Of course, he was still mostly in the temple's shadow; or perhaps the Dыsarrans assumed him a participant in some secret ritual best left uninvestigated.
It would not do, he knew, to walk the streets of the city like this; he shrank back into the doorway, and seated himself on the paving, letting his three burdens fall.
He took the cloth cover from the stone, and carefully wiped his weapons clean before sheathing them; now the only problem was to conceal the stone itself.
Or was that, in fact, a problem? After all, he realized, no one had ever seen the thing. To the uninitiated, it would appear merely a large chunk of obsidian, a substance that he had seen sold freely in the marketplace the night before.
He knew it was still somewhat risky, but could think of no way to conceal his booty; so, once his blades were cleaned and sheathed and he had removed what soot and blood he could from his hands and mail shirt, he tucked the stone casually under his arm and strolled away unmolested.
It was still relatively early; he had to some extent lost track of time while in the temple but, judging by the position of the moon, he estimated it to be well before midnight. He would have to decide whether or not to tackle another of the remaining altars immediately, or whether it would be better to delay. The decision, however, could wait until he had disposed of his prize.
He found his way back to the Inn of the Seven Stars and headed for the stable, to deposit this new stone with his earlier prize. There was a boy sitting in the arch; Garth recognized him as the boy he had paid for Koros' keep when he first arrived. If he had understood the conversation of the other two boys correctly, his name was Dugger.
It occurred to Garth that the lad could be a loose end; he would identify the warbeast-riding overman with the brown-cloaked old man who had expressed a suspicious interest in Tema's temple. That was not something Garth wanted known.
He stepped into the arch; the boy clambered to his feet and said, "Greetings, sir. How may I serve you?"
A rather more polite greeting than he had given the night before, Garth thought; gold had a truly salutary effect on human manners. "In two ways, boy. Firstly, you will see that my mount is fed tomorrow night; it is to be given as much fresh, raw meat as you can carry, or a live goat or two if you prefer, and a bucket of water. Secondly, you will make no mention of me to anyone unless asked, and if you are asked, you will deny seeing me in any guise other than my present one. Is that clear?" As he spoke this last phrase a large gold coin appeared in his hand, held up so that it sparkled in the moonlight.
The boy nodded eagerly. "Oh, yes, sir!"
"Good. Excuse me; I would tend my beast." The coin dropped into the boy's hand, whence it promptly vanished to some hidden pocket, and Garth passed into the stableyard.
Koros growled a greeting as its master opened the stall door; Garth ignored it while he dug out two sacks from his bundled supplies. He stuffed the obsidianlike stone down into one, then dug up the now-clear white crystal he had hidden beneath the straw and packed it on top, with straw around the edges to keep the sharp facets from cutting the rough fabric. That done he tied the sack shut and stashed it under his other supplies. The other sack he folded into a small bundle and stuffed under his belt; it would, he hoped, carry whatever he found in the next temple.
Five temples remained. There was no point in wasting time, he decided; he would immediately pursue his quest and loot a third shrine. Things had not gone well in the first two; he had killed at least two people so far, possibly as many as four. That was not good. He would try to be more careful henceforth. If he kept on killing people at that rate...
He did not like killing people. A major reason he had been reluctant to serve the Forgotten King was that his first errand had resulted in a dozen deaths, perhaps more. However, whenever he found himself in a combat situation, his reflexes took over; he acted first and regretted it later. He was not proud of that; but recognized it as a part of his nature; all he could do was try to avoid combat situations.
Five temples remained, including the temple of Death; he would leave that for last. What were the other four? P'hul, the goddess of decay, was one. There was one that the tavern-girl had said frightened her; Agha? No, Aghad. That was it. He recalled hearing the name spoken back in Skelleth, as an oath; that sounded promising.
He considered visiting the tavern again, but decided against it; he was not hungry, nor even particularly thirsty, and could just as easily get directions on the street.
That in mind, he left the stable, nodding to the stable-boy who winked in reply, and headed for the marketplace.
As it had been the night before, it was bustling, crowded and torchlit. He strolled about a bit first, watching the reactions of the Dыsarran populace to an overman in their midst.
There were none; they accepted him as a matter of course. There must indeed be established communications between Dыsarra and a population of overmen somewhere.
Casually, he struck up a conversation with a merchant, pretending an interest in his display of stone carvings; when he learned that the carvings represented the Dыsarran gods, his feigned interest became quite genuine.
"Who is this, then?" he asked, indicating a six-inch carving of truly astonishing ugliness; it had a fanged, twisted, sneering face, with exaggerated masculine characteristics, and was done in a rough, primitive style.
"Aghad, of course"
"And this?" He indicated a skull-faced, helmeted statuette that held a miniature sword almost the length of its body.
"Bheleu, god of destruction. One of your kind, so it is said."
"What?" Garth looked more closely, and saw that the face was not a skull; the statuette had ragged, straight hair, two thumbs on either hand, and eyes rather than sockets. In short, it was a carving of an overman.
How very odd, Garth thought, that humans should worship a god in the form of an overman. After all, overmen had nothing to do with the gods, being atheists; and weren't gods supposed to have existed throughout time, while overmen had only come into being a thousand years earlier? He looked over the whole display. He recognized the slender, graceful Tema, though these little idols did not have cloaks that spread out above them; a god with two eyeless faces he readily guessed to be Andhur Regvos. There were more of those two, in various sizes and with some variation of detail, than any others; there were a dozen or so of the fanged horror depicting Aghad, and perhaps half that number of the overmanlike Bheleu. There were two other recurring forms, both female; one held dagger and whip and wore a cruel smile, while the other was robed and cowled. He took a closer look at one of these; under the cowl the artisan had carved the face of a mummy, wrinkled skin stretched over bone. It had a nose, however, so it was not intended to be an overwoman; Garth guessed it must be P'hul.
That was only six, however.
"I only see six of the gods here."
"Naturally." The merchant looked surprised. Garth realized his mistake; the seventh god was Death, arid even were there a market, it would probably not be considered safe to try representing him.
He tried to cover his foolishness. "Of course. Who is this?" He indicated the woman with whip and dagger.
"Sai."
Garth looked blank.
"The goddess of pain and suffering."
"Oh, yes." He contemplated the display again. "And each has a temple here in Dыsarra?"
"The name says as much."
"Where are the temples? I might want to visit them."
The merchant looked at him strangely. "Very few foreigners visit the temples."