No, she told herself, that was going too far, believing that anyone who worshipped Tema would be preserved against the wrath of the other gods-for it was P'hul and Bheleu who had caused Dыsarrans suffering, at Garth's behest. Tema was the least of the seven Lords of Dыs, unable to stand against any of her six siblings. If P'hul's plague, or Bheleu's flames, or the machinations of Aghad had been directed against Frima's family, then they surely would have died. She could only hope that they had been fortunate.
It would do no good to pray to Tema that they had been spared, for not even the gods could alter the past, except perhaps for the being called Dagha, who had created the gods themselves. If her family still lived, she would find them when she reached Dыsarra; until then, it would do no good to worry about them.
Nonetheless, she worried.
She wanted them to be alive, for there to be someone she could go to, now that Saram was dead. She wanted to return to the comforts of her childhood, to the relative security she had known before her kidnapping.
With that in mind, as the party was coming within sight of Nekutta's central mountain range, she leaned forward and asked Garth, "Don't you think we should travel by night?"
The overman glanced back at her and asked, "Why?"
"Wouldn't it be safer?"
The overman looked out across the peaceful landscape of green pastures, grazing cattle, and occasional houses or plowed fields scattered along the roadside. Nothing within sight seemed in the least threatening.
Still, he remembered that reports had reached Skelleth describing wars and other disturbances in Nekutta. He had seen no evidence to support the stories-but caution would do no harm.
So far, the party had been spending long days on the road, traveling on well into the evening every day, and rising again before dawn to get an early start. Garth had no intention of slowing the pace, but he saw no reason not to move the sleeping period from nighttime to day. It might, he thought, provide a small decrease in the chance of danger.
"Old man? Do you have any preference?"
The Forgotten King shook his head and walked on, tirelessly, without looking at the overman. He had no trouble in keeping up with the warbeast. An ordinary man would have been left far behind in a single day, or else would have collapsed from exhaustion, but the King marched stolidly and silently onward, his pace always steady and matching the warbeast's own. It was one more little demonstration of his strangeness, but one that pleased Garth because it meant faster travel.
"Very well, then," Garth said. "Tonight we ride until dawn."
Frima smiled; she was returning to the night, where she belonged.
The habits of years were not so easily broken, however, and she dozed off shortly after midnight, only to be awakened half an hour later by the cessation of movement.
Startled, she opened her eyes and saw that Koros had stopped and was standing motionless in the middle of the road. No inn was in sight, and the eastern sky was still black and strewn with stars.
"What's happening?" she asked.
"Silence!" Garth warned in a low voice.
"Why?" she whispered. "What's happening?"
"I see campfires ahead, where none should be," Garth replied.
Frima lifted herself up on her hands and stared over the overman's shoulder. As he had said, several lights were visible on the hillside ahead of them.
"Couldn't it just be a caravan?" she whispered.
"It could be," Garth admitted, "but I think it is not. Look how many fires there are."
Frima peered into the darkness and tried to count the flickering lights; her hand slipped before she had finished, and she bumped down onto the saddle, losing her place.
She didn't need to finish her count, however; Garth's point was obvious.
"I estimate thirty fires," the overman whispered. "At the least. And assuming ten humans to each, that means three hundred people are camped there. I have never heard of so large a caravan. Raiding parties, however, are often such a size."
"Maybe the caravan set extra fires to scare away bandits," Frima suggested.
Garth did not bother to reply to that.
"What are you going to do about it?" Frima asked.
"I have not decided," he replied.
His first impulse had been to make a detour around the encampment, but the thought of going out of his way, even so briefly, annoyed him. He was tempted to ride straight through, as if nothing were out of the ordinary-and if anyone in the camp tried to stop him, well, the Sword of Bheleu could deal with such interference.
In fact, he thought it might be fun to destroy the camp, whether he was bothered directly or not; after all, the fools had settled themselves on the highway, obstructing traffic, and deserved whatever response travelers might be able to make.
He found himself considering with anticipation just how he would go about it. He might burn down the tents first-assuming there were tents-and then hunt down anyone who got out in time. He would pursue them individually, he decided, and skewer each one on the sword, so that he could watch the blood run up the blade and spatter across the ground.
"Garth?" Frima's voice was worried.
He ignored the girl; nothing she could say would be of interest.
"Garth, the jewel is glowing," she said.
He glanced up and realized that she was correct. The red light that had tinged the edge of his vision had been neither his imagination nor the approach of dawn, but the glow of the gem.
An instant's worry vanished. What did it matter, he asked himself, if the stone were to glow? He had made his bargain with Bheleu, and the god would not dare to interfere with his thoughts. The urge to destroy the camp was entirely his own, he told himself.
All the glow did was remind him of the sword's readiness and waiting power. It occurred to him that he might be able to use it to keep his prey from fleeing. A good thunderstorm would douse the fires and drive the people under shelter, making it more difficult for them to escape his anger. He reached up for the hilt projecting above his shoulder.
"Garth!" Frima said, her voice loud and unsteady.
"Silence, woman!" Garth growled in reply. His hand closed on the sword's grip, and he felt a surge of strength.
"Old man!" Frima called. "Stop him!"
Garth bellowed and tried to draw the sword; Frima pressed up against his back, holding the scabbard down so that he could not pull the blade free.
Enraged, Garth tried to twist away while simultaneously reaching up with both hands to lift the blade out of its sheath hand over hand.
"King! Help!" Frima called.
The glow of the gem suddenly died, and the stone turned black, darker than the night sky above.
Garth stopped instantly; his hands fell, and the sword slid back into place. His irrational anger had vanished, and with it all thought of assaulting whoever blocked their way. He felt as if a haze had cleared from his thoughts, a haze that had been present in varying measure ever since he had picked the Sword of Bheleu up off the table in the back of the King's Inn. Even when the sword had been black with soot and unable to hold him directly, he realized, his thoughts had been tainted and muddied by it. Perhaps the most frightening of the sword's effects was that he was not even aware of its influence until it was broken; it made him believe Bheleu's reactions and emotions to be his own.
Now, though, he was free again, at least for the moment.
"Thank you," he said.
"Bheleu is not to be trusted," the old man's hideous voice rasped from the darkness. "He would have delayed us here for no good reason, and I do not wish to be thus delayed. Further, I prefer your company, poor as it is, to his."