residence here, the monster considered this its home? How would it deal with any piddling little pest, such as an overman, that it found here upon its return? Most likely, Garth thought, it would stamp him flat, if it had feet in proportion to its head. He felt instinctively for his weapons.

Sword and axe were gone, as he already knew; he had only the dagger on his belt.

It didn't matter, he told himself. The monster would barely notice his best blow with either axe or broadsword. Human enemies he could handle with the dagger or whatever weapons he might find, if there were not too many of them at any one time, and the monster he couldn't handle at all with any ordinary weapon. He glanced back at the breached wall, wondering what the creature had done to Ur-Dormulk and what had become of the city's people.

Whatever had happened, there was nothing he could do about it. He stepped forward and studied the door he had come to investigate.

It was not large; he would have to duck to pass through it. It was made of some dull black substance, not ebony, though it appeared to be wood. The yellow symbol, only a single character, was etched upon it in bright metal-not pure gold, Garth was sure, as the hue was more vivid than gold. It was no metal he recognized, and the symbol was also strange-yet somehow familiar. He had an uneasy feeling that he had seen it before and that it had not boded well. He realized he was staring at it and turned his gaze away.

His hand was on the latch, though he did not remember putting it there. It was a very curious latch, made of a metal that gleamed like silver, yet had no trace of tarnish, though surely it had been centuries since any mortal hand had touched it. There was no simple lever to lift, no bolt to draw, but a handle that Garth gripped and squeezed, without having consciously figured out the mechanism.

He felt the latch release and pushed on the door, only belatedly thinking that he was being incautious.

The door gave with a hiss of air, then swung silently back. It did not squeal or creak, but moved as smoothly as if the hinges had just been oiled.

Finally growing wary, Garth hesitated on the doorstep. Something had drawn him here, something beyond his own curiosity. He did not like being compelled; he tried to resist the impulse to step into the room he glimpsed through the open portal.

Perhaps, a part of his mind whispered, this compulsion was one of the signs the King had spoken of; perhaps the power of the Book of Silence, eager to be released, was drawing him to its hiding place. That was what he had come for, and he should follow the urging and seek out its source.

The logic of this swayed him, and he took a step forward into the dim interior. He found himself in a small chamber, about twelve feet wide and twenty feet long; thick, dark carpets, coated with dust and moldering with age, covered the floor, while the tapestries that had draped the walls had fallen to pieces beneath their own weight, leaving only faded tatters on their supports. At the far end, a black stone oval hung on the wall, with the same sign etched in gold upon it as ornamented the door. Below it stood a small altar of finely wrought gold; to either side of the altar stood tall candelabra, holding nothing but low stubs of wax lost in dust and cobwebs. There were no windows, and the only light was what poured in through the door. Garth's shadow lay across much of the floor, and the altar was buried in gloom, but the overman could see something gleaming palely upon the altar's upper surface.

Trying to retain some semblance of caution, yet strongly drawn, Garth made his way slowly toward the altar, pausing after each step, weighing his own wishes and his own will against the force that pulled at him, and allowing himself to yield.

The thing upon the altar, he saw when he had crossed half the length of the room, was a mask, of a size to fit a human face. He tried to see what it was meant to represent, but with each step its aspect changed. At first he had thought it was simply a human face with a peculiarly hostile expression; next it seemed to bear a strange and bitter smile; seconds later, it was not the visage of a living man but the white, drawn features of a corpse. At his next step it showed the marks of advanced decay, swollen and bloated, with remnants of flesh drawn back from teeth and eyes; then it became the face of a mummy, its dry and wrinkled skin drawn tight over the bone beneath.


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