Garth was not impressed. He had seen enough of humanity to suspect that men and women were far more gullible than his own people; age and a mysterious manner could be sufficient to create the reputation of a so-called wizard. He could not deny that true wizards existed and that magic was abroad in the world; he had been confronted with the real thing on several occasions. That did not mean that he was willing to bow before every crazed old man with a trick or two on hand. He said politely, "Greetings, Tiris."
The old man stopped and studied Garth thoroughly with squinting blue eyes. Suddenly, in a voice that did not shake, a voice that was far stronger than the man's withered form seemed capable of holding, he announced, "Greetings, Bheleu."
CHAPTER SEVENTEEN
For a moment no one moved; Garth and the priestess were too startled, and the old man had apparently exhausted himself. Then Garth said, "I am not Bheleu; I am called Garth of Ordunin."
Tiris shrugged and said, "As you please."
Garth was irritated, but tried not to show it. It seemed plain to him that the old man had confused him with the idols of Bheleu that were sold in the market; perhaps the senile old fool was not even aware that he was an overman, but assumed the idols depicted a unique being, in which case his bizarre error seemed almost reasonable. He considered pointing out that, quite aside from the absurdity of casually meeting a god in a temple not his own, he carried no sword and wore no helmet, but it would do no good, he decided.
The priestess was edging away from him. He found that amusing; a leper, the most shunned creature in all the world, avoiding an ordinary overman because an old man called him by a god's name.
"I assure you, I am no god."
"As you please. Whatever you are, you are beloved of our goddess; if you are not her brother lord, you are his representative. The Age of Bheleu begins tonight, you know; you have come just in time."
"In time? In time for what?"
"To receive P'hul's service. Her power wanes as her age ends, yet she owes her elder brother fealty; before she withdraws from our mortal realm she will do her duty and serve you, to aid the cause of the Lord of Destruction."
The priestess was now openly backing away from the overman. Garth muttered, "This is absurd. I have no connection with any god." He was uneasily reminded of the prophecies cited by the Seer of Weideth; people seemed determined to see him as a bringer of destruction.
"Perhaps you are not aware of your role. We all serve the gods, and you more than any other."
Garth was unsure whether the reputedly deaf old priest had heard his remark, or merely guessed his thoughts. Whichever it was, he was not pleased. He wanted to retort that he served no one, but could not do so, since he was in fact serving the Forgotten King. Strange as the old man was, he was no god.
Was he?
What was a god like? Could the mysterious old creature be some sort of divinity? It seemed unlikely.
"I serve no god," Garth said.
Tiris shrugged, but said nothing further; instead, he turned and shuffled away, along one side of the sanctuary.
Garth turned to his guide, who was now almost cowering against the wall. There could be no doubt that she, at least, believed completely in the old man's mystical powers of discernment.
Disgusted, he marched past her and made his way down the rusted spiral stair; he had what he came for.
He strode down the passage, ignoring the creaking of the floor. The door at the end still stood open; he passed through that, then through the one he had burst in with his fist. Across the outermost chamber and out onto the sun-drenched steps he went.
Only at the last minute did he recall that he had been pursued to the temple's entrance, and that his pursuers might well be waiting for him.
They weren't. Luck was with him.
It was early afternoon; the avenue was spattered with strolling citizens, enjoying the warm sun that had long since erased all trace of the morning's rain. Several noticed him emerging from the brooding darkness of P'hul's temple, but raised no outcry, preferring instead simply to give him the widest possible berth. Remembering the leper-priestess' face he understood their attitude, and was grateful for it. He would not be bothered for a few moments, at least, not so long as it was known where he had just been.
He was slightly hungry but not at all tired. There were but two temples remaining. He thrust aside thoughts of food and joined the northbound traffic, heading for his next target.
He glimpsed the temple of Aghad to the southeast, and recalled with pleasure that he had not harmed anyone in the temple of P'hul.
Ahead of him loomed the fourth temple on the street, and presumably the last, unless the city's final shrine was concealed somewhere further along; he saw at once that it was a ruin. He had not noticed it at night, when the black of the sky blended with the black temple, but it was unmistakable in the golden daylight. The great dome was a skeleton, a metal framework, bent and sagging, with only a few broken fragments of its original stone sheathing left, clinging forlornly to its lower limits. It sat atop a broad, low structure, mostly hidden by the surrounding buildings, but with wide cracks and gaping holes visible.
This was either the temple of destruction or the temple of death; in either case, a ruin was appropriate. Therefore he did not assume it to be abandoned.
He suspected it to be the temple of Bheleu; it seemed more fitting. That would make the temple he had not yet located the temple of The God Whose Name Is Not Spoken, which was also reasonable. A god whose very name was secret would not have his shrine openly upon a major avenue.
As he approached more closely he saw that the temple had a courtyard in front, similar to those of Sai or Aghad; a pair of steel gates stood open, blasted from their frame and hanging, twisted metal remnants, from bent hinges. Garth wondered what force load ripped them apart; he knew why it was done, if this was indeed the temple of Bheleu, but he could not imagine what means had been employed.
Inside the gates the court was a rubble-strewn expanse of stone, tall grass growing unchecked between crooked flagstones. The temple itself was closed off by a pile of wood, stacked across a shattered doorframe. No trace of the original doors remained; only the rough planks and logs. They looked like nothing so much as firewood; Garth wondered what in the world they were doing there. He had never before seen firewood stored in someone's front door.
He paused before the gate, and suddenly realized he was becoming a center of attention. Several passersby had noticed him approaching and studying the temple, and were in turn studying him-though none dared approach more closely.
He decided that it would be advisable to wait until nightfall before entering the temple. For the present, he would get himself a meal.
He turned away from the blasted temple and headed back down the avenue. He thought he remembered seeing food shops somewhere near the overlord's palace.
His memory had not failed him; he found a butcher shop, a bakery, and a vintner. A slice of good beef, fried in the baker's best dough, and washed down with a sweet red wine did much to ease his hunger.
Thus fortified, he decided to return to the Inn of the Seven Stars until nightfall. It should be fairly easy to get into the temple of Bheleu under cover of darkness, particularly since it stood in a diurnal part of the city. There was always the possibility that he would once again be interrupting a ceremony of some sort, of course; he would have to be cautious in his approach. He hoped to get there shortly after sundown, when the night's festivities, if any, would not yet have begun.