"Yes. We cannot let an eastern overman reach Dыsarra."

It was several minutes later when Garth turned a corner in the winding road, which for the last three leagues had twisted its way through the foothills and now led along the bottom of a narrow defile, and caught a glimpse of Weideth. It was only a very brief glimpse, however, for the village he had thought he saw vanished almost instantly, leaving only another few hundred yards of highway that stretched out from his warbeast's feet and turned right out of sight behind a hill up ahead.

He blinked. There was no village. There was no sign of a village; there was only the road.

He stopped his mount with a word and studied the road. There was nothing there. After a moment's consideration, he arrived at a few possible explanations for what he thought he'd seen-a neat row of cottages on either side of the highway, a widening of the gorge into a respectable valley. It could have been a trick of the moonlight, though it had seemed too detailed for that. It could have been a mirage caused by some unknown effect of the volcano, letting him see a village that in fact lay somewhere else. It could have been a hallucination caused by volcanic gases; he had heard of such things. It could be that he was more tired than he had known, and his mind or his eyes were playing tricks in consequence.

Or it could have been magic.

This last possibility seemed actually the most likely, and it did not bode well; still, there was nothing he could do about it sitting where he was. He signaled to Koros, and the warbeast strode forward. Nothing unusual happened; the barren hills continued on either side. When they had traversed halfway to the next turn without incident, Garth relaxed. There seemed to be no danger.

If it were magic, Garth mused, what sort of magic had it been? Had an entire village been transported away in an instant? That seemed unlikely. Perhaps the village had been a mere illusion. If so, had it been intended for him, or for someone else?

As it neared the bend in the road, Koros hesitated; it seemed unsure whether to follow the road around to the right, or to proceed straight ahead up the side of the defile. Garth turned its head right, and it resumed its steady forward progress.

This served to distract Garth momentarily; it was not typical of the beast's behavior. It usually knew to follow the road unless directed otherwise. Ah, he told himself, it meant nothing; the creature was tired. Perhaps he had just imagined the village in his own fatigue. As he had just been thinking, perhaps the village had been an illusion.

Or perhaps this deserted gorge was an illusion, and it was the village that was real.

That thought had a disturbing plausibility, and Garth stopped his mount. The village of Weideth was supposed to be around here somewhere, yet he had seen no trace of it except perhaps that single fleeting glimpse. It was at a crossroads, and Koros had hesitated as if uncertain of the correct path-as if at a fork or crossroads.

But why, assuming that he was in fact in the middle of Weideth, was such an illusion created? He looked down at his mount, and at himself; the warbeast's fangs gleamed in the moonlight, and his sword slapped his thigh as he moved.

He was not, he admitted to himself, the sort of character whose appearance inspired confidence in strangers. No doubt the villagers had some sort of magician amongst them who used illusions of this sort to render the town invisible to any travelers who looked dangerous.

If it were an illusion, he reminded himself.

That could be tested, he decided; he ordered Koros to stand and guard, and dismounted cautiously.

He still seemed to be in a rocky, empty passage through the hills, not a village-but there was no reason the illusion should be less effective on an unmounted overman than upon one riding a warbeast. He stepped carefully off the road; and reached out to touch a convenient boulder.

It was there, all right, and felt very much like stone. He ran his fingers across it. Yes, it was smooth stone. He flattened his palm against it, and slid it downward a few inches.

One of his thumbs slipped into a crack; he looked more closely. Yes, there was a crack visible; he must have missed noticing it in the moonlight, if it had actually been there all along. What was under his thumb felt very much like mortar. He ran his hand sideways; the crack was dead straight and perfectly horizontal. He reached over further, where there appeared to be nothing but open air.

His hand struck something; he felt it carefully.

It was glass. It was a small square pane of glass held in lead, and beside it was another, and another. He blinked.

He was standing before a small house built of cut stone, his hand touching a casement window; other houses stood to either side. Behind him Koros growled uneasily.

He whirled. He stood near the middle of a village, just as he had seen it. What had appeared to be a turn in the highway was indeed a crossroads. That meant that he had been diverted from his route; he had turned north instead of continuing westward.

He growled in annoyance. He did not like this. He did not like magic. He did not like the necessary conclusion that there was somebody with unknown preternatural abilities actively trying to deceive him. His hand fell to his sword hilt as he looked about, and he mentally commended himself upon travelling well-armed since leaving Skelleth-armor was uncomfortable, but prudent.

The village was still and silent; the only sound was his own footsteps. The houses were all shuttered and dark-except for one. At the crossroads stood a building rather larger than the average cottage, with a signboard hung above its door; whatever message the sign might bear was invisible in the darkness, but the place was probably an inn or public house, and light showed through its curtained windows.

His magical antagonist might be working at some distance, or might be hidden in darkness somewhere-but it seemed more likely he or she was in that single illuminated room.

What, then, was he to do about it?

He had two choices; he could ignore the incident and be on his way, or he could confront whoever lurked behind those curtains. If he ignored it he would be leaving a potential danger behind him, able to attack from the rear, and sitting on his route home. That would not do.

He reminded Koros to stay where it was, loosened his sword in its scabbard, and marched to the inn. The door stood slightly ajar; he kicked it open and stood aside, lest an ambush be prepared for him. Nothing happened; he stepped forward again and looked within. A sudden wave of vertigo swept over him; he blinked, and looked through the door.

He was looking into his own home in Ordunin, the rambling stone and wood house that he had built with his own hands. For a moment he froze in astonishment, but the incongruity suddenly seemed unimportant. He was home!

He stepped inside and looked about. Through the large window to his right he saw the wide plank terrace and the spectacular view of the bay beyond; sunlight sparkled from the waves and poured warmly into the room. He listened, and could hear the ocean's roar very faintly; nearer at hand a bird sang somewhere.

He noticed that he still wore his helmet and breastplate, his sword on his belt and axe on his back; such precautions were surely unnecessary here in his own domain! He reached up to remove the helmet, but paused; how had he come home? He had no memory of the journey, and he had not intended to come here; returning home meant that he would have to speak to the Council, in accordance with his oath to the Baron. Something was peculiar about this, and until he recollected what it was, it would do no harm to keep his armor and weapons on. He was not particularly uncomfortable-though a trifle overwarm-and he could bear to take such a simple precaution.


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