He actually had no idea when he would be home, but as it was still summer and the year was reckoned to end with the vernal equinox, it would almost certainly be before that. He had as yet no idea where he was going; he only knew that it would not be Ordunin. The Baron had required him to leave Skelleth, and to swear that he would speak to the Council immediately upon reaching Ordunin-but neglected to make sure that he would in fact go to Ordunin.
Garth had no intention of going back to Ordunin under the present circumstances; another annoyance to be credited to the Baron. He would have said as much, and explained the entire situation to his companions, had Herrenmer not been so close at hand, spying for his master.
He stood for a moment longer but thought of nothing more worth saying, and neither Larth nor Tand volunteered any more questions; then he spun on his heel and strode off toward the King's Inn at a pace that left Herrenmer half-running after him.
At first he did not seek out the Forgotten King's table, but merely sat alone near the front window, gazing out at the garbage that lined the alley and the back wall of the Baron's mansion while he poured mug after mug of good cold ale down his throat. Herrenmer attempted to sit at the same table, but Garth picked him up by the neck with one hand and forcibly seated him elsewhere, despite his protests. The captain did not care to argue further, and instead sat where he had been placed, glowering at the overman. He was joined by Saram, who had still been at the shadowy table in the back corner, and the two men discussed that morning's events, Herrenmer providing the facts of the overman's audience with the Baron while Saram embellished them with comments on the Baron's crafty nature and underlying insanity, and the probable benefits of allowing northern gold into the village.
It was well after noon when Garth finally made his decision; he would not undertake to swear his allegiance to any master, but he had no doubt that the Forgotten King's service would be less galling than that of the Baron. He would, accordingly, arrange a new bargain with the old man, the fulfillment of which would undoubtedly take him off to some foreign realm and provide him with something to do other than return to Ordunin. Something might come up that would show him a satisfactory solution to his current quandary.
As time had slipped past, sunlight had crept across the floor and slanted into the depths of the fireplace in the eastern wall, and several other patrons had drifted in, to find themselves congenial company and comfortable seats or merely to drink a pint and drift out once again. Garth paid none of them any heed as he rose and made his way to the corner where the old man still sat, unmoving, as if mere seconds had passed since the overman had departed, and not half a day.
Herrenmer saw his charge rise, and rose himself to follow. He found, to his astonishment, that his feet refused to obey him; he could stand, and move freely to either side, but when he attempted to take a step toward the overman's retreating form, it was as if his boots were glued to the floor's ancient planking.
He stared at Garth's back, then looked beyond to the yellow-cowled figure that sat, still unmoving, in the corner. A tattered edge of the old man's hood flapped, though there was no wind in the tavern, nor any open door or window that might admit a breeze; Herrenmer caught a glimpse of light glinting from a hidden eye. He could not see the eye itself, but only that single fleeting sparkle in the shadowed socket; he felt a chill sweep him from head to toe, and he told himself that he really had no interest in approaching the strange old fellow. He reseated himself at his table; after all, he reassured himself, there was only the one door. He could keep an eye on Garth perfectly well from where he was, and need not worry about him slipping out another way.
An involuntary shudder ran through him, and he decided that he would just as soon not even watch the overman's conversation; he would watch the door. He turned his attention back to Saram, who had watched the whole brief byplay with intense interest, but now resumed regaling his former superior with the unlikely tale about his current mistress that Garth's move had interrupted.
Neither Saram nor Herrenmer noticed that someone else had also observed the captain's curious hesitation, and now watched with interest the overman's conversation with the mysterious yellow-clad figure. A dour old man wearing clothes the color of drying blood, this observer sat near the fireplace, ostensibly drinking his luncheon; his eyes, however, flicked swiftly about, missing nothing that happened in the taproom, but always returning to the mismatched pair in the back corner, their conversation just within range of his hearing.
Garth himself was oblivious to the whole thing; he had been facing the wrong direction. He seated himself across from the Forgotten King and gazed for a moment at the ragged hood that shaded the ancient face; its color was scarcely visible in the sheltered gloom, and the overman wondered how yellow could look so dark. From where he sat he saw no motion, no glint of light, but only shadows and the old man's wispy beard trailing from his withered chin.
"Greetings, O King," he said.
"Greetings, Garth." As always, the hideous voice was an unpleasant surprise.
"I have considered your proposed bargain."
The old man made no reply, but Garth thought he might have nodded slightly.
"I would know more about what services you would require of me."
There was a contemplative silence for a few seconds, then the old man replied, "I require certain items. I do not at present recall exactly which."
Garth, not yet over his anger at the Baron, felt a twinge of annoyance at the old man's vague reply. "Listen, I do not care to waste my time prying words from you. I will not bind myself to your service, but at present I seek a way to divert myself while I consider what manner of reply to make to your Baron of Skelleth. What are these items, and where are they to be found? Would you have me fetch them?"
The King was again silent for a moment, and Garth's irritation grew; finally, the old man said, "You are to bring me whatsoever you find upon the seven high altars of the seven temples in Dыsarra."
"Dыsarra?" The name was unfamiliar.
"A city in Nekutta, far to the west."
"And will I find upon these altars that which you need for your mysterious cosmic purpose?"
"You will find the solution to your problems with Doran of Skelleth; let that suffice for the present."
"What? Will one of these altar objects provide some magical means of dealing with that madman? You are being deliberately vague."
The old man shrugged.
Garth sat for a long moment, thinking. It was plain that he would coax no further explanation out of the Forgotten King, and the task set was exasperatingly cryptic. Still, such a quest would undoubtedly be an interesting diversion, and the old man had said it would provide a solution to his problems-presumably some means of coercing the Baron into behaving reasonably, or else a means of carrying out a satisfactory vengeance without destroying the fledgling trade. He had never caught the old man in an actual lie, and there could be no doubt he had knowledge beyond what was natural.
And what else was he to do? He could not return to Ordunin under the present circumstances. Until he could come up with some way out of his oath to the Baron he had nothing better to do and nowhere better to go. Running some fool errand halfway across the world would be a welcome distraction. That was all he had expected until the King had made his final statement, and he had thought it sufficient; the old man's words, curious as they were, could only make it more tempting.