Now, though, the old man had given the overman back the sword and seemed to be leading him in his attack on the sect.
That was not to be borne.
All three of the party would have to be killed. The cult could neither afford further delays nor waste time on any more such pleasant preliminaries as the murders of Garth's wife and the Baron of Skelleth.
Only four of each variety of transporting crystal remained in the cult's cache of magic; they were not to be squandered. Furthermore, the Sword of Bheleu was a formidable protection against any assault, magical or mundane.
Haggat could not afford another failure. He glanced at the scarred face of his personal acolyte; he was well aware that she would be glad to replace him as high priest, should he allow the cult's prestige to suffer.
He needed to think out exactly what to do. He recalled all too well that, three years earlier, the full power of the Council of the Most High had been unable to do anything against the might of the overman and his damned sword.
Some time did remain, however; the journey from Skelleth to Dыsarra was at least a ten-day ride. Perhaps his best course would be to use every moment of that time to prepare an ambush.
At any rate, although he would want to keep a careful eye on the progress of the approaching party, Haggai decided that he would not waste any of the cult's hoard of magic in tormenting them along the way, nor in abortive attacks that the Sword of Bheleu could easily counter. At least, he would not do so until he had devised something more subtle and effective than a direct assault.
Perhaps the three would lower their guard if left alone, he thought, or would decide that Garth had killed all the cultists involved in the murders after all and turn back.
Haggat wondered again who the old man was and why he had given the sword back to the overman.
As he first came within sight of the walls of Ur-Dormulk, Garth was surprised to see motion along the battlements. The distance was such that he knew he could not be observing any ordinary patrolling sentries, nor even major troop movements.
When the party drew nearer, he realized that he was seeing the head of the monstrous creature, projecting above the ramparts; the movement was its impatient marching back and forth. The wizards had obviously not succeeded in driving it into the lake.
The slope below the walls was still thick with people, though they had spread out considerably from their earlier close-packed arrangement. Tents had been erected, made from robes or overcloaks draped across walking sticks or scraps of wood. The perimeter was still patrolled by brass-helmeted guardsmen; more soldiers were posted along the base of the wall and clustered around the gate, their metal headgear gleaming in the midday sun. The sparse grass of the hillside had vanished into the dirt beneath the tread of so many feet.
The great beast prowled behind the battlements, but the people seemed to pay it little heed; they had already grown accustomed to their situation. Garth wondered at that.
He also wondered why the monster stayed behind the wall when it was obviously eager to leave the city. Surely, he thought, it was capable of breaking through the stone barrier, as it had broken out of its own chamber and had broken apart the buildings of the city.
Then he remembered the long slope on the other side of the wall. The creature might be unable to climb it; the natural barrier could confine it, where the man-made one could not.
There were also the two wizards. Garth saw no sign of them; they had plainly been unable to drive the leviathan into either of the lakes, let alone destroy it, but perhaps they were able to keep it from breaking out of the city.
That assumed that they hadn't been squashed in their attempts to defeat the thing.
The soldiers posted around the ramshackle encampment saw the party approaching while it was still some distance away. That was hardly surprising; the mounted overman, towering far above the tallest of the crops that lined the roadsides, was visible for a thousand yards or more across the flat plain. Had the guards not seen him, they would have been derelict in their duties.
Garth knew he had been seen, but was unconcerned. He had no need for stealth; he had come to perform a vital service this time. He watched as soldiers ran hither and yon, obviously carrying news of his coming up to the gate, and orders back down in response. A party began to form on the road, presumably to greet him and his companions, and to stop them if necessary.
In keeping with his idea of the dignity appropriate to his position, Garth pretended not to notice them, but rode directly forward, head held-high, until he came within a dozen yards.
At that point he deigned to react visibly to the presence of an obstruction in his path and spoke a command to the warbeast. Koros could, he knew, have gone straight through the little cluster of men without even slowing down, whether they resisted or not, but that would scarcely have been diplomatic. Instead, at his order, the warbeast stopped dead, and Garth stared balefully at the party before him.
He felt a twinge of familiar bloodlust, an urge to order Koros forward and strike out with the Sword of Bheleu, but he fought it down.
"Greetings," he said.
An officer with a golden plume on his helmet replied, "Greetings, overman."
"May I pass?"
"That depends. As you can see, the situation in Ur-Dormulk is very unsettled at present." The man gestured, taking in the crowded hillside. "A monster," he said with a wave toward the ramparts, "has driven us from our homes. What business brings you here?"
"I have come to rid you of this troublesome creature."
The officer stared up at Garth for a moment, then looked down, turned to one of his men, and muttered, "He's mad."
The soldier nodded agreement. Garth wondered just how poor human hearing was; he had made out the remark without straining.
There was a pause in the conversation; the officer was obviously considering how best to handle an insane overman. He glanced at Garth again, then said, "Forgive me for the delay, overman, but I must confer with my superiors."
"Soldier," said a croaking, hideous voice. Startled, the officer seemed to notice the presence of the Forgotten King, standing beside the warbeast, for the first time.
"Let us pass," the old man said. "What harm can it do if the overman wishes to destroy himself?"
The officer stared for a second, then turned away, uncomfortable with looking at the King. He shrugged. "As you say, old man. Go on, then."
Garth was at least as startled by the old man's intervention as the soldier had been. The Forgotten King was becoming positively chatty, it appeared. He wondered if this was a result of traveling, of leaving his familiar surroundings, or was perhaps some side effect of possessing the Book of Silence. Perhaps the seeming nearness of his long-sought, goal had cheered him out of his usual gloomy taciturnity.
If so, he would be disappointed, because Garth had no intention of aiding the old man any further.
The party of soldiers divided in half, allowing the warbeast and its two riders to pass between, and the Forgotten King to follow in the animal's wake. Garth urged Koros forward. Behind him, he could feel Frima shifting uncomfortably.
The officer signaled, and the two groups of soldiers marched alongside, escorting the overman and his party to the city gates.
Once there, they were passed over into the care of another officer and his own command of a dozen green-garbed men, who guided the travelers through the double gates and to the top of the staircase that led down into Ur-Dormulk.
Garth stopped his mount at that point. The soldiers hurriedly departed and closed the gate behind them, leaving the overman and his companions inside the city, face to face with the monster.