Yet did I not stand with him on that strand! Am I not the last one left to share with my lord that memory!

The pressure slowly eased. And once again, he had survived the embrace. And the next time? There was no telling, but he did not believe he could last much longer. The pain clutching his chest, the thunder in his skull.

We have found a new supply of cadaver eels. That is what I will tell him. And he will smile and nod, and perhaps settle one hand on my shoulder. A gentle, cautious squeeze, light enough to ensure that nothing breaks. He will speak his gratitude.

For the eels.

It was a measure of his courage and fortitude that the man had never once denied that he had been a Seerdomin of the Pannion Domin; that, indeed, he had served the mad tyrant in the very keep now reduced to rubble barely a stone’s throw behind the Scour Tavern. That he held on to the title was not evidence of some misplaced sense of manic loyalty. The man with the expressive eyes understood irony, and if on occasion some fellow human in the city took umbrage upon hearing him identify himself thus, well, the Seerdomin could take care of himself and that was one legacy that was no cause for shame.

This much and little more was what Spinnock Durav knew of the man, beyond his impressive talent in the game they now played: an ancient game of ehe Tiste Andii, known as Kef Tanar, that had spread throughout the population of Black Coral and indeed, so he had heard, to cities far beyond-even Darujhistan itself.

As many kings or queens as there were players. A field of battle that expanded with each round and was never twice the same. Soldiers and mercenaries and mages, assassins, spies. Spinnock Durav knew that the original inspiration for Kef Tanar could be found in the succession wars among the First Children of Mother Dark, and indeed one of the king figures bore a slash of silver paint on its mane, whilst another was of bleached bonewood. There was a queen of white fire, opal-crowned; and others Spinnock could, if he bothered, have named, assuming anyone was remotely interested, which he suspected they were not.

Most held that the white mane was a recent affectation, like some mocking salute to Black Coral’s remote ruler. The tiles of the field themselves were all flavoured in aspects of Dark, Light and Shadow. The Grand City and Keep tiles were seen as corresponding to Black Coral, although Spinnock Durav knew that the field’s ever-expanding Grand City (there were over fifty tiles for the City alone and a player could make more, if desired) was in fact Kharkanas, the First City of Dark.

But no matter. It was the game that counted.

The lone Tiste Andii in all of the Scour, Spinnock Durav sat with four other players, with a crowd now gathered round to watch this titanic battle which had gone on for five bells. Smoke hung in wreaths just overhead, obscuring the low rafters of the tavern’s main room, blunting the light of the torches and candles. Rough pillars here and there held up the ceiling, constructed from fragments of the old palace and Moon’s Spawn itself, all inexpertly fitted together, some leaning ominously and displaying cracks in the mortar. Spilled ale puddled the uneven flagstones of the floor, where hard-backed salamanders slithered about, drunkenly attempting to mate with people’s feet and needing to be kicked off again and again.

The Seerdomin sat across the table from Spinnock. Two of the other players had succumbed to vassal roles, both now subject to Seerdomin’s opal-crowned queen. The third player’s forces had been backed into one corner of the field, and he was contemplating throwing in his lot with either Seerdomin or Spinnock Durav.

If the former, then Spinnock was in trouble, although by no means finished. He was, after all, a veteran player whose experience spanned nearly twenty thousand years.

Spinnock was large for a Tiste Andii, wide-shouldered and strangely bearish. There was a faint reddish tinge to his long, unbound hair. His eyes were set wide apart on a broad, somewhat flat face, the cheekbones prominent and flaring. The slash that was his’mouth was fixed in a grin, an expression that rarely wavered.

‘Seerdomin,’ he now said, whilst the cornered player prevaricated, besieged by advice from friends crowded behind his chair, ‘you have a singular talent for Kef Tanar.’

The man simply smiled

In the previous round a cast of the knuckles had delivered a Mercenary’s Coin into the Seerdomin’s royal vaults. Spinnock was expecting a flanking foray with the four remaining mercenary figures, either to bring pressure on the third king if he elected to remain independent or threw in his lot with Spinnock, or to drive them deep into Spinnock’s own territory. However, with but a handful of field tiles remaining and the Gate not yet selected, Seerdomin would be wiser to hold hack.

Breaths were held as the third king reached into the pouch to collect a field tile. He drew out his hand closed in a fist, then met Spinnock’s eyes.

Nerves and avarice. ‘Three coins, Tiste, and I’m your vassal.’

Spinnock’s grin hardened, and he shook his head. ‘I don’t buy vassals, Garsten.’

‘Then you will lose.’

‘I doubt Seerdomin will buy your allegiance either.’

‘Come to me now,’ Seerdomin said to the man, ‘and do so on your hands and knees.’

Garsten’s eyes flicked back and forth, gauging which viper was likely to carry the least painful bite. After a moment he snarled under his breath and revealed the tile.

‘Gate!’

‘Delighted to find you sitting on my right,’ Spinnock said.

‘ I retreat through!’

Cowardly, but predictable. This was the only path left to Garsten that allowed him to hold on to the coins in his vault. Spinnock and Seerdomin watched as Garsten marched his pieces from the field.

And then it was Spinnock’s turn. With the Gate in play he could summon the five dragons he had amassed. They sailed high over Seerdomin’s elaborate ground defences, weathering them with but the loss of one from the frantic sorcery of the two High Mages atop the towers of Seerdomin’s High Keep.

The assault struck down two-thirds of Seerdomin’s Inner Court, virtually isolating his queen.

With the ground defences in sudden disarray on the collapse of command, Spinnock advanced a spearhead of his own mercenaries as well as his regiment of Elite Cavalry, neatly bisecting the enemy forces. Both vassals subsequently broke in uprising, each remaining on the field long enough to further savage Seerdomin’s beleaguered forces before retreating through the Gate. By the time the game’s round reached him, Seerdomin had no choice but to reach out one hand and topple his queen.

Voices rose on all sides, as wagers were settled.

Spinnock Durav leaned forward to collect his winnings. ‘Resto! A pitcher of ale for the table here!’

‘You are ever generous with my money,’ Seerdomin said in sour amusement.

‘The secret of generosity, friend.’

‘I appreciate the salve.’

‘1 know.’

As was customary, the other three players, having retreated, could not par-take of any gesture of celebration by the game’s victor. Accordingly, Spinnock and Seerdomin were free to share the pitcher of ale between them, and this seemed a most satisfying conclusion to such a skilfully waged campaign. The crowd had moved off, fragmenting on all sides, and the servers were suddenly busy once more.

‘The problem with us night owls,’ said Seerdomin, hunching down over his flagon. When it seemed he would say no more he added, ‘Not once does a glance to yon smudged pane over there reveal the poppy-kiss of dawn.’

‘Dawn? Ah, to announce night’s closure,’ Spinnock said, nodding. ‘It is a con¬stant source of surprise among us Tiste Andii that so many humans have re¬mained. Such unrelieved darkness is a weight upon your souls, or so I have heard.’


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