CHAPTER TWENTY-ONE

Garth and his companions stayed the night on the hillside by the gate, ignoring a thin drizzle that began around midnight. They kept a careful watch on the line of men, women, and children moving slowly back into the city, while guards stood nearby. A few reports came in of people who had vanished around sunset, wandering off in one direction or another, confirming the Forgotten King's claim that the Aghadites had been warned of their danger. The soldiers had generally not tried to prevent these people from crossing the perimeter; that was not what they had been posted for. Their orders were to keep dangers out, not to keep their own people in, and if a score or perhaps two dozen had chosen to depart for destinations unknown, it was no part of a soldier's duty to stop them. Garth, angry as he was at the escape of the Aghadites, had to admit that that was reasonable.

He and Frima, as well as large numbers of guardsmen, observed the whole re-entry operation, and nowhere did Garth see the dark red robes of the worshippers of Aghad. He knew, of course, that the cultists might well be disguised and that he had no reliable means of spotting them in the horde of muddy, bedraggled citizens who wound their way up the hill and through the gates. Still, he was sure that most, if not all, of those people reported missing had been the god's followers in Ur-Dormulk.

Around dawn, it was noticed that the two wizards could not be found. Garth wondered briefly if they might have been Aghadites, or whether they might have been devoured by the monster the Forgotten King called Dhazh, or whether they were simply lost somewhere. Eventually he decided that the matter did not concern him.

The overlord and his court had gathered in one particular area of the hillside and established themselves in charge of the return to the city, giving orders to the military and generally taking credit for the organization soldiers had imposed. This kept them busy running about, looking very out of place wearing their gaudy robes in the rain and mud. It seemed to Garth that such bright attire would look out of place anywhere other than in a palace-which might well have been exactly what was intended.

Despite the disappearance of the wizards, there were enough witnesses, and enough evidence, to establish to the satisfaction of all concerned that Garth had, indeed, been responsible for the monster's destruction. The overlord's courtiers made at least a pretense of gratitude, confused and wet as they were, and their orders enabled the overman's little party to make a good breakfast from stocks of food brought out of the city by the more foresighted refugees. A fat sheep was found to feed the warbeast, and a few supplies were laid in for their coming journey, all at the city's expense. Someone even managed to dig up a sheath large enough to hold the Sword of Bheleu from an obscure armory in the city wall, and Garth strapped the weapon on his back rather than continuing to carry it naked in his hand.

Finally, at midmorning when Garth was convinced that it would do no good to watch the remaining population return to the ruined city, he and his party gathered themselves together and departed for Dыsarra.

By then the hillside was almost free of humanity, but had been left a littered expanse of churned mud, where makeshift tents flapped forlornly in the warm breeze.

Garth found himself alternately slipping and sinking in the muck, and rather than struggle on, he climbed astride Koros. The warbeast did not seem to notice the mud at all, and the Forgotten King walked on as smoothly and tirelessly as the beast. Frima had been in the saddle to begin with and stayed there, perched behind the overman.

Garth wondered idly for a moment how soon and how well the people of Ur-Dormulk would rebuild their homes. He doubted that any of them had ever had any experience in building he had seen no structure in all the city that could have been less than several centuries old.

It occurred to him that it might not matter for long whether they rebuilt or not. If the world were to end, it would make little difference if the citizens of Ur-Dormulk died in the streets or beneath new roofs.

With that thought, his attention returned to his own situation, to the task that lay before him, and the presence and nature of the Forgotten King. He glared at the old man, without effect, and wished that he had never met him.

From Ur-Dormulk their route led southwest along the foothills, then west across a pass in the mountains into the land of Nekutta, across a broad valley, Around the southern end of another mountain range, and across another plain to the foothills of a third mountain range, this last one volcanic. There, perched on the side of a volcano, stood the black-walled city of Dasarra, where the cult of Aghad was centered.

Dыsarra's name meant "gathering place of the dark gods," which was a fair description; each of the seven Lords of Dыs, despised elsewhere for the most part, had a major shrine there, serving as the center of his or her cult. In other lands the Dыs were considered to be wholly evil, and their worship an aberration, at best-though the more decadent and tolerant permitted that worship to continue, as it had in Ur-Dormulk.

In Dыsarra the dark gods were dominant; no other deities were worshipped, as far as Garth had been able to learn during his stay there or in discussions with Frima in the subsequent months, save for a few minor affiliated gods, such as Bheleu's son Koros, god of war, or Tema's servant Mei, goddess of the moon.

Elsewhere, people would have said that since the Lords of Dыs were evil, a society dedicated to them must also be evil and must therefore quickly destroy itself, by the very nature of evil. Yet Dыsarra had survived for centuries, perhaps millennia. Garth was not sure how the Dыsarrans had managed it.

Garth's previous visit had brought fire and plague upon them, and at last report, the city was in a state of chaos; yet the cult of Aghad remained active. Garth was not sure how to explain that, either-but he intended to put a stop to it.

From Ur-Dormulk, however, the journey to Dыsarra would require at least ten days.

It occurred to him that the Aghadites, with their teleporting magic, could cover the distance almost instantly and that the Forgotten King had pronounced their spells to be trivial. Did that mean, then, that the Sword of Bheleu, or the Book of Silence, or the Pallid Mask, or perhaps the King's own personal magic might serve the same purpose?

"King," he demanded without preamble, "can you transport us more quickly?"

The old man did not trouble himself to look up, but merely shook his head negatively.

Garth was not satisfied by that reply. It did not seem reasonable that this party should have such great magical power at their disposal, yet be unable to perform a feat the Aghadites managed with far feebler resources.

He recalled that the King had been confined to Skelleth for centuries and wondered if perhaps the old man wanted to see something of the world before attempting to destroy it and himself. The King was not making any visible effort to study the scenery, marching on steadily without turning his head, but it was a possibility.

Perhaps the powers they carried were too specialized, too strongly dedicated to death and destruction.

Whatever the reason, Garth regretted the delay; it meant that much more time for the cultists to strike against his family and surviving friends. Galt, back in Skelleth, was almost certainly in danger, as well as Myrith and Lurith and Garth's children.

He could think of no way to compel the Forgotten King or anyone else to speed them magically on their way, however, and could merely plot, plan, and worry as Koros strode onward into the mountains.


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