10

Returning Home

Despite the ravages that occurred during the Sundering, the elven People slowly rebuilt. In time, they once again thrived upon the many and varied lands of what had once been Faerun. The old name remained, but it came to describe only one expanse of land.

Hundreds of elven communities were lost in the chaos and destruction of the Sundering; others were changed forever. The forest community of Sharlarion, however, was one of the few that survived nearly complete. These fortunate elves increased their number and spread into the surrounding forests and hills and lowlands, in time creating a kingdom which was known as Aryvandaar.

It was an age of powerful magic, and throughout Aryvandaar the towers of the High Magi dotted the land like buttercups upon a summer meadow. Many were the great works of magic that these mighty Circles created: weapons of war, statues of the gods that sang to greet the dawn or that danced in the starlight, gems that stored mighty spells. Perhaps the most powerful of all these works were the magical gates that linked the mainland communities to Evermeet.

Although most of the elves were content with their homes, Evermeet was always on their minds. The island homeland formed an enormous part of their elven identity, as well as each elf's personal destiny. "May you see Evermeet," was an oft-spoken blessing, for it wished the recipient a long mortal life which would end at a time and place of that elf's choice. Indeed, many elves made a pilgrimage to the elven island before answering the call to Arvandor.

Despite the importance of Evermeet in the hearts and minds of the People, the Council of Elders decreed that the time for actual settlement of the island had not yet come. There were other concerns that kept the elves fully occupied on the mainland.

At this time, the Gold elves wielded most of the power in Aryvandaar, though seats on the Council of Elders were held by worthy members of all the fair races of elves. These Gold rulers were proud of their kingdom's accomplishments, and eager to expand their territory so that the wonders of Aryvandaar could be increased and shared. What began as a grand vision, however, slowly degenerated into waves of brutal and bitter warfare.

For centuries, the Crown Wars ravaged the land from the northernmost forests to the sun-baked southlands. So vast and widespread was the destruction that Aryvandaar's continued glory-indeed, her very existence-began to seem less than certain.

Compounding the elves' woes, a new and powerful goddess had risen to power in the south, a dark goddess who seemed intent upon the utter destruction of the fair races of elves. On her command, the Ilythiiri began to press north in large numbers, creeping through tunnels and fissures that the Sundering had created in the depths beneath the surface world.

As the Ilythiiri moved into the heart of the hills and mountains, they were met with resistance by many of the dwarven clans who for untold centuries had labored to create order out of the chaos of their underground world. Long and bitter were the battles between these races, and many of the dwarves were slain. Some of the stout folk fled north, and sought a new home in the hills of Aryvandaar. These the elves welcomed, albeit cautiously. Aryvandaar had been badly weakened, and even dwarven allies were preferred to the fate that many of the Elders feared-the utter destruction of the ancient kingdom.

The time was ripe for Evermeet to become a realm, one to which the elves could escape if need be, a haven that they could readily defend. And so the Council chose several noble clans to begin the settlement of their elven homeland.

As all anticipated, House Durothil was the first to be selected. The lot fell also to two other powerful Gold elf clans, Evanara and Alenuath. Of the Moon elf houses, Amarillis, Moonflower, and Le'Quelle were chosen. It was the task of each individual house so honored to select those members who would go to Evermeet and those who would remain behind. Nor were these nobles the only elves so chosen: Each family brought servants from among the common folk, warriors taken for the most part from less-powerful clans who owed fealty to the great noble families, and a number of elves who possessed skills in various necessary crafts. Cobblers, coopers, gem smiths and hawk masters were as important to the island kingdom as the nobles who would govern and protect them.

After much debate, it was decided that Evermeet would be governed by its own Council of Elders. Each of the noble clans would have two seats. The head of the council was to be Keishara Amarillis, a High Mage who was accounted a worthy descendant of the famous Silver elf hero. Although many of the Gold elf families were disappointed that this honor did not fall to their house, most agreed that Keishara was the most suitable choice for the role of High Counselor-and the one most likely to be accepted by Gold and Silver elves alike.

On the appointed day, a large band of settlers-some two hundred elves-headed westward. They traveled lightly, taking necessities for the journey, as well as a number of unique, inherited items such as lore books, magical weapons, and fine musical instruments. The resources of Evermeet would provide that which they needed, and the elves were confident that they would soon build a city to rival any in Aryvandaar. Indeed, the island was not utterly devoid of elven presence. Wild elves had lived on Evermeet since the day of its creation, many centuries past. According to the priests of the Seldarine, the gods had ordained that it should be so. The forest elves would live in harmony with the land-and also attune the Weave to a uniquely elven cadence. The island required the presence of Gold and Silver elves to refine and structure that magic.

From one new moon to the next, the chosen elves traveled westward. Finally they heard the murmur of the sea, and they made their way south along a high and rock-strewn coast until a single enormous mountain loomed before them.

In this place, a plain nestled between two forests, was a fine deep water harbor. Sea-going elves often put in to land here, mooring their ships to undersea piers with the help of the merfolk and the Sea elves that lived along the coast.

The Aryvandaar elves looked with great interest upon the seaport. Unlike the cities of Aryvandaar, there was little to distinguish this place from the wilderness surrounding it. Indeed, for a wanderer who happened upon this place, there was nothing to see at all. But among the elves there were some who had traveled to the spring faire, and who knew how quickly a teeming marketplace could spring up in the shadow of the mountain. An ancient dwarven kingdom honeycombed the mountain, and halflings lived in the hills and forests beyond. Even a few human traders from the primitive tribes to the far north ventured down to the harbor marketplace when the worst of the ice flows melted from the sea. But it was high summer now, and even the ships that would carry them to Evermeet were hidden away in the sea caves to the south.

The elves didn't have to wait long for the first vessel to break the endless blue of sea and sky. Rolim Durothil watched with awe as the elven ship swept into the harbor. It was a graceful vessel fashioned of light wood, with a prow shaped like the head of a gigantic swan. The twin sails rose like wings over the curve of the rail; indeed the entire ship seemed poised as if to take flight.

Rolim's heart quickened with excitement. This was the adventure, the opportunity, for which he had waited his entire life. He was the third son of the Durothil patriarch, and as such did not stand to inherit position and power in Aryvandaar. What he possessed, he had earned for himself with his sword and by his wits. As a warrior, a survivor of the terrible Crown Wars, he was not without wealth and honor of his own. And now he who had fought to expand the kingdom of Aryvandaar was on his way to carving his own place from the wilderness of Evermeet.


Перейти на страницу:
Изменить размер шрифта: